Archived from groups: alt.games.microprose.transport-tyc (
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Guardian Pegasus <pope@holysee.va> wrote in message news:<t79ck0dh1t0co2g6j93jio9coll3s7rtc5@4ax.com>...
> On Mon, 13 Sep 2004 20:21:24 GMT, "Aquila" <Aquila@Aquila.com> wrote:
>
> >I think people are expecting it to be TOO much like TTD when it should be
> >taken as a whole new game.
>
> I think so too. I'm enjoying the game immensily, AFTER coming to terms
> with the fact that it's not Transport Tycoon Super Ultra Mega Deluxe.
I've had the game since Saturday. Here's my two pence worth. I've
tried to leave TTDLX behind but I just can't this game feels too much
like a retrostep to do that.
1. Despite the manual telling me that the game has lots of depth I
can't find it at all. It lacks some essential money spending
opportunities like the advertising campaigns, road building, buying
out opponents etc. These were all important tactical weapons in the
war against your TTDLX opponent.
2. Signal building and routing is not intuitive. You can click on any
part of the rails and ask the trains to use this as a waypoint so it
is possible to guide a train through a single station double-track
layout quite easily. Shame the manual isn't clear on this.
3. Multiple clicks for laying track is appaling. I'll say no more.
And how does one delete a bus stop?
4. Underground stations are excellent. It is possible to build your
entire network underground if you wish. Not so possible with airports
of course and l;ater in the game it can be hard to find land for a
large airport.
5. Has anyone here tried to upgrade a vehicle yet? It's a pain. It
takes so many clicks to upgrade from an old bus to a new bus that I
started to get RSI last night. Why can't I just have a 'replace'
button? And on TTDLX I have the red/green stop/go flag on the title
bar for the vehicle. this is now fixed on the view window and is not
nearly as useful there.
6. Upgrading trains is relatively straight forward even if you have
to electrify the track. In fact the third rail/overhead
electrification is a great addition.
7. With TTDLX I could see my list of, say, aircraft and they had a
little label telling you where they fly to and from. It helped to
guage, at a glance, whether an airport was being swamped with too much
traffic. No such display here. You just have to guess.
8. Ships get 'cornered' all the time. that is, I often find them
spinning in little circles in a corner of the land. This is despite
routing them via numerous waypoints.
9. The number and choice of vehicles is amazing. Trams are a great
addition and seem to last longer and with more reliability than
busses. Speaking of reliability - no option to make servicing more
frequent to make up for vehicle failures. I CANNOT believe that this
feature is not there.
10. The number of different industries is amazing. It's always well
worth setting up a few bread and butter coal-power station train
routes to make a chunk of money on before spending too much time
elsewhere.
Still it's a Chris Sawyer game and you can spend hours tweaking and
refining everything in the game. I can spend ages tidying up my
tracks, swapping busses for trams etc I'll stick with it, but I
really don't see it having anything like the longevity of TTDLX.
Though I'm sure we'll see a whole raft of expansion packs. The other
big bonus is that the game was only £15 from play.com and only £20 in
the shops. Who can't afford to buy it?