My Review of Horizon Simulations VFR USA 1 Versus Megacity..

G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Will <DELETE_westes@earthbroadcast.com> wrote:

> I spent the day comparing these products in detail and wrote a
> review here:
>
> http://www.uscsw.com/c/we/hsimega.html

Excellent contribution, Will. Thanks for taking the time to write it up.
Your review has given me a better idea of what, if any, of these packages
to consider.

--
Peter













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Jon

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Will,

Thanks for the review. I had a similar problem to you using Horizon higher
in the scenery library than Megascenery - lines of default textures showed
through at the boundaries of the Horizon areas. Removing Megascenery solved
the problem.

I'm not sure I agree with you about the 3d buildings. I'm running the
Horizon product fine with the same default MSFS 3d buldings that
Megascenery/Megacity uses. Are you sure your settings aren't causing you to
lose them.

And just one (picky) point. I don't think this is landclass scenery. My
understanding, which may be wrong, is that landclass is where standard
generic textures are used to represent certain types of terrain, such as
urban, cultivated, etc. Photographic textures are distinctly different from
landclass in that they are not modular generic tiles.

Regards

Jon


"Will" <DELETE_westes@earthbroadcast.com> wrote in message
news:kYydnaXC7rvzB7_fRVn-iA@giganews.com...
> I spent the day comparing these products in detail and wrote a
> review here:
>
> http://www.uscsw.com/c/we/hsimega.html
>
> --
> Will
> Internet: westes at earthbroadcast.com
>
>
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

What settings are you using to get the same 3D buildings to show
up with Horizon? No doubt it is a setting.

In my understanding, FS2004 has three distinct ways of adding to
earth's surface:

1) Landclass: these are images that are superimposed onto
topography

2) Terrain Mesh: this is the 3D topological data that gives
earth its curvature

3) Scenery: these are buildings and trees and other 3D objects
from the real world (well 2D made to look like 3D in some cases,
but objects all the same)

Regardless of how you would to sub-classify images in 1), an
image is an image. Satellite imagery is just a set of unique
images that are superimposed on topography. Does FS2004 have a
word or concept for this type of imagery that is distinct from
landclass? I understand the idea that landclass images as
implemented by default in FS2004 are simply repetitive image
sequences that form a type of image mosaic, but those images are
exactly what satellite images replace. As such, they are exact
replacements for each other, albeit with satellite images no
image is repeated.

--
Will
Internet: westes at earthbroadcast.com


"Jon" <jon@silk.fsnet.co.uk> wrote in message
news:cvvmkh$emo$1@news8.svr.pol.co.uk...
> Will,
>
> Thanks for the review. I had a similar problem to you using
Horizon higher
> in the scenery library than Megascenery - lines of default
textures showed
> through at the boundaries of the Horizon areas. Removing
Megascenery solved
> the problem.
>
> I'm not sure I agree with you about the 3d buildings. I'm
running the
> Horizon product fine with the same default MSFS 3d buldings
that
> Megascenery/Megacity uses. Are you sure your settings aren't
causing you to
> lose them.
>
> And just one (picky) point. I don't think this is landclass
scenery. My
> understanding, which may be wrong, is that landclass is where
standard
> generic textures are used to represent certain types of
terrain, such as
> urban, cultivated, etc. Photographic textures are distinctly
different from
> landclass in that they are not modular generic tiles.
>
> Regards
>
> Jon
>
>
> "Will" <DELETE_westes@earthbroadcast.com> wrote in message
> news:kYydnaXC7rvzB7_fRVn-iA@giganews.com...
> > I spent the day comparing these products in detail and wrote
a
> > review here:
> >
> > http://www.uscsw.com/c/we/hsimega.html
> >
> > --
> > Will
> > Internet: westes at earthbroadcast.com
> >
> >
>
>
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Jon, in what sequence did you install Megascenery and Horizon VFR
USA 1?

