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Blizzard Admits to Diablo 3 End-Game Flaw

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July 6, 2012 5:06:15 PM

Once I got through Inferno, I just don't seem to have the desire to play anymore... I hope they do something to fix that.
Score
12
July 6, 2012 5:14:57 PM

Well, considering that the main storyline for Diablo 3 is beaten on Normal Mode in about 7 or 8 hours and all there is left after that is to run through the SAME STORYLINE AGAIN, 3 MORE TIMES, ON HIGHER DIFFICULTY LEVELS IS KINDA BORING!!!

The Item Affixes are BORING. There is NO PvP. There is no original, unique End-Game content like raids or battlegrounds. Every game is capped at 4-players. Repairing items is super-expensive since the last patch. People are posting stuff on the Auction Houses for insane prices (and watching their auctions expire).

Sorry - but the game sucks. Blizzard failed to even reproduce the fun of Diablo 2.

Inferno Item-farming is not fun AT ALL. And that's ALL THERE IS TO DO AT Level 60!!!!

LOL
Score
32
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July 6, 2012 5:18:37 PM

Quote:
To that I say, 'Pffft.' I'm still working on Act II with my first character. By the time I complete everything, Diablo 4 will be almost ready to ship.


I am in the same boat as you so as it stands I dont see any "end game" problem now and doubtfully will in the next 6 months.
Score
-5
Anonymous
July 6, 2012 5:25:39 PM

Fact was leveling was too easy, the game was pretty short, and all in all after playing through the difficulties it is very much boring. Diablo2's online was helped by the fact that classes couldn't just get everything. Sure it had flaws, and was vastly imbalanced toward some classes, but you could earn levels (albeit through a very annoying grind) and/or have reasons to create more and different characters to do different stuff.

But still my BEST times playing D2 was either offline or during LAN games, with awesome mods. Which diablo3 has none of.
Score
15
July 6, 2012 5:34:18 PM

I am, albeit slower than my first character, going through and attempting to hit 60 on all classes. This will inevitably be completed and I will be left with nothing else to do aside from farming gear. I am hoping that PVP will be ready by then as well as an alternative to the existing end-game.

This will sound very MMO but it's the diversity that a lot of players crave now: Something along the lines of EverQuest's Alternate Advancement system coupled with content that exploits it (super hard instances that require the monk to further push into healing AA or for the barbarian to push further into sword and board tanking) and rewards players for delving into this content (unique gear, achievements, unlocking more content, etc). A deeper crafting system would also be better. Allow for WoW-style Legendary gear quests... they had this with the Staff of Herding but create some that are USABLE and are very much end-game weapons/armor. Character diversity would certainly allow for more challenging and fun gaming experiences as there would be many different paths to choose.

Gone are the days of simple hack-and-slash keeping most players happy. I am easy to please, Diablo 3 keeps me entertained in its current state, but that can't be said for the majority of other players. Had this game been released 8 or even 6 years ago it would've been a major hit and would've held onto that claim for a very long time. Today's players are a more....fickle breed, spoiled largely by MMOs.
Score
7
Anonymous
July 6, 2012 5:36:55 PM

12 years waiting, 2weeks playing and its on the shelf already. Bored of it. Only another 12 years to wait for the next one so not all bad news...
Score
10
July 6, 2012 5:38:47 PM

nbeloteGone are the days of simple hack-and-slash

Diablo 3 is not meant to be a mmo like WOW that is the exact thing that ruined diablo 3. Honestly they only needed a new story line for diablo 3 the mechanics added ruinded the game.
Score
2
July 6, 2012 5:39:07 PM

cknobmanTo that I say, 'Pffft.' I'm still working on Act II with my first character. By the time I complete everything, Diablo 4 will be almost ready to ship.

Yeah... I've got 3 characters in Nightmare (close to 4) and 1 at level 5
I'm in no danger of getting to the end game anytime soon. Why? Cause I don't have tons of time to play and I am going into every cave, killing everything, doing everything and exploring everything and doing all that with all 5 classes. Doing it that way seems to take about 25hrs - 30hrs per character to get through normal. I'm not a big fan of rushing through the game expecially since I knew it would be a short game and that I would want it to last for years. I am yet to dig into the witch doctor class but unlike my friend I know that I like the Monk and DH the most. He on the other hand has one level 60 character and hasn't hardly played the other classes at all...

