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Need help with execbuild

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Anonymous
February 28, 2005 7:11:20 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

I have tried to exclude som buildings at St Barthelemy airport and
have been able to generate sourcecode and save sourcecode and
generate bgl, but here's where the problem is. I can't generate a bgl
only a xml which I put in the folder where I have BGLComp_SDK, but if
I try to execute bglcomp.exe nothing happens, and no bgl file is
created. I do have the MSXML4 installed which apparently is required.
Any help will be appriciated

Falcon

More about : execbuild

Anonymous
February 28, 2005 8:15:25 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Mon, 28 Feb 2005 16:11:20 +0100, Falcon wrote:

> I try to execute bglcomp.exe nothing happens, and no bgl file is
> created.

Don't try to "execute bglcomp.exe" at all; simply drag the edited .xml file
in Windows Explorer and drop it on bglcomp.exe...

Bill
March 1, 2005 7:48:55 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

I'm no scenery builder,but I have a recollection from somewhere that you
drag the source file over the bglcomp.exe icon and it then runs,using the
source file as info and should produce a bgl
file................................................I think

Bryan


"Falcon" <falcon1@email.dk> wrote in message
news:rdc6219btgci4agba7qkd2nanddqpa5auj@4ax.com...
>
>
> I have tried to exclude som buildings at St Barthelemy airport and
> have been able to generate sourcecode and save sourcecode and
> generate bgl, but here's where the problem is. I can't generate a bgl
> only a xml which I put in the folder where I have BGLComp_SDK, but if
> I try to execute bglcomp.exe nothing happens, and no bgl file is
> created. I do have the MSXML4 installed which apparently is required.
> Any help will be appriciated
>
> Falcon
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Anonymous
March 1, 2005 7:48:56 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Tue, 1 Mar 2005 16:48:55 +1100, "Bryan" <nosoupforyou@spamcity.com>
wrote:

>I'm no scenery builder,but I have a recollection from somewhere that you
>drag the source file over the bglcomp.exe icon and it then runs,using the
>source file as info and should produce a bgl
>file................................................I think
>
>Bryan
>
I've done what you and Bill suggested and I can see in a flash that it
creates something, but I can't find the bgl file anywhere. The
sourcefile was called tffj.xml and I assume that the created file
would be called tffj.bgl, but after having searched all of my HD, I
can only find one file with that name, and thats the original file in
the addon/scenery dir.

Falcon
Anonymous
March 1, 2005 7:48:57 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Tue, 01 Mar 2005 13:00:32 +0100, Falcon wrote:

> I've done what you and Bill suggested and I can see in a flash that it
> creates something, but I can't find the bgl file anywhere. The
> sourcefile was called tffj.xml and I assume that the created file
> would be called tffj.bgl, but after having searched all of my HD, I
> can only find one file with that name, and thats the original file in
> the addon/scenery dir.

Is your tffj.mdl file in the same folder as the tffj.xml file? If not, is
the path in the .xml file to the tffj.mdl file correct?

As an alternative to drag-n-drop, open a "Command Box" (what used to be
called a "DOS Window!") and CD (change directory) to whichever folder (used
to be called "directory") that BGLComp.exe is located.

Type the following and press enter:

bglcomp.exe tffj.xml tffj.bgl

You will be able to read any error messages that way.

Bill
Anonymous
March 2, 2005 2:49:03 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Tue, 1 Mar 2005 09:01:45 -0500, Bill Leaming <n4gix@comcast.net>
wrote:

Hi Bill

>
>Is your tffj.mdl file in the same folder as the tffj.xml file?

Hmm, I don't have a tffj.MDL file just a tffj.XML

> If not, is
>the path in the .xml file to the tffj.mdl file correct?
>
>As an alternative to drag-n-drop, open a "Command Box" (what used to be
>called a "DOS Window!") and CD (change directory) to whichever folder (used
>to be called "directory") that BGLComp.exe is located.
>
>Type the following and press enter:
>
>bglcomp.exe tffj.xml tffj.bgl
>
>You will be able to read any error messages that way.
>
>Bill
There's certainly something wrong cause I get this when executing the
DOS command:

Parsing document: tffj.xml

ERROR C2345: LongitudeMinimum MUST be less than LongitudeMaxim
ERROR C2031: Failed element parse <ExclusionRectangle>
ERROR C2032: XML Parse Error! Element tree follows:

ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <ExclusionRectangle
ERROR: latitudeMinimum = N17 54.14
ERROR: latitudeMaximum = N17 54.37
ERROR: longitudeMinimum = W62 50.58
ERROR: longitudeMaximum = W62 50.78
ERROR: excludeGenericBuildingObjects = TRUE
ERROR: excludeLibraryObjects = TRUE
ERROR: >
ERROR:

ERROR: Compilation errors detected, compilation failed!

Parse complete!

ERROR C2002: Failed to find files: (tffj.bgl)


AS I'm no wizzard (as you might have found out :-) ) I don' excately
know how to correct this????

Falcon
Anonymous
March 3, 2005 3:09:50 AM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Wed, 02 Mar 2005 11:49:03 +0100, Falcon wrote:

> Hmm, I don't have a tffj.MDL file just a tffj.XML

Sorry. I had a brain fart there for a moment. Excludes don't have .mdl
files! <insert embarrased grin here>


> ERROR: longitudeMinimum = W62 50.58
> ERROR: longitudeMaximum = W62 50.78

> AS I'm no wizzard (as you might have found out :-) ) I don' excately
> know how to correct this????

Although it seems silly, reverse the two longitude values. In the West,
larger numbers are actually smaller... ;) 

Bill
!