Joystick Building

test

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Apr 13, 2004
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Greatings All,

I hope I am at the right place to post about finding information on how to
build my own racing wheel joystick. I have found info on the net, but still
have some questions about some ideas that I have about it.

If I am not in the right place, please forgive this, and maybe point me in
the right place

Thank you in advance,
Mike
 
G

Guest

Guest
Archived from groups: alt.comp.hardware.homebuilt (More info?)

On Tue, 4 May 2004 18:31:15 -0400, "test" <dump@thisplace.com> wrote:

>Greatings All,
>
>I hope I am at the right place to post about finding information on how to
>build my own racing wheel joystick. I have found info on the net, but still
>have some questions about some ideas that I have about it.
>
>If I am not in the right place, please forgive this, and maybe point me in
>the right place
>
>Thank you in advance,
>Mike
>

Generally it's useful to go ahead and provide a concise list of these
ideas, issues, etc. Some issues might be better dealt with in a gaming
forums, others in an electronics forum, but until you mention what
obstacles you're facing...
 

Mike

Splendid
Apr 1, 2004
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Reply at Bottom:

"kony" <spam@spam.com> a écrit dans le message de
news:faag909oak05lhqu55heul8criaeq2domr@4ax.com...
> On Tue, 4 May 2004 18:31:15 -0400, "test" <dump@thisplace.com> wrote:
>
> >Greatings All,
> >
> >I hope I am at the right place to post about finding information on how
to
> >build my own racing wheel joystick. I have found info on the net, but
still
> >have some questions about some ideas that I have about it.
> >
> >If I am not in the right place, please forgive this, and maybe point me
in
> >the right place
> >
> >Thank you in advance,
> >Mike
> >
>
> Generally it's useful to go ahead and provide a concise list of these
> ideas, issues, etc. Some issues might be better dealt with in a gaming
> forums, others in an electronics forum, but until you mention what
> obstacles you're facing...

Ok, I will try to be as clear as possible :) And Thank you for your answer.

I have everything I need to Build the wheel, and components (linear trim
pots and wires and diagrams) But what I would like to add keyboard keys used
with buttons that I would put with the joystick. For example, I broke apart
a keyboard, and took the electronic part out, and would use the chipset with
wired soldered to the pinouts. I hope things are clearer then I think.
*smile* The goal of all this is to add "unlimited" programable buttons to
any game that support keyboard mapping. Since just about every game does
that, I would just need to assigne the buttons to the functions I need.

Let's say I add a shifter to my nascar racing. Gear 1-2-3-4 and R, would
each have a button relayed to an assigned pinout of the keyboard
circuit.that would send a key to the game. Ie: Gear 1 would be soldered to
the letter A, 2 to letter S, and so on.

The part that I am getting trouble, is figuring out easily what pinout
equals to what letter. And if someone has used someway or idea to go around
that. Would be easier doing it with USB, but I dont know how to use that
aside from unbuilding a working usb device and modifying it as I can

Next part, I think it would be rather in electronics, as it would be to
actually make my own chip to assigne and program letters to pinouts.

Hopefully, this got my idea a bit clear,
Thank you again for answering, I really appreciate the time.
Mike
 
G

Guest

Guest
Archived from groups: alt.comp.hardware.homebuilt (More info?)

Mike <dump@thisplace.com> wrote:
> Reply at Bottom:
>
> "kony" <spam@spam.com> a ?crit dans le message de
> news:faag909oak05lhqu55heul8criaeq2domr@4ax.com...
>> On Tue, 4 May 2004 18:31:15 -0400, "test" <dump@thisplace.com> wrote:
>>
>> >Greatings All,
>> >
>> >I hope I am at the right place to post about finding information on how
> to
>> >build my own racing wheel joystick. I have found info on the net, but
> still
>> >have some questions about some ideas that I have about it.
>> >
>> >If I am not in the right place, please forgive this, and maybe point me
> in
>> >the right place
>> >
>> >Thank you in advance,
>> >Mike
>> >
>>
>> Generally it's useful to go ahead and provide a concise list of these
>> ideas, issues, etc. Some issues might be better dealt with in a gaming
>> forums, others in an electronics forum, but until you mention what
>> obstacles you're facing...
>
> Ok, I will try to be as clear as possible :) And Thank you for your answer.
>
> I have everything I need to Build the wheel, and components (linear trim
> pots and wires and diagrams) But what I would like to add keyboard keys used
> with buttons that I would put with the joystick. For example, I broke apart
> a keyboard, and took the electronic part out, and would use the chipset with
> wired soldered to the pinouts. I hope things are clearer then I think.
> *smile* The goal of all this is to add "unlimited" programable buttons to
> any game that support keyboard mapping. Since just about every game does
> that, I would just need to assigne the buttons to the functions I need.