Plus I have a hardcore character that I am VERY careful (and still on Act 1 - Normal) with...
Score
2
July 6, 2012 5:46:57 PM

Diablo 3 seems like a spit out game that gives them a LOT of money. Think about it, if something is sold on the gold auction house, they get a % of that. So now they're pulling in money from the Gold auction house and the subscribers from WoW.

I played Diablo, fun game at first when I didn't realize the Auction house was there.. it was tough, I was full of blues and was dying a bit. But I realized that the game is so fucking randomized that you RELY on the auction house to progress further.. So it amounts to "Collect gold, sell/tear down ALL items picked up, buy auction house gear, farm gold, buy, farm"

On top of that the Legendaries are fucking terrible, they're rares that are orange.

The game was fun, but i've lost the urge to play.. having to play through the 1 day storyline 4 times.. its repetitive.. and killing bosses RARELy gives you good loot, its mostly blues.

Stopped playing weeks ago.. Makes me sad really, was looking forward to this so much...
Score
7
July 6, 2012 5:49:09 PM

A game that was in development for 11 years, and less than 2 months after release is already being talked about how there's not enough to hold people's attention. Forget all the other problems, that's just sad.
Score
8
July 6, 2012 5:57:56 PM

When did a single player game ending become a flaw?
Score
11
July 6, 2012 6:04:00 PM

They made the game too much like WoW and not enough like Diablo 2. For example, hitting max level is easy in WoW and Diablo 3, but extremely hard in Diablo 2. Hell, the highest level character I've ever had in Diablo 2 was level 94.
Score
6
July 6, 2012 6:08:10 PM

So Diablo 3 ends up being just like any other game out there lol
Score
-3
Anonymous
July 6, 2012 6:21:53 PM

jacekringand btw: Their endgame is your money -> their wallet.

+1. Well done sir. Simple, hilarious, and true.
Score
13
July 6, 2012 6:26:49 PM

Herein lies the problem with no LAN option. Once the online community dries up, there is nothing left.

As an example, log in to Modern Warfare 2 online sometime and see how long it takes to get into a game.
Score
3
July 6, 2012 6:39:45 PM

"That said, the Diablo 3 team realizes that there needs to be something else to do that keeps customers engaged with the popular PC game"
Wow, i thought that's what RMAH is for... people will play to be able to sell items for their real life expenses, and people will play the game cause they just to lazy to play and want an easy win by "PAY TO WIN" scheme that's provided by the RMAH...
Score
1
July 6, 2012 6:46:11 PM

I saw this coming a mile away. Good thing they've recognized that!
Score
-1
July 6, 2012 6:47:01 PM

Unbelievable!
Is the abundance of multiplayer (and their affect on folks minds) killing single player games??
Can we really not accept the single player game style for what it is??

Meethinks Blizzard should have left the ultra damn hard mode in place!


Score
2
Anonymous
July 6, 2012 6:47:36 PM

All this game was was a way for blizzard to milk money from their fan base. They saw what gold sellers were doing in wow and said "hey, we should do something similar, lets take a cut of everything that everyone else sells". mafia style.

They obviously control how much lewt can drop, or the market would just drop off to nothing, making the RMAH obsolete, and force blizzard to end up running servers for free as they wouldn't be getting their cut.

Its just turned into another Pay to win game, only that we already payed to play. Blacklisting their games from now on, and would suggest for other gamer's who don't want the pay to win to become the norm to do the same.
Score
0
July 6, 2012 6:48:44 PM

all this being said, you guys should look into torchlight 2 if you like dungeon crawlers. it's $15 a person if you buy with 4 people, or $20 by itself. made by the creators of d2 and d1. if you complain about it's childish graphics, you deserve a games like diablo 3. graphics aren't everything. it looks great. and it's fun. like a lot of kiddie looking games. [psychonauts, dungeon defenders, banjo kazooie, castle crashers, etc etc]
Score
9
Anonymous
July 6, 2012 6:53:43 PM

Here is a solution for blizzard, get the fuck out of the gaming industry because clearly you do not belong there. Make a game so freaking easy a 3 yo can complete it, also give users an ass load of connection issues, then over charge us gamers for a game that was supposedly supposed to change " PC gaming" yadda yadda yadda. How s that for an end game?

