G
Guest
Guest
Archived from groups: alt.games.microprose.transport-tyc (More info?)
Hi all,
I've finally released the first version of TTDPatch that officially
supports new station graphics. You can get is as usual at
http://www.ttdpatch.net/src/
As you've read in Michael's announcement, the first new station graphics
file is available as well, at http://www.ttdpatch.net/newgrf.html .
To use the new station graphics, set "newstations on" in your
ttdpatch.cfg, download the graphics and put them in newgrf(w).cfg. Then
you can use the yellow arrows in the station construction window to
choose the graphics selection. The top arrows will select the station
class (at the moment, regular or waypoints), and the bottom arrows select
the individual graphics within that class.
Note that the new station graphics may not be active by default in
existing savegames. If the arrows are grayed out, try opening the
graphics status window from the tools menu and enable the new stations
there.
As for using waypoints, if you build a station using the signal-boxes (or
waypoints), then that station will become a pure waypoint. That is, it
will never receive or accept cargo, and trains will not stop there, even
if you don't use the non-stop command or the "nonstop on" switch of the
patch. Also, these waypoints will not reduce your local authority rating
for being unserviced stations.
Now have fun playing with the new stations! The next alpha version will
probably take a bit longer since I'm going on vacation the next two
weeks.
Josef.
All changes in 2.0.1 alpha 25:
- added format attribute to error message functions to let gcc check
the printf-like arguments
- fixed bug in text-ID version of action 4 overwriting semi-random
texts
- fixed bug in changing new station class names; text-ID is now C1xx
- fixed bug with wrong display of built stations
- fixed bug with apply button/resetvehicles clearing new stations
- waypoints within a town's transport zone no longer reduce the LA
rating
- fixed bug with train wagons sometimes keeping power of previously
sold engine
- modified station action 2 and 3 to be like vehicles; supports
cargo types and different amounts
- new property 10 for stations to set cargo amount for which we
switch from "little" cargo to "lots of" cargo
- can now distinguish regular and pseudo-sprites and show error
message for wrong type instead of crashing
- fixed callback 10 not using the right default value if it fails
- make sure station graphics are refreshed when changing cargo (from
industry or vehicle), when changing rating and/or maybe only when
aging cargo
- actions 2, 3 now check that the ids they refer to are already
defined and display error otherwise
- road vehicle acceleration back at alpha 23 settings
- adjusted default bus powers
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Don't do push ups | Don't remove the "nospam" part.
Hi all,
I've finally released the first version of TTDPatch that officially
supports new station graphics. You can get is as usual at
http://www.ttdpatch.net/src/
As you've read in Michael's announcement, the first new station graphics
file is available as well, at http://www.ttdpatch.net/newgrf.html .
To use the new station graphics, set "newstations on" in your
ttdpatch.cfg, download the graphics and put them in newgrf(w).cfg. Then
you can use the yellow arrows in the station construction window to
choose the graphics selection. The top arrows will select the station
class (at the moment, regular or waypoints), and the bottom arrows select
the individual graphics within that class.
Note that the new station graphics may not be active by default in
existing savegames. If the arrows are grayed out, try opening the
graphics status window from the tools menu and enable the new stations
there.
As for using waypoints, if you build a station using the signal-boxes (or
waypoints), then that station will become a pure waypoint. That is, it
will never receive or accept cargo, and trains will not stop there, even
if you don't use the non-stop command or the "nonstop on" switch of the
patch. Also, these waypoints will not reduce your local authority rating
for being unserviced stations.
Now have fun playing with the new stations! The next alpha version will
probably take a bit longer since I'm going on vacation the next two
weeks.
Josef.
All changes in 2.0.1 alpha 25:
- added format attribute to error message functions to let gcc check
the printf-like arguments
- fixed bug in text-ID version of action 4 overwriting semi-random
texts
- fixed bug in changing new station class names; text-ID is now C1xx
- fixed bug with wrong display of built stations
- fixed bug with apply button/resetvehicles clearing new stations
- waypoints within a town's transport zone no longer reduce the LA
rating
- fixed bug with train wagons sometimes keeping power of previously
sold engine
- modified station action 2 and 3 to be like vehicles; supports
cargo types and different amounts
- new property 10 for stations to set cargo amount for which we
switch from "little" cargo to "lots of" cargo
- can now distinguish regular and pseudo-sprites and show error
message for wrong type instead of crashing
- fixed callback 10 not using the right default value if it fails
- make sure station graphics are refreshed when changing cargo (from
industry or vehicle), when changing rating and/or maybe only when
aging cargo
- actions 2, 3 now check that the ids they refer to are already
defined and display error otherwise
- road vehicle acceleration back at alpha 23 settings
- adjusted default bus powers
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Don't do push ups | Don't remove the "nospam" part.