Archived from groups: alt.games.microsoft.flight-sim (
More info?)
Dallas <Cybnorm@spam_me_not.Hotmail.Com> wrote:
> I'm still looking for an answer as to the impossibility of taking off with
> an improper setting.
OK, put it this way: I *believe* that a grossly incorrect trim setting
could prevent takeoff.
How I arrive at this conclusion is the following: Adverse trim would
significantly raise the amount of force required to pull back on the
stick/yoke as the aircraft accelerated. How much force? I couldn't say
with certainty but I recall the AP/nose-up C182 crash-on-takeoff
investigative report mentioned that somewhere around 80 lbs of force would
have been required to overcome the fully trimmed nose-up yoke.
If the pilot were unable to overcome the force on the stick/yoke in a fully
nose-down trim setting, then the elevator would remain is a strong
nose-down position. With the downward force on the nose of the aircraft,
the angle of attack would never get high enough to create the lift needed
to overcome gravity, at least with regards to the distance of the average
runway.
As someone else pointed out in this thread, this situation would most
likely be similar to the accidents where pilots failed to remove the gust
lock, which locked the elevator in a nose-down position, and the aircraft
accelerated off the end of the runway while the pilot tried in vain to
remove the gust lock.
In the sim, of course, these forces cannot be realistically applied to your
yoke/joystick so it feels to you that you are pulling it effortlessly back.
This is giving you the illusion that you are indeed applying nose-up
elevator against this trim setting when in fact you are not.
--
Peter
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