I'd attach the analog stuff to the joystick port and leave the buttons for the
keyboard.

>
> Let's say I add a shifter to my nascar racing. Gear 1-2-3-4 and R, would
> each have a button relayed to an assigned pinout of the keyboard
> circuit.that would send a key to the game. Ie: Gear 1 would be soldered to
> the letter A, 2 to letter S, and so on.
>
> The part that I am getting trouble, is figuring out easily what pinout
> equals to what letter. And if someone has used someway or idea to go around
> that. Would be easier doing it with USB, but I dont know how to use that
> aside from unbuilding a working usb device and modifying it as I can

What you should've done was trace the keys before you took the keyboard
apart. There are lots of pages with info on keyboard to joystick hacks.
Just try google, google is your friend.

>
> Next part, I think it would be rather in electronics, as it would be to
> actually make my own chip to assigne and program letters to pinouts.

There is a pic keyboard interface out there, it takes inputs from a
keymatrix and sends the encoded output trought the ps/2 port. the circuit is
by a guy name tony something or another(I forget, I'm terrible with names).
The device uses a pic16f84 a cheap microcontroller from Microchip.

>
> Hopefully, this got my idea a bit clear,
> Thank you again for answering, I really appreciate the time.
> Mike
>
>

--
Wing Wong.
 
G

Guest

Guest
Archived from groups: alt.comp.hardware.homebuilt (More info?)

"test" <dump@thisplace.com> said:

> I hope I am at the right place to post about finding information on
> how to build my own racing wheel joystick.

also try alt.games.mame

--
McQualude
 
G

Guest

Guest
Archived from groups: alt.comp.hardware.homebuilt (More info?)

On Tue, 4 May 2004 21:11:37 -0400, "Mike" <dump@thisplace.com> wrote:

>Reply at Bottom:
>
>"kony" <spam@spam.com> a écrit dans le message de
>news:faag909oak05lhqu55heul8criaeq2domr@4ax.com...
>> On Tue, 4 May 2004 18:31:15 -0400, "test" <dump@thisplace.com> wrote:
>>
>> >Greatings All,
>> >
>> >I hope I am at the right place to post about finding information on how
>to
>> >build my own racing wheel joystick. I have found info on the net, but
>still
>> >have some questions about some ideas that I have about it.
>> >
>> >If I am not in the right place, please forgive this, and maybe point me
>in
>> >the right place
>> >
>> >Thank you in advance,
>> >Mike
>> >
>>
>> Generally it's useful to go ahead and provide a concise list of these
>> ideas, issues, etc. Some issues might be better dealt with in a gaming
>> forums, others in an electronics forum, but until you mention what
>> obstacles you're facing...
>
>Ok, I will try to be as clear as possible :) And Thank you for your answer.
>
>I have everything I need to Build the wheel, and components (linear trim
>pots and wires and diagrams) But what I would like to add keyboard keys used
>with buttons that I would put with the joystick. For example, I broke apart
>a keyboard, and took the electronic part out, and would use the chipset with
>wired soldered to the pinouts. I hope things are clearer then I think.
>*smile* The goal of all this is to add "unlimited" programable buttons to
>any game that support keyboard mapping. Since just about every game does
>that, I would just need to assigne the buttons to the functions I need.
>
>Let's say I add a shifter to my nascar racing. Gear 1-2-3-4 and R, would
>each have a button relayed to an assigned pinout of the keyboard
>circuit.that would send a key to the game. Ie: Gear 1 would be soldered to
>the letter A, 2 to letter S, and so on.
>
>The part that I am getting trouble, is figuring out easily what pinout
>equals to what letter. And if someone has used someway or idea to go around
>that. Would be easier doing it with USB, but I dont know how to use that
>aside from unbuilding a working usb device and modifying it as I can
>
>Next part, I think it would be rather in electronics, as it would be to
>actually make my own chip to assigne and program letters to pinouts.
>
>Hopefully, this got my idea a bit clear,
>Thank you again for answering, I really appreciate the time.
>Mike
>

Basically, a keyboard is a matrix, usually of 8 rows, and 10 columns
or so. When a key is pressed it crosses a row line with a column line.
Whch matrix crosspoint correspond to which keys will vary amongst
keyboards.

