• Ask the community now
  • Publish
Ad

News

AMD Releases ATI All-In-Wonder HD Card

Sunnyvale (CA) - It has been a while since ATI offered a new version of its All-in-Wonder graphics/TV tuner card combination. Read more

Microsoft to consider free versions of Works apps

Reuters this morning reported that Microsoft could soon be offering free online versions of its word processing and spreadsheet applications from its "Works" suite of applications. The online would be supported by ads embedded into software - much like Google Spreadsheets and Writely. Read more

Core i7 Laptop Maker Talks to Us About Merits

Intel's Core i7 is one of the most innovative CPU releases to date. It's fast, efficient, and cutting edge. The thing about cutting edge though, is that you'll often pay a premium to gain access. Read more

Vista, Office launch hits Nasdaq

Today at its stock trading home, the Nasdaq building, Microsoft cut the ribbon on the anticipated updates to Windows XP and Office 2003 as the business versions of Vista and Office 2007 made their official debut today. Read more

Latest Reviews & Articles

Editor's Corner: Nvidia’s Ion Revisited, 7.1 Ch. LPCM Fixed

Editor's Corner: Nvidia’s Ion Revisited, 7.1 Ch. LPCM Fixed

Nvidia's Ion for the do-it-yourselfer launched last month in the form of Zotac's mini-ITX motherboard. Though sexy in principle, the platform had some teething pains right out of the gate. Chris Angelini revisits those issues and uses Ion as a real HTPC. Read more

Core i7 Memory Scaling: From DDR3-800 to DDR3-1600

Core i7 Memory Scaling: From DDR3-800 to DDR3-1600

Do you want a quick Core i7 system, but don’t feel confident sticking to Intel's spec and using the DDR3-1066 memory supported by the processor? We benchmark the most relevant memory speed and timing combinations to check the benefit of going faster. Read more

Dead Space: Performance Analyzed

Dead Space: Performance Analyzed

Dead Space is an excellent sci-fi survival horror title, and one of the few games that Nvidia supports with its new driver's ambient occlusion feature. We put the game through our usual image-quality and performance tests to see what we could learn. Read more

Overclocking Core 2 Duo: Power Versus Performance

Overclocking Core 2 Duo: Power Versus Performance

Intel's fastest Core 2 Duo, the E8600, runs at 3.33 GHz. But if you're a performance-hungry power user, we found that you can actually increase the chip's efficiency by overclocking it, thanks to 45 nm manufacturing and plenty of built-in headroom. Read more

All the Reviews & Articles
Tom's Hardware > Forum > Games General > Games General Discussions > DB Set version 0.8 released

DB Set version 0.8 released

Tom's Hardware: Over 1.4 million members in 6 different countries available to answer all your high-tech questions. Sign up now! Its free!
Word :    Username :           
 

Archived from groups: alt.games.microprose.transport-tyc (More info?)

 

[Posted on behalf of Michael Blunck]

In due time for Christmas the DB Set XL?s version 0.8 is out!

Besides from inplementing newest TTDPatch features, adding another couple
of new locomotives, coaches and freight wagons and a massive redesign of
most of the existing vehicles, version 0.8 makes available a novel price
and cost scheme, full AI support and a better user interface.

Firstly, v0.8 implements the new dimension of recent patch features:

- wagon speed limits
- cargo sub-categories
- service refittability
- transparent engine allocation
- articulated engines
- special AI support for vehicle usage
- new price scheme

With regards to vehicle prices, the DB set offers real historical prices
if used with the "hard" setting for building cost. Because the new prices
are very much higher than before and because some of the very early
rolling stock has been launched before the DB set?s start date in 1920,
you?ll get the chance to buy those ones for a reduced price, though.

Higher prices for engines, wagons, track building and infrastructure,
together with the features of "waggonspeedlimits" and "freighttrains"
will put a new touch to your games. Now, it?ll be very unusual to get to
use all engine models in a single game because engines are much more
differentiated with the new features: some are well suited for hilly
terrain, others are best at level ground, some are special for passenger
trains, others for hauling heavy cargo - and the higher prices require a
thorough investigation of transportation needs and route planning.