--
Will
Internet: westes at earthbroadcast.com


> "Jon" <jon@silk.fsnet.co.uk> wrote in message
> news:cvvmkh$emo$1@news8.svr.pol.co.uk...
> > I'm not sure I agree with you about the 3d buildings. I'm
> running the
> > Horizon product fine with the same default MSFS 3d buldings
> that
> > Megascenery/Megacity uses. Are you sure your settings aren't
> causing you to
> > lose them.
 

Jon

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Will,

I installed Megascenery first. Then I installed Horizon VFR, it was higher
on the scenery library. When I got the problem with strips of default I
turned Megascenery off and all was fine after that.

Regards

Jon
"Will" <DELETE_westes@earthbroadcast.com> wrote in message
news:2Y2dnZeRQtVq-77fRVn-pg@giganews.com...
> Jon, in what sequence did you install Megascenery and Horizon VFR
> USA 1?
>
> --
> Will
> Internet: westes at earthbroadcast.com
>
>
> > "Jon" <jon@silk.fsnet.co.uk> wrote in message
> > news:cvvmkh$emo$1@news8.svr.pol.co.uk...
> > > I'm not sure I agree with you about the 3d buildings. I'm
> > running the
> > > Horizon product fine with the same default MSFS 3d buldings
> > that
> > > Megascenery/Megacity uses. Are you sure your settings aren't
> > causing you to
> > > lose them.
>
>
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

So when you take off in an urban area, so see the exact same
buildings and trees in Horizon as you see in Megacity?

I got the feeling that these were not Autogen objects. I have
to believe that they were static scenery created for Megacity?

--
Will
Internet: westes at earthbroadcast.com

"Jon" <jon@silk.fsnet.co.uk> wrote in message
news:cvvtf3$kdp$1@news8.svr.pol.co.uk...
> Will,
>
> I installed Megascenery first. Then I installed Horizon VFR,
it was higher
> on the scenery library. When I got the problem with strips of
default I
> turned Megascenery off and all was fine after that.
>
> Regards
>
> Jon
> "Will" <DELETE_westes@earthbroadcast.com> wrote in message
> news:2Y2dnZeRQtVq-77fRVn-pg@giganews.com...
> > Jon, in what sequence did you install Megascenery and Horizon
VFR
> > USA 1?
> >
> > --
> > Will
> > Internet: westes at earthbroadcast.com
> >
> >
> > > "Jon" <jon@silk.fsnet.co.uk> wrote in message
> > > news:cvvmkh$emo$1@news8.svr.pol.co.uk...
> > > > I'm not sure I agree with you about the 3d buildings.
I'm
> > > running the
> > > > Horizon product fine with the same default MSFS 3d
buldings
> > > that
> > > > Megascenery/Megacity uses. Are you sure your settings
aren't
> > > causing you to
> > > > lose them.
> >
> >
>
>
 

Jon

Distinguished
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If you are talking about trees as well as buildings then I think it is the
autogen. Megascenery have adjusted the autogen to make it match their
scenery better than the default does..

The Horizon scenery doesn't support autogen as far as I know - I thought
your review was referring to the non-autogen such as city centre, bridges
etc.


