The storyline isn't that predictable, I had no idea what the "meteor" really was... And as far as the RMAH i'm making real money hand over fist.
[citation][nom]SuckRaven[/nom]Duh... I mean just look at the game play. After playing for a while, I forget that I am playing a Diablo title, and suddenly cringe when I think "oh sh*t !!!" am I playing Warcraft III? (Yes, I know Warcraft III is not a MMORPG). Nevertheless, the story-line is predictable and thus boring and not engaging at all. I did "peek" before the game was released, and I was able to peg every single major plot element. This made it feel like...damn...get to the point already, and induced no sense of mystery or surprise. In addition, they went way overboard with lighting effects and glows and other crap, which contributes to the Warcraft III similarities, not to mention the horrible polygonal craptacular graphics, and a somewhat clumsy inventory and stats interface. Is it just me, or does no one actually want to see the artwork of the items they find in a slightly bigger graphic? Guess they just can't re-capture the magic of the original Diablo so many years ago that I loved. I was highly anticipating this game. Bought it. Played it through once, and.... mehh.... I'm over it. Even Diablo II (at least after the LoD Expansion) has more replay value than Diablo III.The whole real money auction house also detracts from the "core" of what the game should be. Multiplayer is fine, but seems like everyone gets their panties all in a bunch if they don't include some sort of lame-ass attempt at including some form of social media in heir games. I understand that not everyone will use these features, but it still cheapens the essence of what a lot of people thought the game would be.Oh yeah...then there is the whole "always connected/authentication" nonsense, even for single player.In short, it does not surprise me one bit that Diablo III was initially conceived as, and perhaps even started development as a MMOG.[/citation]