Tom's Hardware > Forum > Games General > Games General Discussions > [ANNC] MAME32 .97u4 released

[ANNC] MAME32 .97u4 released

Forum Games General : Games General Discussions - [ANNC] MAME32 .97u4 released

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Archived from groups: alt.games.mame (More info?)

 

0.97u4
------


MAMETesters Bugs Fixed
----------------------
getstarb093u3gra [Mamesick]
wintbob079u1gre [Mamesick]
htchctch096u1gre [Mamesick]
blswhstl36b16gre [Mamesick]
offtwall097u3red [David Haywood]
ppc096u1red [Ville Linde]
akiss077u3 [Aaron Giles]
gfxviewer097u1ora [Aaron Giles]
gtmr097u3yel [Aaron Giles]
mkla1097u1ora [Aaron Giles]
okscreen097u2yel [Aaron Giles]
topspeed097gre [Aaron Giles]
yamato097u1gra [ShimaPong]



Source Changes
--------------
Fixed v60 SBR handling to ignore the low 12 bits. This allows the hack in
tp2m32 to be removed. [Aaron Giles]

Adjusted volume balance in ddragon3, ctribe, mugsmash. [Mamesick]

Added correct sound ROMs to World Class Bowling Tournament and Deluxe.
[Brian Troha]

Replaced old Outrun bootleg with a new dump that passes the ROM test and has
proper ROM names. [David Haywood]

More PowerPC improvements: [Nathan Woods]
- Fixed exception handling; previously the MSR register was stored
in EDX, and EDX is not preserved across the call to ppc_set_msr()
- Implemented recompile_fcmpo()
- Fixed certain rules in rules.mak (some said drc_ops.h instead of
drc_ops.c)
- Commented the MSR_* values
- Moved BAT registers into their own structure
- Added DSI and ISI exceptions (non-DRC core only for now)
- Moved READ*/WRITE* functions into ppc_mem.c
- Changed memory handling so that reading and writing are done
through function pointers that can be changed at runtime (which would
be useful if, say a MMU was implemented in the future :-))

PSX/Namco System 12 improvements: [smf]
- Added Tenkomori Shooting
- Updated board notes from Guru.
- Removed rom patches from the namco system 12 driver
- Renamed sound program roms.
- Added support for dma'ing incomplete blocks from MDEC
- Added sprites x & y flipping
- Caches the decoded tpage fields.
- mask setting & dma setup updates status fields correctly.
- reverse flag only has an effect on original GPU's.

Yet another fix to the PowerPC counters, reimplementing them from scratch.
[Ville Linde]

Some improvements to the Model 2 driver: [Ville Linde]
- Added the second SHARC
- Fixed all the problems caused by the previous update

Fixed incorrect test in sauro.c video system. [Pierpaolo Prazzoli]

Improved Lethal Enforces sprites, allowing 2 sprite chips to be created.
[David Haywood]

Rewrote the System 32 mixer to support accurate implementation of the alpha
blending modes. Sprite shadows and several other effects are still not yet
implemented. And it's much slower than before. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Slipstream [Aaron Giles]
Tenkomori Shooting [smf]



New clones added
----------------
Gaiapolis (Europe ver EAF) [Brian Troha]
Raiden DX (Metrotainment license) [Corrado Tomaselli]
Mechanized Attack (US) [Highwayman]



New games marked as GAME_NOT_WORKING
------------------------------------
<unknown> Meyco game [Pierpaolo Prazzoli]


--
Super Mike
"Mi asno querrĂ­a un enano y un yate, por favor."
[My donkey would like a midget and a yacht, please.]

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Archived from groups: alt.games.mame (More info?)

 

Surely you mean MAME not MAME32? '32 was released as well, but your post
refers to plain ol' MAME....

Thanks just the same :)

Mike

Reply to Mike
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