"Will" <DELETE_westes@earthbroadcast.com> wrote in message
news:AJydnXUCP-c54L7fRVn-sQ@giganews.com...
> So when you take off in an urban area, so see the exact same
> buildings and trees in Horizon as you see in Megacity?
>
> I got the feeling that these were not Autogen objects. I have
> to believe that they were static scenery created for Megacity?
>
> --
> Will
> Internet: westes at earthbroadcast.com
>
> "Jon" <jon@silk.fsnet.co.uk> wrote in message
> news:cvvtf3$kdp$1@news8.svr.pol.co.uk...
> > Will,
> >
> > I installed Megascenery first. Then I installed Horizon VFR,
> it was higher
> > on the scenery library. When I got the problem with strips of
> default I
> > turned Megascenery off and all was fine after that.
> >
> > Regards
> >
> > Jon
> > "Will" <DELETE_westes@earthbroadcast.com> wrote in message
> > news:2Y2dnZeRQtVq-77fRVn-pg@giganews.com...
> > > Jon, in what sequence did you install Megascenery and Horizon
> VFR
> > > USA 1?
> > >
> > > --
> > > Will
> > > Internet: westes at earthbroadcast.com
> > >
> > >
> > > > "Jon" <jon@silk.fsnet.co.uk> wrote in message
> > > > news:cvvmkh$emo$1@news8.svr.pol.co.uk...
> > > > > I'm not sure I agree with you about the 3d buildings.
> I'm
> > > > running the
> > > > > Horizon product fine with the same default MSFS 3d
> buldings
> > > > that
> > > > > Megascenery/Megacity uses. Are you sure your settings
> aren't
> > > > causing you to
> > > > > lose them.
> > >
> > >
> >
> >
>
>
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Okay, so Horizon is simply turning off the autogen features
programmatically?

--
Will
Internet: westes at earthbroadcast.com

"Jon" <jon@silk.fsnet.co.uk> wrote in message
news:d0050h$qkb$1@news8.svr.pol.co.uk...
> If you are talking about trees as well as buildings then I
think it is the
> autogen. Megascenery have adjusted the autogen to make it
match their
> scenery better than the default does..
>
> The Horizon scenery doesn't support autogen as far as I know -
I thought
> your review was referring to the non-autogen such as city
centre, bridges
> etc.
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Will <DELETE_westes@earthbroadcast.com> wrote:

> Okay, so Horizon is simply turning off the autogen features
> programmatically?

It is my understanding that Autogen is a function of the landclass
textures. If Horizon replaced the default textures with those of their
own, then the Autogen structures will not appear.

--
Peter













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G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

So then there is something I really don't understand. Satellite
images replace landclass textures. You can't simultaneously
have both? How could you?

--
Will
Internet: westes at earthbroadcast.com
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Will <DELETE_westes@earthbroadcast.com> wrote:

> So then there is something I really don't understand. Satellite
> images replace landclass textures.

Correct.

> You can't simultaneously have both?

Correct.

> How could you?

Don't believe it is possible. My understanding is that satellite and
landclass textures are mutually exclusive. Thus, without landclass
textures that are Autogen-enabled, no Autogen will appear.

So what is your question? :)


--
Peter













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G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Previous poster was saying that he does get buildings and trees
while using the Horizon product. He speculated that these were
normal autogen objects. If what you say below is true, then
these cannot be autogen objects.

I don't have a good theory here, just questions. Megacity has
buildings and trees in its satellite image areas. I have to
believe that the other poster somehow inherited those in Horizon,
but I don't understand how.

--
Will
Internet: westes at earthbroadcast.com


"pr" <nope@nospam.com> wrote in message
news:bv0rsanrbzwe.dlg@ID-259643.user.individual.net...
> Will <DELETE_westes@earthbroadcast.com> wrote:
> Don't believe it is possible. My understanding is that
satellite and
> landclass textures are mutually exclusive. Thus, without
landclass
> textures that are Autogen-enabled, no Autogen will appear.
>
> So what is your question? :)
> --
> Peter
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Will <DELETE_westes@earthbroadcast.com> wrote:

> Previous poster was saying that he does get buildings and trees
> while using the Horizon product. He speculated that these were
> normal autogen objects. If what you say below is true, then
> these cannot be autogen objects.

Since Autogen is the random placement of 3-D objects across a landclass
texture, I cannot imagine that the authors of satellite imagery would
purposely enable their satellite texture files to utilize Autogen, as this
would detract from the underlying images.


--
Peter













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G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

> I don't have a good theory here, just questions. Megacity has

Just a passing comment. But I read megacity as a noun and wondered what it
meant!

A bit like mendacity perhaps but larger?