BTW I did not purchase Diablo 3 I played it on another persons computer, a complete waste of time, I want my 8 hours back.
Score
-4
July 6, 2012 6:53:50 PM

The problem with D3 is that Blizzard has shown repeatedly that the game being fun takes a backseat to attempts to make money off the RMAH. The only reason they even care about players continuing to play is to maintain the possibility of cash flow from the RMAH.

They're a company, not a nonprofit, and I understand they want to make money, but if you want to keep players engaged, their experience has to come first. You can't treat them like cash cows just waiting to be milked of their money.
Score
9
July 6, 2012 7:10:58 PM

D3 needs something like MedianXL for D2. With MedianXL, a level 120 character on Destruction difficulty is an amazing force of slaughter - until they step into an Uberquest level unprepared and die because they couldn't run back out the exit fast enough.
Score
1
July 6, 2012 7:22:45 PM

Still only lvl 44 Barb :(  qq
Score
0
July 6, 2012 7:28:02 PM

Quote:
To that I say, 'Pffft.' I'm still working on Act II with my first character. By the time I complete everything, Diablo 4 will be almost ready to ship
I am right there with you; just do not have the time to devote to hardcore gaming, especially since I have 2 other time consuming games and some betas.

As others have already stated, the game is too easy to level up. Although I am having fun playing casually and I have not touched the AH/RMAH, the progression just seems too fast. It is one of the biggest complaints I noticed from vanilla WoW players during WotLK and Cata.

Nice storyline so far though.
Score
1
July 6, 2012 7:33:11 PM

Should've made it into "WoW like", which is what the original designers were building it for....
Ooops.
Score
0
July 6, 2012 7:44:51 PM

Sounds like they rushed the game. If I remember correctly, didn't Blizz say they wouldn't do that...

I am still playing and having a good enough time. I reached lvl 60 on a WD and have a 30 barb, 31 monk. Loving the Barb. There are so many things needing tweaking with the game. Mainly the loot and AH. Fix the Legends please. I hate spending so much time sifting through overpriced crap in a non-user-friendly interface. Why can we only filter our searches with 3 modifiers!
Score
3
July 6, 2012 7:51:05 PM

To those saying Diablo 3 needs to be more like Diablo 2, you're wrong.

Diablo 3 needs to be more like Diablo 1 with a little bit of 'Amnesia: The Dark Descent' thrown in.

The randomization of the areas, graphics, and architecture is also sadly lacking. Diablo 1 dungeons were almost completely random, and I enjoyed 'getting lost' in Diablo 1.

Diablo 2 by comparison might have randomized dungeons to a certain extent, but every time I went into one, it was a case of 'hurry up and find the next stair/waypoint' as quickly as possible. Getting lost in the D2 dungeons was not an enjoyable experience like in D1. Diablo 3 is similar to D2 in that getting lost in dungeons is usually not enjoyable, especially as the gameplay encourages "rushing". Act 4 'Heaven', anyone?

The butterfly witch boss in act 1, act 2 is ridiculous and ruins the atmosphere.
Oh and the Butcher "Vegetable Man"
I died a little inside.
Score
2
July 6, 2012 7:59:25 PM

envolvaWhen did a single player game ending become a flaw?

Exactly. I don't see anyone complaining that they don't have anything new to do in Limbo after finishing the game, or in Half-Life, etc. I believe in games replayability, but there are limits to that.