From now on, every game will be a different game.

Have fun
Michael

All changes in v0.8:

- redesign of all coaches and mail vans,
- redesign of VT-137, VT-08, VT-11 and BR612 DMUs,
- redesign of ET-11, ET-30 and BR420 EMUs,
- redesign of BR195,
- redesign of TransRapid, TR coaches and wagons,
- restructuring of coach allocation scheme,
- made all steam engines with tenders "articulated engines" (tenders will
be added automatically),
- made the BR194 and 195 "real" articulated engines too,
- made TransRapid wagons refittable, veh-IDs 5E/3E and 63/43 have been
removed,
- decreased life span for short coaches / mail vans to 30 years,
- introduced support for the AI to make better usage of engines and
coaches / wagons,
- introduced cargo text suffixes for wagons and coaches,
- introduced passenger-to-passenger refittability, thus allowing
different services for a single class of coaches,
- introduced means for preventing adding freight wagons to specific
engines, e.g. DMUs and EMUs,
- introduced a scheme for freight wagon speed limits,
- added the BR 75 (wü T5) tank engine in 1922,
- added the BR 85 tank engine in 1932,
- added the E 62 (bav. EP1) electric freight locomotive in 1920 in brown
livery of the K.Bay.Sts.B. (Royal Bavarian State Railways), later in DRG
gray and DB green livery,
- added the BR 515 (ETA 150) battery-powered railcar in 1954 in DB purple
red and in cream/blue livery,
- added the BR 614 DMU in 1972, in "pop" livery as well as in cream/blue,
mint and traffic red,
- added the BR 103 in "orient red" livery in 1987,
- added DRG "Hecht" coaches, mail/luggage vans and dining-cars,
- added DB "Aüm" and "Büm" coaches, mail/luggage vans and "Wrüm"
dining-cars,
- added post-war "Rheingold" coaches incl. dining and dome-cars,
- added a second TEE dining-car and a dome-car,
- added IC dining-car for the period 1987 - 1996,
- added additional freight wagons for the new speed limits scheme,
- added realistic historical purchase prices,
- added error messages for missing patch flags,
- added signals for PBS (path-based signalling).

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
Please help Conserve Gravity | Email address is *valid*.
Walk with a light step. | Don't remove the "nospam" part.

Sponsored Links
Register or log in to remove.

Archived from groups: alt.games.microprose.transport-tyc (More info?)

 

"Josef Drexler" <nospam1204@joesbox.cjb.net> schreef in bericht
news:MPG.1c2e851e357afc76989ec5@server.our.house...
> [Posted on behalf of Michael Blunck]
> In due time for Christmas the DB Set XL?s version 0.8 is out!

Great work! Creating electrified railway services is now truly an investment.
Building the ET-87 required some fiddling with the cars marked MORE and STOP,
but I finally figured it out alright.

There is one problem though, because in temperate climate and with this
newgrf.cfg (all latest versions):

newgrf/elrailsw.grf
newgrf/signalsw.grf
newgrf/trkfoundw.grf
newgrf/canalsw.grf
newgrf/newshipsw.grf
newgrf/newstatsw.grf
newgrf/arcticsetw.grf
newgrf/dbsetw.grf
newgrf/tempsetw.grf
newgrf/cargosetw.grf
newgrf/dbsetxlw.grf
newgrf/tropicstw.grf
newgrf/LongBusesw.grf
newgrf/McTrucksw.grf
newgrf/ScaniaTrucksw.grf
newgrf/VolvoTrucksw.grf
newgrf/SpitzerTrucksw.grf
newgrf/NavistarTrucksw.grf

I get an error message that NavistarTrucksw cannot be loaded due to too many
sprites. The DB set XL readme advises to include dbsetw and tempsetw in its
examples. That worked fine, until I added the long road vehicle grfs. When I
exclude dbsetw, dbsetxlw gives a warning that it's deactivating tempsetw, but
when I activate tempsetw manually after the warning, they are both OK (green).