--
Quilljar
 

Jon

Distinguished
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0
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Will,

I was referring to the standard default buildings in San Francisco, e.g.
city centre, bridges, stadiums etc. I'm not getting autogen (not that I
personally would want it with photographic scenery...).

However, it clearly is possible to have autogen with photographic textures
because Megascenery provides it. But Megascenery have bespoked the autogen
to fit better with the textures. If you used standard autogen with the
textures (if its possible) the positioning would clash badly with the
textures.

Regards

Jon

"Will" <DELETE_westes@earthbroadcast.com> wrote in message
news:OvGdnRzsm7zTQrjfRVn-qQ@giganews.com...
> Previous poster was saying that he does get buildings and trees
> while using the Horizon product. He speculated that these were
> normal autogen objects. If what you say below is true, then
> these cannot be autogen objects.
>
> I don't have a good theory here, just questions. Megacity has
> buildings and trees in its satellite image areas. I have to
> believe that the other poster somehow inherited those in Horizon,
> but I don't understand how.
>
> --
> Will
> Internet: westes at earthbroadcast.com
>
>
> "pr" <nope@nospam.com> wrote in message
> news:bv0rsanrbzwe.dlg@ID-259643.user.individual.net...
> > Will <DELETE_westes@earthbroadcast.com> wrote:
> > Don't believe it is possible. My understanding is that
> satellite and
> > landclass textures are mutually exclusive. Thus, without
> landclass
> > textures that are Autogen-enabled, no Autogen will appear.
> >
> > So what is your question? :)
> > --
> > Peter
>
>
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Dallas wrote:
> "Quilljar"
>> But I read megacity as a noun and wondered what it
>> meant!
>
> It's a compound adjenoun... :)
>
> Dallas


Ah, you mean like an adverb, but from The Simpsons?

Aaaaah - adjenoun - delicious :)

--
Quilljar

Royal Navy Fleet Air Arm Photos 1952-60

http://client.webshots.com/album/204003612QQUuDJ
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

The fact remains when you take off from a regional airport in the
Megacity area you get a lot of buildings. When I take off from
the same airport in Horizon I get NO buildings. We are talking
a night and day difference.

You are reporting that you get Megacity's buildings inside of
Horizon. I don't understand how that happened.

--
Will
Internet: westes at earthbroadcast.com

"Jon" <jon@silk.fsnet.co.uk> wrote in message
news:d054jg$9uc$1@news6.svr.pol.co.uk...
> Will,
>
> I was referring to the standard default buildings in San
Francisco, e.g.
> city centre, bridges, stadiums etc. I'm not getting autogen
(not that I
> personally would want it with photographic scenery...).
>
> However, it clearly is possible to have autogen with
photographic textures
> because Megascenery provides it. But Megascenery have bespoked
the autogen
> to fit better with the textures. If you used standard autogen
with the
> textures (if its possible) the positioning would clash badly
with the
> textures.
>
> Regards
>
> Jon
>
> "Will" <DELETE_westes@earthbroadcast.com> wrote in message
> news:OvGdnRzsm7zTQrjfRVn-qQ@giganews.com...
> > Previous poster was saying that he does get buildings and
trees
> > while using the Horizon product. He speculated that these
were
> > normal autogen objects. If what you say below is true, then
> > these cannot be autogen objects.
> >
> > I don't have a good theory here, just questions. Megacity
has
> > buildings and trees in its satellite image areas. I have to
> > believe that the other poster somehow inherited those in
Horizon,
> > but I don't understand how.
> >
> > --
> > Will
> > Internet: westes at earthbroadcast.com
> >
> >
> > "pr" <nope@nospam.com> wrote in message
> > news:bv0rsanrbzwe.dlg@ID-259643.user.individual.net...
> > > Will <DELETE_westes@earthbroadcast.com> wrote:
> > > Don't believe it is possible. My understanding is that
> > satellite and
> > > landclass textures are mutually exclusive. Thus, without
> > landclass
> > > textures that are Autogen-enabled, no Autogen will appear.
> > >
> > > So what is your question? :)
> > > --
> > > Peter
> >
> >
>
>
 

Jon

Distinguished
Dec 4, 2003
618
0
18,980
Archived from groups: alt.games.microsoft.flight-sim (More info?)