I ain't saying Diablo 3 is a great game though, just saying the "end game" is not one of it's flaws.
Score
0
July 6, 2012 8:09:01 PM

Acceptance is the first step...
Score
2
July 6, 2012 8:10:33 PM

I was wondering when the Diablo III news would inevitably show up. Yay.
Score
1
July 6, 2012 8:16:44 PM

"To that I say, 'Pffft.' I'm still working on Act II with my first character. By the time I complete everything, Diablo 4 will be almost ready to ship. "

"To that I say, 'Pffft.' I'm still working on Act II with my first character. By the time I complete everything, Diablo 3 will be almost ready to ship. "

FTFY.
Score
1
July 6, 2012 8:20:48 PM

Here's an idea (a couple) to add more longevity to the game.

1) Add private LAN play without the need to be on the internet.

2) Add a single-player mode without the need to be on the internet.

These ideas worked great for Diablo 2.
Score
3
July 6, 2012 8:21:49 PM

Well, the item hunt on D3 is kinda easier than that is in D2...that is what makes the end-game comes so soon imo.
I remembered grinding a whole damn week, 5 hours a day, under the tower of The Countess in Black Marsh for runes. Or grinding The Pit act1, or Aldariel for that fkin-never-drop-Stone-something. D2 has "farm zones" which can reduce the boredom tho it require much, much more grinding than D3. It took me 2 damn-long-grinding years to actually feel bored of D2 =(.
However the elite grp & NV buffs system are ok. And I'm really like how those ppl claimed "wiz is OP", "barbarian can't solo inferno", "barbarian must use shield", "barbarian can never use 2H in inferno", "dual weilding is UP" blah blah... now slowly stfu lol. Classes (or at least the barbarian that I play) have pretty goo design.

But I don't know if you guys noticed: This game is ALL about that AH, especially RMAH, the drop system, character design, gear-stat system, skills, they're all there to emphasize the AH; to force ppl into using it. That's what I don't rly like about D3.
Now I don't have time like b4, finishing the game will took me months, so I'm quite ok with what Blizz has done for D3.

And the ppl calling D3 is bad simply didn't play D2 pre LoD & D2 uber mode =). They just get into the mainstream of "D2 was so awesome" yet never tasted the bitterness-endless-hopeless-grindfest of the game lol.
I have a friend bought D3 at release day as well, 3 days after he said he finish the game and it was boring as hell, stating that $60 for a 12 hours of gaming exp isn't worth it at all rofl. Like half of my friends joined the game left it after normal or nightmare saying "there's nothing else to do, it's just the same thing". It is those ppl who say D3 is bad lol.

Imo there's nothing wrong with the gameplay, but I'm having very serious problem accepting the retarded plot rofl. Feels like the D3 story is written by a 12 yo kid; we have Belial-the-lord-of-lies-who-can't-fool-anyone; Azmodan-the-supreme-commander-who-tell-his-enemy-all-his-strategies-and-how-to-counter-them, and Diablo-the-lord-of-terror-who-can't-scare-anyone-while-having-huge-retarded-mouth...
Missed how the bosses were so silence in D2 lol. They didn't talk, they just spawned evil.
Score
3
July 6, 2012 10:17:52 PM


NetherscourgeWell, considering that the main storyline for Diablo 3 is beaten on Normal Mode in about 7 or 8 hours and all there is left after that is to run through the SAME STORYLINE AGAIN, 3 MORE TIMES, ON HIGHER DIFFICULTY LEVELS IS KINDA BORING!!!The Item Affixes are BORING. There is NO PvP. There is no original, unique End-Game content like raids or battlegrounds. Every game is capped at 4-players. Repairing items is super-expensive since the last patch. People are posting stuff on the Auction Houses for insane prices (and watching their auctions expire).Sorry - but the game sucks. Blizzard failed to even reproduce the fun of Diablo 2.Inferno Item-farming is not fun AT ALL. And that's ALL THERE IS TO DO AT Level 60!!!!LOL

I would add the imbalance of classes to this ...
Score
1
July 6, 2012 10:23:19 PM

Here is what i think went wrong and made Diablo 3 such a "short" game compared to Diablo2.