Because dbset(xl)w says it deactivates tempsetw, I excluded that one to
attempt to prevent any warnings and loading errors. That failed of course,
because tempsetw was never loaded in the first place. So I excluded dbsetw
too; that worked. But now I am worried that something from dbsetw will be
missing, although I couldn't prove that yet.

Reply to Anonymous

Archived from groups: alt.games.microprose.transport-tyc (More info?)

 

Boudewijn Dijkstra wrote:
> "Josef Drexler" <nospam1204@joesbox.cjb.net> schreef in bericht
> news:MPG.1c2e851e357afc76989ec5@server.our.house...
>
>>[Posted on behalf of Michael Blunck]
>>In due time for Christmas the DB Set XL?s version 0.8 is out!
>
>
> Great work! Creating electrified railway services is now truly an investment.
> Building the ET-87 required some fiddling with the cars marked MORE and STOP,
> but I finally figured it out alright.
>
> There is one problem though, because in temperate climate and with this
> newgrf.cfg (all latest versions):
>
> newgrf/elrailsw.grf
> newgrf/signalsw.grf
> newgrf/trkfoundw.grf
> newgrf/canalsw.grf
> newgrf/newshipsw.grf
> newgrf/newstatsw.grf
> newgrf/arcticsetw.grf
> newgrf/dbsetw.grf
> newgrf/tempsetw.grf
> newgrf/cargosetw.grf
> newgrf/dbsetxlw.grf
> newgrf/tropicstw.grf
> newgrf/LongBusesw.grf
> newgrf/McTrucksw.grf
> newgrf/ScaniaTrucksw.grf
> newgrf/VolvoTrucksw.grf
> newgrf/SpitzerTrucksw.grf
> newgrf/NavistarTrucksw.grf
>
> I get an error message that NavistarTrucksw cannot be loaded due to too many
> sprites. The DB set XL readme advises to include dbsetw and tempsetw in its
> examples. That worked fine, until I added the long road vehicle grfs. When I
> exclude dbsetw, dbsetxlw gives a warning that it's deactivating tempsetw, but
> when I activate tempsetw manually after the warning, they are both OK (green).
>
> Because dbset(xl)w says it deactivates tempsetw, I excluded that one to
> attempt to prevent any warnings and loading errors. That failed of course,
> because tempsetw was never loaded in the first place. So I excluded dbsetw
> too; that worked. But now I am worried that something from dbsetw will be
> missing, although I couldn't prove that yet.
>
>
You can disable the dbsetw safely, but rumours go that there atemtions
to get a higher sprite limit. So for now you can disable the dbsetw.grf
and if everything works you can re-enable it in the future

Daan

Reply to Anonymous

Archived from groups: alt.games.microprose.transport-tyc (More info?)

 

Boudewijn Dijkstra wrote:

[sprite limit exceeded?]

> There is one problem though, because in temperate climate and with
> this newgrf.cfg [...]
>
> newgrf/elrailsw.grf
> newgrf/signalsw.grf
> newgrf/trkfoundw.grf
> newgrf/canalsw.grf
> newgrf/newshipsw.grf
> newgrf/newstatsw.grf
> newgrf/arcticsetw.grf
> newgrf/dbsetw.grf
> newgrf/tempsetw.grf
> newgrf/cargosetw.grf
> newgrf/dbsetxlw.grf
> newgrf/tropicstw.grf
> newgrf/LongBusesw.grf
> newgrf/McTrucksw.grf
> newgrf/ScaniaTrucksw.grf
> newgrf/VolvoTrucksw.grf
> newgrf/SpitzerTrucksw.grf
> newgrf/NavistarTrucksw.grf

> I get an error message that NavistarTrucksw cannot be loaded due to
> too many sprites.