No, I'm not reporting that I'm getting Megascenery buildings. I'm reporting
that I'm getting default MSFS buildings and no autogen...

I stand to be corrected here, but I don't believe Megascenery adds any
buildings which aren't already supplied as default, although it does
reposition them.

So are you saying that under Horizon VFR you don't get any tower blocks in
San Francisco, and the Golden Gate Bridge has disappeared?

"Will" <DELETE_westes@earthbroadcast.com> wrote in message
news:I6adna1yZo96oLrfRVn-vQ@giganews.com...
> The fact remains when you take off from a regional airport in the
> Megacity area you get a lot of buildings. When I take off from
> the same airport in Horizon I get NO buildings. We are talking
> a night and day difference.
>
> You are reporting that you get Megacity's buildings inside of
> Horizon. I don't understand how that happened.
>
> --
> Will
> Internet: westes at earthbroadcast.com
>
> "Jon" <jon@silk.fsnet.co.uk> wrote in message
> news:d054jg$9uc$1@news6.svr.pol.co.uk...
> > Will,
> >
> > I was referring to the standard default buildings in San
> Francisco, e.g.
> > city centre, bridges, stadiums etc. I'm not getting autogen
> (not that I
> > personally would want it with photographic scenery...).
> >
> > However, it clearly is possible to have autogen with
> photographic textures
> > because Megascenery provides it. But Megascenery have bespoked
> the autogen
> > to fit better with the textures. If you used standard autogen
> with the
> > textures (if its possible) the positioning would clash badly
> with the
> > textures.
> >
> > Regards
> >
> > Jon
> >
> > "Will" <DELETE_westes@earthbroadcast.com> wrote in message
> > news:OvGdnRzsm7zTQrjfRVn-qQ@giganews.com...
> > > Previous poster was saying that he does get buildings and
> trees
> > > while using the Horizon product. He speculated that these
> were
> > > normal autogen objects. If what you say below is true, then
> > > these cannot be autogen objects.
> > >
> > > I don't have a good theory here, just questions. Megacity
> has
> > > buildings and trees in its satellite image areas. I have to
> > > believe that the other poster somehow inherited those in
> Horizon,
> > > but I don't understand how.
> > >
> > > --
> > > Will
> > > Internet: westes at earthbroadcast.com
> > >
> > >
> > > "pr" <nope@nospam.com> wrote in message
> > > news:bv0rsanrbzwe.dlg@ID-259643.user.individual.net...
> > > > Will <DELETE_westes@earthbroadcast.com> wrote:
> > > > Don't believe it is possible. My understanding is that
> > > satellite and
> > > > landclass textures are mutually exclusive. Thus, without
> > > landclass
> > > > textures that are Autogen-enabled, no Autogen will appear.
> > > >
> > > > So what is your question? :)
> > > > --
> > > > Peter
> > >
> > >
> >
> >
>
>
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Each image tile in MegaCity has associated with it *custom*
autogen objects. These will only been seen in MegaCity.

Try the following as an experiment: turn autogen to maximum
settings, then take off from Reid Hillview (KRHV) first in
MegaCity. You will see quote a lot of buildings imposed on the
image files for the urban areas of South and East San Jose.

Now exit the flight, put Horizon's files at the top of the
Scenery Library priority, and then exit FS2004. Re-enter and
fly the same loop with Horizon. There are almost no
buildings on each image tile. Of course the large default
buildings for San Jose are there, but all of the custom autogen
objects that MegaCity creates are missing.