To obtain the matrix map, you have two realistic possibilitys;

1: Trace out the pattern on the contact sheets (just about all
keyboards nowadays are plastic sheets with traces and contacts printed
on them). Hint: one sheet surface will have the X matrix, the other
will have the Y matrix. Sometimes the sheet surfaces are one piece in
two or 3 folds, the X will be one, the Y another.

2: Plug in the interface, and using a text editor or something, and
cross the matrix connections to see what letter or function comes
out. I remember years ago (in the 80286 days) a DOS diagnostic utility
from AMI that allowed you to test keyboards, and showed which key had
been pressed. I remember the CMOS setup even had one in some BIOSes.
 

Mike

Splendid
Apr 1, 2004
3,865
0
22,780
Archived from groups: alt.comp.hardware.homebuilt (More info?)

"Wing Fong Wong" <wing@dontspamme.com> a écrit dans le message de
news:c79iaq$il2$1@enyo.uwa.edu.au...
> Mike <dump@thisplace.com> wrote:
> > Reply at Bottom:
> > I have everything I need to Build the wheel, and components (linear trim
> > pots and wires and diagrams) But what I would like to add keyboard keys
used
> > with buttons that I would put with the joystick. For example, I broke
apart
> > a keyboard, and took the electronic part out, and would use the chipset
with
> > wired soldered to the pinouts. I hope things are clearer then I think.
> > *smile* The goal of all this is to add "unlimited" programable buttons
to
> > any game that support keyboard mapping. Since just about every game
does
> > that, I would just need to assigne the buttons to the functions I need.
>
> I'd attach the analog stuff to the joystick port and leave the buttons for
the
> keyboard.
>
> >
> > Let's say I add a shifter to my nascar racing. Gear 1-2-3-4 and R,
would
> > each have a button relayed to an assigned pinout of the keyboard
> > circuit.that would send a key to the game. Ie: Gear 1 would be soldered
to
> > the letter A, 2 to letter S, and so on.
> >
> > The part that I am getting trouble, is figuring out easily what pinout
> > equals to what letter. And if someone has used someway or idea to go
around
> > that. Would be easier doing it with USB, but I dont know how to use
that
> > aside from unbuilding a working usb device and modifying it as I can

> What you should've done was trace the keys before you took the keyboard
> apart. There are lots of pages with info on keyboard to joystick hacks.
> Just try google, google is your friend.

WEll, you just got me the word I needed to have good search, Hack :) The
web is sometimes a very big place, when you dont have that "magical" word to
get things right


>

> >
> > Next part, I think it would be rather in electronics, as it would be to
> > actually make my own chip to assigne and program letters to pinouts.
>
> There is a pic keyboard interface out there, it takes inputs from a
> keymatrix and sends the encoded output trought the ps/2 port. the circuit
is
> by a guy name tony something or another(I forget, I'm terrible with
names).
> The device uses a pic16f84 a cheap microcontroller from Microchip.
>
Thank you for your time and info!!! I will look into this and get things
right :)

> --
> Wing Wong.
>
 

Mike

Splendid
Apr 1, 2004
3,865
0
22,780
Archived from groups: alt.comp.hardware.homebuilt (More info?)

