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v0.97u2 is out ...

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June 20, 2005 1:52:38 PM

Archived from groups: alt.games.mame (More info?)

0.97u2
------


MAMETesters Bugs Fixed
----------------------
intrepi237b13gre [Pierpaolo Prazzoli]
robokid37b15gre [Pierpaolo Prazzoli]
azurian060gre [MASH]
gradius3094u5gra [Mamesick]



Source Changes
--------------

* System 32 games are seriously under construction now. Do not report any
bugs against them. The Multi-32 games are even more broken. [Aaron Giles]

* Fixed Windows build so it works again on Windows 95. [Krick]

* Added priorities, fixing 3rd level in The Combatribes. [Pierpaolo
Prazzoli]

* Updated the sound balancing in donpachi, manzinger, metmqstr and pwrinst2.
[Sonikos]

* Fixed video problems in ninjaw, which broke with the new colscroll
addition.
[Pierpaolo Prazzoli]

* Changed OKI volume in midres to match real pcb. [Corrado Tomaselli]

* Fixed protection in World Class Bowling v1.40 Tournament. [Brian Troha]

* Fixed NES PPU video timing. [Andrew Church]

* Fixed usage of change_pc() in PowerPC core. [Nathan Woods]

* Improvements to the SHARC CPU core [Ville Linde]
- Correct IRQ handling
- Many more opcodes, including floating-point

* Improvements to the Konami PPC games [Ville Linde]
- Fixed Gradius 4 data ROM mapping
- Fixed PPC/SHARC communications
- Fixed NVRAM protection on some games
- Stubbed out LAN interface

* Fixed Space Raider graphics 100%. [Frank Palazzolo]

* Correct colors in Pac-Man & Chomp Chomp. [Nicola Salmoria, Guru]

* Cleaned up starfield code and fixed/added starfields to Space Raider, Zero
Hour, and Red Clash. [Frank Palazzolo]

* Reapplied fix for bad shadows in Dyna Gears. [Mamesick]

* Fixed the way the VIA 6522 shift register was implemented to get rid of
the previous hacky way. [Mathis Rosenhauer]

* Fixed the remaining gfx problems in Championship Bowling.
[Pierpaolo Prazzoli]

* Added code to flush error.log every time the debugger is entered.
[Nathan Woods]

* Implemented the MCRXR instruction in the PowerPC core. [Nathan Woods]

* Added step in/out support to the v60 disassembler. [Aaron Giles]

* Added support for character constants in the expression engine.
[Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Final Tetris [David Haywood]



New clones added
----------------
Turtle Ship (Japan) [Brian Troha]
Ladybug (bootleg set 2) [Sonikos]
Mr. Kougar (bootleg Set 2) [Sonikos]



New games marked as GAME_NOT_WORKING
------------------------------------
LeMans 24 [R. Belmont]

More about : 97u2

Anonymous
June 20, 2005 5:23:36 PM

Archived from groups: alt.games.mame (More info?)

> * Correct colors in Pac-Man & Chomp Chomp. [Nicola Salmoria, Guru]

Very surprising when you know that pacman was the first emulated game in
MAME!!!!
June 20, 2005 5:23:37 PM

Archived from groups: alt.games.mame (More info?)

"Tsunoo Rhilty" <fredmutter@chez.com> wrote in message
news:D 968ve$7u1$1@news01.versatel.de...
>
>> * Correct colors in Pac-Man & Chomp Chomp. [Nicola Salmoria, Guru]
>
> Very surprising when you know that pacman was the first emulated game in
> MAME!!!!
>

not Pac-Man, but Pac-Man & Chomp Chomp, a game based on the Pac-Man Cartoon
in the 80's.
>
>
Related resources
Anonymous
June 20, 2005 5:53:25 PM

Archived from groups: alt.games.mame (More info?)

>> Very surprising when you know that pacman was the first emulated game in
>> MAME!!!!

> not Pac-Man, but Pac-Man & Chomp Chomp, a game based on the Pac-Man
> Cartoon

WOW! Ah... OK.. Thanks :-)
June 21, 2005 1:06:42 AM

Archived from groups: alt.games.mame (More info?)

"Tsunoo Rhilty" <fredmutter@chez.com> wrote in message
news:D 96anb$8mo$1@news01.versatel.de...
>>> Very surprising when you know that pacman was the first emulated game in
>>> MAME!!!!
>
>> not Pac-Man, but Pac-Man & Chomp Chomp, a game based on the Pac-Man
>> Cartoon
>
> WOW! Ah... OK.. Thanks :-)
don't worry. you're not missing much.

>
!