The difference isn't a small difference. It is a an order of
magnitude difference. Flying over mountains in MegaCity you will
see hundreds of tree objects below. Flying over the same
mountains in Horizon you will see no tree *objects* at all.

I'm inclined to believe you have autogen set to very low
settings, because if you perform the test as I have outlined it
above you cannot help but see the difference I am pointing out.
The article that the other poster put up interviewing
MegaScenery's designer just reinforces what I am saying.

--
Will
Internet: westes at earthbroadcast.com


"Jon" <jon@silk.fsnet.co.uk> wrote in message
news:d07kh7$ef9$1@newsg3.svr.pol.co.uk...
> No, I'm not reporting that I'm getting Megascenery buildings.
I'm reporting
> that I'm getting default MSFS buildings and no autogen...
>
> I stand to be corrected here, but I don't believe Megascenery
adds any
> buildings which aren't already supplied as default, although it
does
> reposition them.
>
> So are you saying that under Horizon VFR you don't get any
tower blocks in
> San Francisco, and the Golden Gate Bridge has disappeared?
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Folks,

Take a look at this article from Computer Pilot Magazine:
http://news.pcaviator.com/downloads/MSNC.pdf

It outlines how Megascenery is made and will answer some of the questions
you have posed in this thread.

Hope that helps!

Regards,

Dean Bielanowski, RN. BNurs. QUT, PGCert(CCU)
Editor, Computer Pilot Magazine.
The Monthly Magazine for Desktop Pilots & Flight Simulation Enthusiasts
http://www.computerpilot.com

PC Aviator - The Flight Simulation Company
Providing Flight Simulation Hardware & Software for Over 14 Years!
http://www.pcaviator.com
Melbourne (Australia) | South Carolina (USA)
"Jon" <jon@silk.fsnet.co.uk> wrote in message
news:d07kh7$ef9$1@newsg3.svr.pol.co.uk...
> No, I'm not reporting that I'm getting Megascenery buildings. I'm
reporting
> that I'm getting default MSFS buildings and no autogen...
>
> I stand to be corrected here, but I don't believe Megascenery adds any
> buildings which aren't already supplied as default, although it does
> reposition them.
>
> So are you saying that under Horizon VFR you don't get any tower blocks in
> San Francisco, and the Golden Gate Bridge has disappeared?
>
> "Will" <DELETE_westes@earthbroadcast.com> wrote in message
> news:I6adna1yZo96oLrfRVn-vQ@giganews.com...
> > The fact remains when you take off from a regional airport in the
> > Megacity area you get a lot of buildings. When I take off from
> > the same airport in Horizon I get NO buildings. We are talking
> > a night and day difference.
> >
> > You are reporting that you get Megacity's buildings inside of
> > Horizon. I don't understand how that happened.
> >
> > --
> > Will
> > Internet: westes at earthbroadcast.com
> >
> > "Jon" <jon@silk.fsnet.co.uk> wrote in message
> > news:d054jg$9uc$1@news6.svr.pol.co.uk...
> > > Will,
> > >
> > > I was referring to the standard default buildings in San
> > Francisco, e.g.
> > > city centre, bridges, stadiums etc. I'm not getting autogen
> > (not that I
> > > personally would want it with photographic scenery...).
> > >
> > > However, it clearly is possible to have autogen with
> > photographic textures
> > > because Megascenery provides it. But Megascenery have bespoked
> > the autogen
> > > to fit better with the textures. If you used standard autogen
> > with the
> > > textures (if its possible) the positioning would clash badly
> > with the
> > > textures.
> > >
> > > Regards
> > >
> > > Jon
> > >
> > > "Will" <DELETE_westes@earthbroadcast.com> wrote in message
> > > news:OvGdnRzsm7zTQrjfRVn-qQ@giganews.com...
> > > > Previous poster was saying that he does get buildings and
> > trees
> > > > while using the Horizon product. He speculated that these
> > were
> > > > normal autogen objects. If what you say below is true, then
> > > > these cannot be autogen objects.
> > > >
> > > > I don't have a good theory here, just questions. Megacity
> > has
> > > > buildings and trees in its satellite image areas. I have to
> > > > believe that the other poster somehow inherited those in
> > Horizon,
> > > > but I don't understand how.
> > > >
> > > > --
> > > > Will
> > > > Internet: westes at earthbroadcast.com
> > > >
> > > >
> > > > "pr" <nope@nospam.com> wrote in message
> > > > news:bv0rsanrbzwe.dlg@ID-259643.user.individual.net...
> > > > > Will <DELETE_westes@earthbroadcast.com> wrote:
> > > > > Don't believe it is possible. My understanding is that
> > > > satellite and
> > > > > landclass textures are mutually exclusive. Thus, without
> > > > landclass
> > > > > textures that are Autogen-enabled, no Autogen will appear.
> > > > >
> > > > > So what is your question? :)
> > > > > --
> > > > > Peter
> > > >
> > > >
> > >
> > >
> >
> >
>
>
 