Well, in temperate climate, not all of those .grfs are active:

- newgrf/arcticsetw.grf
- newgrf/tropicstw.grf

> The DB set XL readme advises to include dbsetw
> and tempsetw in its examples.

Nope. It does not. In fact the DB set XL disables dbset and tempset when active,
hence:

- newgrf/dbsetw.grf
- newgrf/tempsetw.grf

Elrails, signals, trkfound and newstats have only very few sprites active. In
addition all sprites from the cargoset except its truck sprites are overridden
by the DB set XL, resulting in even less active sprites.

In conclusion, from the top half of the list, only the Newships and the DB setXL
are fully active, first with some hundred sprites (I don´t know exactly the
number, it´s an old file) the second w. 4608 active sprites, roughly.

All in all, there´s a limit of 11,483 active sprites.

> That worked fine, until I added the long road vehicle grfs.

Yeah. It´s a known fact that George´s .grfs are using sprites rather
excessively.

> [...] But now I am worried that something from dbsetw will be missing,
> although I couldn't prove that yet.

No worry. If you´re using the XL version you can delete the dbsetw completely.
It´s the older version for use with the beta patch 2.0r1.

You wouldn´t need the cargoset either because the DB set XL has its own freight
cars so the cargoset will only be used for its trucks. OTOH, if you´re using
only the longvehicles´ trucks you could disable or delete the cargoset too.

Play around with the grf status window by enabling/disabling .grfs. It´ll tell
you how many sprites are active at the moment.

regards
Michael

Reply to Anonymous

Archived from groups: alt.games.microprose.transport-tyc (More info?)

 

"Michael Blunck" <michael.blunck@ewetel.net> schreef in bericht
news:32ohdcF3oj27bU1@individual.net...
> Boudewijn Dijkstra wrote:
>
> [sprite limit exceeded?]
>
>> There is one problem though, because in temperate climate and with
>> this newgrf.cfg [...]
>>
>> newgrf/elrailsw.grf
>> newgrf/signalsw.grf
>> newgrf/trkfoundw.grf
>> newgrf/canalsw.grf
>> newgrf/newshipsw.grf
>> newgrf/newstatsw.grf
>> newgrf/arcticsetw.grf
>> newgrf/dbsetw.grf
>> newgrf/tempsetw.grf
>> newgrf/cargosetw.grf
>> newgrf/dbsetxlw.grf
>> newgrf/tropicstw.grf
>> newgrf/LongBusesw.grf
>> newgrf/McTrucksw.grf
>> newgrf/ScaniaTrucksw.grf
>> newgrf/VolvoTrucksw.grf
>> newgrf/SpitzerTrucksw.grf
>> newgrf/NavistarTrucksw.grf
>
>> I get an error message that NavistarTrucksw cannot be loaded due to
>> too many sprites.
>
> Well, in temperate climate, not all of those .grfs are active:
>
> - newgrf/arcticsetw.grf
> - newgrf/tropicstw.grf

Yes, they show up with a red square in the newgrf window.

>> The DB set XL readme advises to include dbsetw
>> and tempsetw in its examples.
>
> Nope. It does not.

quote from dbxl_readme.html:
"[...] it´s best to have this order of .grf entries in "newgrf.cfg":

....
newgrf/dbset.grf
newgrf/tempset.grf
newgrf/cargoset.grf
newgrf/dbsetxl.grf
...."

That looks to me like advice. Advice to include something.

> In fact the DB set XL disables dbset and tempset when active, hence:
>
> - newgrf/dbsetw.grf
> - newgrf/tempsetw.grf

Tempsetw has a red square, but dbsetw doesn't. According to the newgrf
windows, it still has 1364 sprites active.

