Archived from groups: alt.games.microsoft.flight-sim (More info?)
Hi all, I am new to F.S 2004. I have windows XP and a Logitech force
joystick. I have the sensitivity all the way down on the stick and it
seems to still be very sensitive. Is this common to sticks and I just
need to get more experience? When landing a 172 it seems to really go
all over even with small inputs. I appreciate this group and I am sure
I will have more questions in the future. Thanks, Jerry
Archived from groups: alt.games.microsoft.flight-sim (More info?)
I had a similar problem with the Logitech force joystick. I tried every
possible setting, but I could not control the airplanes. I gave it away
and now I am using a Logitech Attack 3 joystick. I find it a lot easier to
handle.
Phil
"Jerry" <jlfcopter@aol.com> wrote in message
news:1110250766.163821.82100@f14g2000cwb.googlegroups.com...
> Hi all, I am new to F.S 2004. I have windows XP and a Logitech force
> joystick. I have the sensitivity all the way down on the stick and it
> seems to still be very sensitive. Is this common to sticks and I just
> need to get more experience? When landing a 172 it seems to really go
> all over even with small inputs. I appreciate this group and I am sure
> I will have more questions in the future. Thanks, Jerry
>
Archived from groups: alt.games.microsoft.flight-sim (More info?)
I have the same problem with the same joystick and live with it. Much
cheaper than buying a new one.
Arthur
"Philip Magallanes" <pgmagallanes@comcast.net> wrote in message
news:2rGdnXvPBOlthrDfRVn-vg@comcast.com...
>I had a similar problem with the Logitech force joystick. I tried every
>possible setting, but I could not control the airplanes. I gave it away
>and now I am using a Logitech Attack 3 joystick. I find it a lot easier to
>handle.
>
> Phil
>
>
> "Jerry" <jlfcopter@aol.com> wrote in message
> news:1110250766.163821.82100@f14g2000cwb.googlegroups.com...
>> Hi all, I am new to F.S 2004. I have windows XP and a Logitech force
>> joystick. I have the sensitivity all the way down on the stick and it
>> seems to still be very sensitive. Is this common to sticks and I just
>> need to get more experience? When landing a 172 it seems to really go
>> all over even with small inputs. I appreciate this group and I am sure
>> I will have more questions in the future. Thanks, Jerry
>>
>
>
Archived from groups: alt.games.microsoft.flight-sim (More info?)
If you do a little experiment, you can see that the "sensitivity" slider
for the various flight axis is a bit of a misnomer. Regardless of the
setting ( full or low) , a full scale deflection of say the rudder joystick
control will always result in a full scale deflection of the a/c rudder .
What does change however is the speed in which the rudder responds to the
movement of the control. Start up the Sim and view the C172 for example from
the rear, close up. Watch the movement of the rudder in relation to the
movement of the controller. You will see that Maximum sensitivity results in
the rudder moving instantaneously with the control input. A mimimum
sensitivity setting will however result in a slight time lag and slow
movement of the physical rudder in comparison to the rudder control input.
Barry
"Jerry" <jlfcopter@aol.com> wrote in message
news:1110250766.163821.82100@f14g2000cwb.googlegroups.com...
> Hi all, I am new to F.S 2004. I have windows XP and a Logitech force
> joystick. I have the sensitivity all the way down on the stick and it
> seems to still be very sensitive. Is this common to sticks and I just
> need to get more experience? When landing a 172 it seems to really go
> all over even with small inputs. I appreciate this group and I am sure
> I will have more questions in the future. Thanks, Jerry
>
Archived from groups: alt.games.microsoft.flight-sim (More info?)
You have to use the Logitech FF joystick to know what the OP means. The
rudder is hardly a problem compared to the elevator and aileron axis. A
mere touch of the joystick handle causes an extreme change of aircraft
attitude, which along with being just plain annoying, makes the experience
horrifying. While taxiing and steering around the airport, you can see the
movement of the wing surface as you twist the joystick handle because the
damn thing won't stay centred. During the time I've been using this stick,
I have learned to handle it with thumb and forefinger, and just barely move
it. By doing this, most of the time I get a reasonable reaction.
A significant problem with the force feedback stick is the amount of play
which has developed which causes the stick to be quite loose in its
movement, and I have no idea how to fix it. I believe FS9 caused this
problem because of the silly wagging it causes the stick to do while
taxiing. Therefore, if I keep the stick on my lap while flying, the stick
tends to lean foreward and guess what...my plane begins to descend. Tip:
Take the power wire out of the joystick while taxiing.
In view of this, I would heartily suggest if anyone is considering a new
joystick, forget the force feedback (it's not al that good in FS9 anyway),
and get one which is smooth, firm, stays centred, and will not loosen up
over time...and if it does, you have the facility to tighten it (Wish they
would invent a Viagra for joysticks).
By the way, if anyone DOES know how to tighten a Logitech Force Feedback
joystick so it stays well-centred without using major surgery, please let me
know.
Arthur
"Barry Ward" <wardb3@tpg.com.au> wrote in message
news:422d269f$1@dnews.tpgi.com.au...
> If you do a little experiment, you can see that the "sensitivity" slider
> for the various flight axis is a bit of a misnomer. Regardless of the
> setting ( full or low) , a full scale deflection of say the rudder
> joystick
> control will always result in a full scale deflection of the a/c rudder .