"Gary Tait" <classicsat@yahoo.cominvalid> a écrit dans le message de
news:lbrh90pjhfjg1n89ht2k5q2g7a6u9i1541@4ax.com...
> On Tue, 4 May 2004 21:11:37 -0400, "Mike" <dump@thisplace.com> wrote:
>
> >Reply at Bottom:
> >
> >"kony" <spam@spam.com> a écrit dans le message de
> >news:faag909oak05lhqu55heul8criaeq2domr@4ax.com...
> >> On Tue, 4 May 2004 18:31:15 -0400, "test" <dump@thisplace.com> wrote:
> >>
> >> >Greatings All,
> >> >
> >> >I hope I am at the right place to post about finding information on
how
> >to
> >> >build my own racing wheel joystick. I have found info on the net, but
> >still
> >> >have some questions about some ideas that I have about it.
> >> >
> >> >If I am not in the right place, please forgive this, and maybe point
me
> >in
> >> >the right place
> >> >
> >> >Thank you in advance,
> >> >Mike
> >> >
> >>
> >> Generally it's useful to go ahead and provide a concise list of these
> >> ideas, issues, etc. Some issues might be better dealt with in a gaming
> >> forums, others in an electronics forum, but until you mention what
> >> obstacles you're facing...
> >
> >Ok, I will try to be as clear as possible :) And Thank you for your
answer.
> >
> >I have everything I need to Build the wheel, and components (linear trim
> >pots and wires and diagrams) But what I would like to add keyboard keys
used
> >with buttons that I would put with the joystick. For example, I broke
apart
> >a keyboard, and took the electronic part out, and would use the chipset
with
> >wired soldered to the pinouts. I hope things are clearer then I think.
> >*smile* The goal of all this is to add "unlimited" programable buttons
to
> >any game that support keyboard mapping. Since just about every game
does
> >that, I would just need to assigne the buttons to the functions I need.
> >
> >Let's say I add a shifter to my nascar racing. Gear 1-2-3-4 and R,
would
> >each have a button relayed to an assigned pinout of the keyboard
> >circuit.that would send a key to the game. Ie: Gear 1 would be soldered
to
> >the letter A, 2 to letter S, and so on.
> >
> >The part that I am getting trouble, is figuring out easily what pinout
> >equals to what letter. And if someone has used someway or idea to go
around
> >that. Would be easier doing it with USB, but I dont know how to use that
> >aside from unbuilding a working usb device and modifying it as I can
> >
> >Next part, I think it would be rather in electronics, as it would be to
> >actually make my own chip to assigne and program letters to pinouts.
> >
> >Hopefully, this got my idea a bit clear,
> >Thank you again for answering, I really appreciate the time.
> >Mike
> >
>
> Basically, a keyboard is a matrix, usually of 8 rows, and 10 columns
> or so. When a key is pressed it crosses a row line with a column line.
> Whch matrix crosspoint correspond to which keys will vary amongst
> keyboards.
>
> To obtain the matrix map, you have two realistic possibilitys;
>
> 1: Trace out the pattern on the contact sheets (just about all
> keyboards nowadays are plastic sheets with traces and contacts printed
> on them). Hint: one sheet surface will have the X matrix, the other
> will have the Y matrix. Sometimes the sheet surfaces are one piece in
> two or 3 folds, the X will be one, the Y another.
>
> 2: Plug in the interface, and using a text editor or something, and
> cross the matrix connections to see what letter or function comes
> out. I remember years ago (in the 80286 days) a DOS diagnostic utility
> from AMI that allowed you to test keyboards, and showed which key had
> been pressed. I remember the CMOS setup even had one in some BIOSes.
>
Thank you for your explanation and détails, Made me figure out how to find
my keys, even If I did unbuild my keyboard before. I will simply plug
keyboard in, and "hot wire" X1, and Y1, and so on. and see what it types
on screen :)
 

Lou

Distinguished
Apr 11, 2004
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0
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Archived from groups: alt.comp.hardware.homebuilt (More info?)

Have you tried rec.autos.simulators

"test" <dump@thisplace.com> wrote in message
news:UQUlc.100405$3h.1430016@wagner.videotron.net...
> Greatings All,
>
> I hope I am at the right place to post about finding information on how to
> build my own racing wheel joystick. I have found info on the net, but
still
> have some questions about some ideas that I have about it.
>
> If I am not in the right place, please forgive this, and maybe point me in
> the right place
>
> Thank you in advance,
> Mike
>
>
 

Mike

Splendid
Apr 1, 2004
3,865
0
22,780
Archived from groups: alt.comp.hardware.homebuilt (More info?)

Actually no! Thank you for that one :) I'll look into this new path :)


"Lou" <no-spam@sonic.net> a écrit dans le message de
news:109m76emotio000@corp.supernews.com...
> Have you tried rec.autos.simulators
>
> "test" <dump@thisplace.com> wrote in message
> news:UQUlc.100405$3h.1430016@wagner.videotron.net...
> > Greatings All,
> >
> > I hope I am at the right place to post about finding information on how
to
> > build my own racing wheel joystick. I have found info on the net, but
> still
> > have some questions about some ideas that I have about it.
> >
> > If I am not in the right place, please forgive this, and maybe point me
in
> > the right place
> >
> > Thank you in advance,
> > Mike
> >
> >
>
>