G
Guest
Guest
Archived from groups: alt.games.microprose.transport-tyc (More info?)
Hi,
The latest alpha is available at the usual place,
http://www.ttdpatch.net/src/
I've put a lot of work into making articulated engines work properly, and
I believe everything should work right now, including multiheaded
articulated engines, moving the individual engines around and building
and selling trains. What doesn't work is reversing articulated engines
and dual-heading them (as opposed to multi-heading), but there are no
sets which requires this at the moment so I'll fix it later.
One other change is something that Marijn submitted months ago but I
totally forgot to include in the patch: it allows you to build canals at
sea-level. These sea-level canals have dikes too and thus won't flood
into adjacent tiles, unlike regular sea-level water.
In other news, I'm going to be moving to a new city over the course of
the next one or two weeks. This means I won't be working on the patch
during that time, and it will also mean that the mailing lists will only
be working sporadically. If you send requests to subscribe/unsubscribe
or postings to the lists, please be prepared to wait a few hours or a day
or two to see them appear. It may take two weeks for the lists to become
fully functional again. For the same reason, the archives will be out of
date until I'm done moving. Sorry about that!
Josef.
All changes in 2.0.1 alpha 31:
- grf status window now also shows memory usage
- newstation var 42 gives tile and terrain type
- fixed bug with wagons getting lost when selling articulated
multihead
- fixed bug with selling & buying setting cargo types that the newly
bought vehicle didn't support
- fixed bug with copying orders also copying veh.name and cargo type
(etc.)
- fixed incorrect power, weight and TE of articulated engines
- fixed bug with vehicles in "unattached" rows in depots sometimes
not showing the right graphics
- fix crash when AI tries to sell dualheaded train
- show articulated loco on a single line in train details
- newgrfcfg entry is written to ttdpatch.cfg commented out if it's
set to the default
- new action 0 feature 6 to modify bridge sprite tables
- by Marijn: canals built at sealevel show dikes too and don't flood
into adjacent sealevel tiles
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Don't do push ups | Don't remove the "nospam" part.
Hi,
The latest alpha is available at the usual place,
http://www.ttdpatch.net/src/
I've put a lot of work into making articulated engines work properly, and
I believe everything should work right now, including multiheaded
articulated engines, moving the individual engines around and building
and selling trains. What doesn't work is reversing articulated engines
and dual-heading them (as opposed to multi-heading), but there are no
sets which requires this at the moment so I'll fix it later.
One other change is something that Marijn submitted months ago but I
totally forgot to include in the patch: it allows you to build canals at
sea-level. These sea-level canals have dikes too and thus won't flood
into adjacent tiles, unlike regular sea-level water.
In other news, I'm going to be moving to a new city over the course of
the next one or two weeks. This means I won't be working on the patch
during that time, and it will also mean that the mailing lists will only
be working sporadically. If you send requests to subscribe/unsubscribe
or postings to the lists, please be prepared to wait a few hours or a day
or two to see them appear. It may take two weeks for the lists to become
fully functional again. For the same reason, the archives will be out of
date until I'm done moving. Sorry about that!
Josef.
All changes in 2.0.1 alpha 31:
- grf status window now also shows memory usage
- newstation var 42 gives tile and terrain type
- fixed bug with wagons getting lost when selling articulated
multihead
- fixed bug with selling & buying setting cargo types that the newly
bought vehicle didn't support
- fixed bug with copying orders also copying veh.name and cargo type
(etc.)
- fixed incorrect power, weight and TE of articulated engines
- fixed bug with vehicles in "unattached" rows in depots sometimes
not showing the right graphics
- fix crash when AI tries to sell dualheaded train
- show articulated loco on a single line in train details
- newgrfcfg entry is written to ttdpatch.cfg commented out if it's
set to the default
- new action 0 feature 6 to modify bridge sprite tables
- by Marijn: canals built at sealevel show dikes too and don't flood
into adjacent sealevel tiles
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Don't do push ups | Don't remove the "nospam" part.