Chris

Distinguished
Dec 7, 2003
2,048
0
19,780
Archived from groups: alt.games.microprose.transport-tyc (More info?)

Here's an interesting one.....

I had a station which consisted of rail, road, bus, and helepad.
They'd been there for ages, but I wanted to remove the railway station
to put it somewhere else... So I demolished it... and it demolished
all the stations, but left the sign (a coloured one, with all the
different accepts). Which was annoying as I couldn't get rid of it,
or link any new station parts to it.

So I used the cheat to remove ghosts, and it removed the railway
station sign but not the airport, bus station, or hgv station.....

Is the sign cheat just for removing ghost railway stations?

Regards
Chris
 
G

Guest

Guest
Archived from groups: alt.games.microprose.transport-tyc (More info?)

Chris wrote:
> Here's an interesting one.....
>
> I had a station which consisted of rail, road, bus, and helepad.
> They'd been there for ages, but I wanted to remove the railway station
> to put it somewhere else... So I demolished it... and it demolished
> all the stations, but left the sign (a coloured one, with all the
> different accepts). Which was annoying as I couldn't get rid of it,
> or link any new station parts to it.
>
> So I used the cheat to remove ghosts, and it removed the railway
> station sign but not the airport, bus station, or hgv station.....
>
> Is the sign cheat just for removing ghost railway stations?

Not yet, I'm afraid. And the above was a bug in a59, it's fixed in a60.
I hope you have a savegame before that, because the only way to fix it
would be to hex-edit the savegame.

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+----------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part.
 

Chris

Distinguished
Dec 7, 2003
2,048
0
19,780
Archived from groups: alt.games.microprose.transport-tyc (More info?)

On Fri, 16 Sep 2005 13:25:02 GMT, Josef Drexler
<nospam0905@joesbox.cjb.net> wrote:

>Not yet, I'm afraid. And the above was a bug in a59, it's fixed in a60.
> I hope you have a savegame before that, because the only way to fix it
>would be to hex-edit the savegame.

Fair enough (o: Do have a savegame that's a bit older - however it's
not really that relevant as I was just playing around to test the
patch really, to try and find all bugs I can to help its
development....

Chris