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Khronos Launches OpenGL 4.3 and Open GL ES 3.0 Specs

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August 8, 2012 3:47:22 AM

I love me some OpenGL and parallel processing. Memory addressing is a stinker though.
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2
August 8, 2012 1:52:12 PM

john_4Where are all the MS DX fanboys who always claim how great the proprietary Direct X is and that Open GL never gets updates. MS use to support Open GL back in the early XP days until Linux games started showing up at brick and mortar stores.


DX is great. It is currently better than Open GL in many ways. I'm not saying this because i'm fanboy but because DX actually has surpassed Open GL. It's a shame Open GL isn't updated more frequently.
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-2
August 8, 2012 2:56:24 PM

idonoDX is great. It is currently better than Open GL in many ways. I'm not saying this because i'm fanboy but because DX actually has surpassed Open GL. It's a shame Open GL isn't updated more frequently.
OpenGL is updated yearly at the minimum: http://en.wikipedia.org/wiki/OpenGL

DirectX updates are usually tied to specific Windows releases.
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3
August 8, 2012 6:08:11 PM

Quote:
Coinciding with the SIGGRAPH conference, the 2D and 3D graphics API introduces several new features about 20 years after the initial release of OpenGL.
Bit like DirectX then...15 years to get stable and five years adding useless useful features. Eye-candy does not a good game make. Devs should use OpenGL, then they run their games/apps anywhere.
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-1
August 10, 2012 4:10:07 PM

I can't wait to watch the explosion of activity about to surround OpenGL now that Valve is tinkering with it on Linux. The speed increases they got on L4D2 after polishing it up for Ubuntu were just amazing! :)  OpenGL is going to come back with a vengeance!
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