1. To easy to level, everyone hits 60 in days if they want to and then whats left beside killing Diablo in inferno and that's not hard enough to make it feel epic in anyway.
2. To many over simplified character mechanics lacking depth, no real talent trees with permanent choices opening up for replays with the same class and the like. What happened here is likely the big corp reaper "Try to hard to please them all and end up pleasing none."
3. The global AH, get some gold - purchase a good weapon and the character have gained at least 2x its strength compared to what it would have had solo or in group without the global AH. I got more big character upgrades by trading with gold in AH than in game and that's sad when the goal of a game is to be played and having fun.

My 2 cents on Diablo3 vs Diablo2.
Score
3
July 6, 2012 11:03:16 PM

I'm so glad I never bothered to buy the game based on my beta impressions.
Score
0
July 6, 2012 11:04:02 PM

izajaszI would add the imbalance of classes to this ...

My wife has a level 60 witch Doctor. She dies so easily it is pathetic...
Her monk is nearly impossible to kill though...
I like my wizard...
Score
1
July 6, 2012 11:16:45 PM

They still haven't fixed Diablo 2.

Nowadays even the spam bots malfunction.
Score
0
Anonymous
July 6, 2012 11:48:55 PM

DUUUHH BLIZZZARD!!! HOW ABOUT AN OFFLINE MODE LIKE YOU KNOW SINGLE PLAYER DUUUH LIKE THE OTHER DIABLOS THAT YOU CAN CONTINUALLY GAIN LEVEL!!!!
Score
0
July 7, 2012 12:08:59 AM

RMAH is the main flaw! oh wait..... this is yet another exclusive blizzard/D3 headline again? Why not make a news about the huge amount of D3 players quit dump D3 for Torchlight 2.
Score
2
July 7, 2012 12:41:47 AM

hay... blizzard... hay... listen...

look, you have some kind of alternate world crap going on in the game, first 2 with cow world, this one with unicorn stuff... why not release an sdk of sorts, allow people to create alternate relaties, and than all you have to do is play test them, and designate loot quality, and if they mod some new loot types and looks into it, than you just ave to assighn stats.

put one team asside and have them fine tune, and create a unique experiance every month for these worlds, you know, have them intergrate them into the game more with unique loots and stuff, what is the highest end called again, have the teams pimp out what the fans make.

so

#1 - open up fans to make their own worlds, or levels or what ever they want.
#2 - once submited, make sure its not a easy exp/loot romp, and assign loot quality
#3 - rework these maps, 1 a month, to be full blizzard modified and integrated maps, with unique loots.

this crap isnt hard to do... look at some of the dungeon defenders maps if you want proof that a community will be there if you give them the tools, and many times, the community makes crap better than the devs do.
Score
1
July 7, 2012 12:57:12 AM

NetherscourgeBlizzard failed to even reproduce the fun of Diablo 2.

Am I the only one that misses the old Diablo II skill trees? Especially after they added synergies?
Score
1
Anonymous
July 7, 2012 1:35:23 AM

I think it's just absolute horsecrap that D3 didn't ship with PVP. What's with developers stringing out every game, delivering it to us piece-meal, rather than in one package?
Score
-1
July 7, 2012 1:42:51 AM

Maybe this "Flaw" only serves to show what kind of replay value a blizzard RPG has. The game content is not lacking, the formula is. When a game's contest is in how long you've been playing (As it is with an MMO, whether measured in levels, or Gear, or achievements) you end up with people just blowing their time away staring at the screen, having the minimal amount of enjoyment neccesary to keep them playing. Every game gets old and passe after time, but Diablo is way lower on that spectrum. When you get to the end, you've already heard the story (Which in Diablo 3 was so predictable, you knew it before you even finished it), you've got no more goals (You already have all the gear you need to overcome any challenge), and it wasn't really a thrill to begin with, so you're left apathetically wandering off to something else. I could list the problems out, but I don't want Blizzard to gather them as data, and just use it to tweak their one game story formula.