Jon

Distinguished
Dec 4, 2003
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0
18,980
Archived from groups: alt.games.microsoft.flight-sim (More info?)

What's the general consensus on autgen and photographic scenery?

My view is that it ruins the realism of the photographic scenery (even
Megascenerys custome autogen, which I turn off)...

"Will" <DELETE_westes@earthbroadcast.com> wrote in message
news:jcGdnQZHLNu6lbffRVn-og@giganews.com...
> Each image tile in MegaCity has associated with it *custom*
> autogen objects. These will only been seen in MegaCity.
>
> Try the following as an experiment: turn autogen to maximum
> settings, then take off from Reid Hillview (KRHV) first in
> MegaCity. You will see quote a lot of buildings imposed on the
> image files for the urban areas of South and East San Jose.
>
> Now exit the flight, put Horizon's files at the top of the
> Scenery Library priority, and then exit FS2004. Re-enter and
> fly the same loop with Horizon. There are almost no
> buildings on each image tile. Of course the large default
> buildings for San Jose are there, but all of the custom autogen
> objects that MegaCity creates are missing.
>
> The difference isn't a small difference. It is a an order of
> magnitude difference. Flying over mountains in MegaCity you will
> see hundreds of tree objects below. Flying over the same
> mountains in Horizon you will see no tree *objects* at all.
>
> I'm inclined to believe you have autogen set to very low
> settings, because if you perform the test as I have outlined it
> above you cannot help but see the difference I am pointing out.
> The article that the other poster put up interviewing
> MegaScenery's designer just reinforces what I am saying.
>
> --
> Will
> Internet: westes at earthbroadcast.com
>
>
> "Jon" <jon@silk.fsnet.co.uk> wrote in message
> news:d07kh7$ef9$1@newsg3.svr.pol.co.uk...
> > No, I'm not reporting that I'm getting Megascenery buildings.
> I'm reporting
> > that I'm getting default MSFS buildings and no autogen...
> >
> > I stand to be corrected here, but I don't believe Megascenery
> adds any
> > buildings which aren't already supplied as default, although it
> does
> > reposition them.
> >
> > So are you saying that under Horizon VFR you don't get any
> tower blocks in
> > San Francisco, and the Golden Gate Bridge has disappeared?
>
>
 
G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

As I more or less implied in my review, I think it looks bad with
autogen and it looks even worse without it.

The right solution is to put up custom buildings but that is
probably too much work considering the small market size. How
does one implement those in FS2004? If the building is not
autogen then what is it?

--
Will
Internet: westes at earthbroadcast.com


"Jon" <jon@silk.fsnet.co.uk> wrote in message
news:d0enhu$m66$1@news6.svr.pol.co.uk...
> What's the general consensus on autgen and photographic
scenery?
>
> My view is that it ruins the realism of the photographic
scenery (even
> Megascenerys custome autogen, which I turn off)...
>
 

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