> What does change however is the speed in which the rudder responds to the
> movement of the control. Start up the Sim and view the C172 for example
> from
> the rear, close up. Watch the movement of the rudder in relation to the
> movement of the controller. You will see that Maximum sensitivity results
> in
> the rudder moving instantaneously with the control input. A mimimum
> sensitivity setting will however result in a slight time lag and slow
> movement of the physical rudder in comparison to the rudder control input.
>
> Barry
>
>
> "Jerry" <jlfcopter@aol.com> wrote in message
> news:1110250766.163821.82100@f14g2000cwb.googlegroups.com...
>> Hi all, I am new to F.S 2004. I have windows XP and a Logitech force
>> joystick. I have the sensitivity all the way down on the stick and it
>> seems to still be very sensitive. Is this common to sticks and I just
>> need to get more experience? When landing a 172 it seems to really go
>> all over even with small inputs. I appreciate this group and I am sure
>> I will have more questions in the future. Thanks, Jerry
>>
>
>
Archived from groups: alt.games.microsoft.flight-sim (More info?)
-----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160
Hi Barry,
On Tue, 8 Mar 2005 14:15:42 +1000, you wrote:
> Watch the movement of the rudder in relation to the movement of the
> controller. You will see that Maximum sensitivity results in the
> rudder moving instantaneously with the control input. A mimimum
> sensitivity setting will however result in a slight time lag and
> slow movement of the physical rudder in comparison to the rudder
> control input.
This is an interesting concept, and I'm wondering if I should make
some adjustments.
I'm only guessing here, but it would seem to me that different types
of planes would, in "real life", exhibit varying degrees of
sensitivity in this regard. Not only for stick controllers, but for
yokes and pedals as well.
I too have been wondering, in the most general terms, if my joystick,
yoke, and pedal sensitivities are set too high. None of my
controllers are "force feedback", so the only force I'm dealing with
is the "spring action". Even so, if someone with experience in real
planes could offer us some general guidelines with regards to the
average "sensitivity/lag time" of the control surfaces of various
types of planes, perhaps we could adjust our controllers accordingly
(again, in the most general sense, as I'm sure "truly realistic"
might still be a bit too much to ask for; even more so for non-force
feedback controllers, I presume).
So, could anyone suggest "sensitivity" settings that might bring us a
bit closer to how the various control surfaces of certain types of
planes might react to the stick/yoke/pedal movements?
Archived from groups: alt.games.microsoft.flight-sim (More info?)
Are you using the simple setup or advanced when setting sensitivities and
dead zones?
I have a Saitek Evo Force which works brilliantly - its great to feel
resistance when turning the aircraft or going through mad bad weather. Ok I
have to recalibrate sometimes as it doen't always recognise the throttle in
the idle position and aircraft starts moving forward.
I use the advanced setup to give me more control over different axis. I
have 'sensitivity' to about 90% on all axis and the 'deadzones' for elevator
set to 0%, aileron (about 10% because the force feedback when taxiing tends
the cause the aircraft to drift with the vibration), rudder set at 10% and
throttle 10%.
Have you checked your deadzones in FS2004?
Hope this helps
Chris
"Jerry" <jlfcopter@aol.com> wrote in message
news:1110250766.163821.82100@f14g2000cwb.googlegroups.com...
> Hi all, I am new to F.S 2004. I have windows XP and a Logitech force
> joystick. I have the sensitivity all the way down on the stick and it
> seems to still be very sensitive. Is this common to sticks and I just
> need to get more experience? When landing a 172 it seems to really go
> all over even with small inputs. I appreciate this group and I am sure
> I will have more questions in the future. Thanks, Jerry
>
>
Archived from groups: alt.games.microsoft.flight-sim (More info?)
> I'm only guessing here, but it would seem to me that different types
> of planes would, in "real life", exhibit varying degrees of
> sensitivity in this regard. Not only for stick controllers, but for
> yokes and pedals as well.
>
I flew 172's for 10 years and it's litlle brother the 150. Sensitivity IMHO
can mean several things, one being how much control input is needed to have
a desired effect (how far do I have to turn the yoke to see something
happen) and a different thing entirely being how quickly does the aircraft
change its flight attitude in response to a given input (like is the roll
rate of a C-172 the same as a 747). The second example (roll rate) will
definitely change not only from aircraft to aircraft but also with airspeed,
more relative wind hitting the airfoil harder creating faster response. I
found real 172 a lot easier to control in the landing phase than the one in
FS2004 using a Logitech Attack 3. Haven't figured out yet if I can tweak it
to get it where I want.
i have the same joystick, and let me tell you, if you want to feel ffeedback, just forget it, no such a joystick can simulate true ffb. just go to the joystick options and swich off all ffb. do the same thing in fsx options. then your joystick will be nise centered all the time and its more realistic when you flying, when you trimming the aircraft. you must also set the sensetivity and deadzones FOR EACH AIRCRAFT APART. for example, you cant compare the sens of the Extra 300 s yoke to one of the boeing 747's. i fly realtime also, you can find my videos on youtube, just tipe HAYKODJAN and you will find my videos when im flying realtime. its very sad that there is no site where people can go with their questions about setting up sens and deadzones for controllers, because its a very important issue. If you want to experience the feeling of a real flying( im not talking about G forses, its obvious :-) ), you must set the sens and deadzones of your controllers properly.Than you will be come close to the "Feel the Forces" without forcefeedback .. its very important. Remember, THERE IS NO JOYSTICK THAT CAN SIMULATE THE FORCES OF THE REAL THING.THEY DONT EVEN COME CLOSE. Only for pro sim sistems you can find precision controllers and they are VERY expensive.Just unaffordable.