> Elrails, signals, trkfound and newstats have only very few sprites active.
> In addition all sprites from the cargoset except its truck sprites are
> overridden by the DB set XL, resulting in even less active sprites.
>
> In conclusion, from the top half of the list, only the Newships and the DB
> setXL are fully active, first with some hundred sprites (I don´t know
> exactly the number, it´s an old file) the second w. 4608 active sprites,
> roughly.
>
> All in all, there´s a limit of 11,483 active sprites.
>
>> That worked fine, until I added the long road vehicle grfs.
>
> Yeah. It´s a known fact that George´s .grfs are using sprites rather
> excessively.
>
>> [...] But now I am worried that something from dbsetw will be missing,
>> although I couldn't prove that yet.
>
> No worry. If you´re using the XL version you can delete the dbsetw
> completely. It´s the older version for use with the beta patch 2.0r1.

Thanks for making that clear.

> You wouldn´t need the cargoset either because the DB set XL has its own
> freight cars so the cargoset will only be used for its trucks. OTOH, if
> you´re using only the longvehicles´ trucks you could disable or delete the
> cargoset too.

Possible, but not desirable, because I like to play early games and the long
vehicles take a lot of time to enter the stage. BTW: strange that before
1900 there were lots of iron bridges in the real world, but in 1921 there are
only wooden bridges in TT world.

> Play around with the grf status window by enabling/disabling .grfs. It´ll
> tell you how many sprites are active at the moment.

Hmm, foolish me. I didn't even notice the sprite count until your message.

Reply to Anonymous

Archived from groups: alt.games.microprose.transport-tyc (More info?)

 

"Josef Drexler" <nospam1204@joesbox.cjb.net> schreef in bericht
news:MPG.1c2e851e357afc76989ec5@server.our.house...
> [Posted on behalf of Michael Blunck]
>
> In due time for Christmas the DB Set XL's version 0.8 is out!

Somewhere in 1938, the local traffic passenger coach became unavailable in
plain depots, but remained available in electrified depots. All the other
coaches and vans are still available in both depot types. I had been playing
from 1921, with enginespersist off. The electrified LTPC has been in use
since 1927, when I upgraded from steam engines with the 'classic' coaches to
ET-87's with local traffic cars. Then I went to VT-137's in 1933.

Now it becomes interesting: when upgrading to the VT-137, I kept the old mail
vans but I replaced the passenger coaches, for ergonomic reasons. My guess is
that the LTPC's were treated as engines in the ET-87 setup, so, as engines
should (with enginespersist off), they became unavailable shortly after I
stopped using them as engines. I think the LTMV is unaffected because the
ones that were used as powered wagons, are still in use.

I don't know whether the problem lies with the Patch or with the DB Set.

Reply to Anonymous

Archived from groups: alt.games.microprose.transport-tyc (More info?)

 

Boudewijn Dijkstra wrote:

>> [sprite limit exceeded?]

[...]

> quote from dbxl_readme.html:
> "[...] it´s best to have this order of .grf entries in "newgrf.cfg":
>
> ...
> newgrf/dbset.grf
> newgrf/tempset.grf
> newgrf/cargoset.grf
> newgrf/dbsetxl.grf
> ..."
>
> That looks to me like advice. Advice to include something.

Well, no. If you´d take a look into the context of the example above, it should
be clear that it´s dealing with overwriting of .grfs and gives examples of
accompanying error and warning messages.

O/c you wouldn´t need dbset.grf and tempset.grf at all when using dbsetxl.grf,
but that wasn´t the topic of that example.

> Tempsetw has a red square, but dbsetw doesn't. According to the
> newgrf windows, it still has 1364 sprites active.

Mmh. It should´ve been de-activated too. I´ll investigate.

regards
Michael

Reply to Anonymous

Archived from groups: alt.games.microprose.transport-tyc (More info?)

 

Boudewijn Dijkstra wrote:

[...]

> Somewhere in 1938, the local traffic passenger coach became
> unavailable in plain depots, but remained available in electrified
> depots.

Confirmed. Seems to be a bug in the patch.

regards
Michael

Reply to Anonymous
Tom's Hardware > Forum > Games General > Games General Discussions > DB Set version 0.8 released
Go to:

There are 1075 identified and unidentified users. To see the list of identified users, Click here.

Please mind

You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

Add a reply Cancel
Sponsored links