I have a thought here, maybe it is a stretch here, but bear with me, it makes sense. Most people working a job, be they CEO or janitor, want to try to keep earning more, while doing less work. That's human nature. Of course, this causes the quality to go down. A CEO takes a huge risk by running a company, so to do less work, they try to minimize the risk. Nothing about this makes someone a bad person, but to minimize your risk in the game industry, you analyze demographic charts, polls and come up with a formula to make the game that will make you the most money. Well, This is the result, your formula was designed from charts and graphs, and it dominates that world, but you failed to make a game with lasting replay value. If you are a CEO whose job it is to set the direction of the company and take risks, then do it. Your product will not be as good unless it is Do-or-die, Sink-or-swim, Eat-or-starve. Take risks on new ideas, and make a game designed to express your artists' vision and please your players, not with the sole goal of making money. Blizzard could learn a lesson from Valve in this regard.
Score
3
July 7, 2012 3:08:21 AM

I don't know about you folks and your compliants that "it's too easy to level". When is leveling suppose to be the whole point of a game ? While there are people who enjoy doing nothing more than leveling, Even WoW and other MMOs are not simple about leveling. For a fair number of people, getting to max level is just a PITA they would prefer to skip. How much would anyone like it, if they had to level their characters before they could play in any on-line matches with Battlefeld 3 or Call of Duty ?

Diablo's problem isn't that you can make 60 easy. It that you play the same 4 acts over and over and over and over. With virtually no variation to them. Each class does the exact same quests, in the exact same order. I've leveled 2 characters to 60, I've tried playing other classes, but it's just mind numbling boring. Not sure how to make D3 more interesting, but it's just lacking that "it" that makes it fun to do the same thing over and over.
Score
2
July 7, 2012 4:27:25 AM

pacioliMy wife has a level 60 witch Doctor. She dies so easily it is pathetic... Her monk is nearly impossible to kill though...I like my wizard...

Actually WD tanky build is even harder to get killed than monk... Your wife will need some mini theorycrafting into the character lol.

alextheblueAm I the only one that misses the old Diablo II skill trees? Especially after they added synergies?

Yeah it's quite fun, spamming Fireball all day long until u meet a fire-immuned elite grp you would run around for eternity waiting for ur follower to finish them for u.
Vry fun indeed :-?.

Guys that complaints about "too easy to lv", Blizz just optimized the amazingly-boring lvling state from 70-99 for you guys.
That was a part of D2 that I don't want to remember, endless grinding just for xp just not what I wanted. If you want something like that, play the MMO game AION, it fits you guys perfectly.

And you cannot say anything about the game difficult if you're not on Inferno atm =). I've met tonsa post complains about "omfg it's kid's game" the day D3 released, like 1 week later there were TONS of QQing "omfg inferno is insane", "nerf inferno pls it's stupid" blah blah...
Well as a former D2-grinder & veteran WoW raider I strongly believe this mode is quite hard if you clear it the right way - 5 NV buffs on farm -> finish the act's boss, and completed the whole mode in less than 200 hours of play time INCLUDED shopping time on AH - Skyrim took me ~100 hours to one-shot-combo Alduin in Insane difficult & finished pretty much every questline, DAOrigin was about 75-80 hours also with the hardest mode; I'm not sure If you guys really finished the game b4 saying it's so short & easy rofl.

I'm waiting for the D3 exp (it pretty much will be released by the time I finished the current game). If the game's plot doesn't get less retarded I'll quit it tho. Blizz's game was about good gameplay AND epic storyline, not like this D3 lol.
Score
1
July 7, 2012 4:54:01 AM

milk that cow....milk it till the last drop
Score
0
July 7, 2012 4:56:10 AM

D3 is just fail.
It was promised to us to be fully random 3d levels for a new experience each time.
Yet, act 4 is all STATIC. Act 3 is all STATIC.. come to think of it, ACT 2 is STATIC and ACT 1 is static everywhere except the Cathedral.
There are no random maps. It's always the same it some extra rooms like cellars either being open to go into or closed. But those are always the same too.

The game is linear forced replay. It's like playing super Mario.

Then there's the problem with loot giving no sense of satisfaction or excitement. The loot is just plain boring and useless.

Then there's the 50 other things wrong with it.

It's like buying an indie game that wasn't on sale. It's challenging in the wrong ways from Dev short sightedness and you end up asking 'Why did I buy this crap instead of something from a reputable developer?'

And you're like, oh yea, I thought Blizzard was reputable...

Never making that mistake again...
Score
6
!