dukeofcrydee, that's a neat idea but kind of hard to implement. How many FPS qualifies a game as "playable"? Do we update numbers everytime a new driver is introduced? I'm not trying to make an extensive review of what each card can specifically do, just a quick guideline of what you should be looking to buy if you have, say, $200 in your hand.
I said "fluidly" not "playable". A 5 FPS slideshow is technically playable.
I was under the impression that the majority of folk would consider an avg. 60 FPS the benchmark as to rarely seeing any hiccups during play.
I understand wanting to keep things simple, but generally that $200 in their pocket is being spent because they can't play a game, or because they know they have to upgrade for "x" that's about to come out.
Rather than caring what's fluid or not fluid, maybe just boil things down to something really simple. Pick 1 of the latest big-graphics games, and mark their best FPS score, average FPS score, ore 1 FPS score at a given setting.
So each card would only have something like this attached to it:
-FEAR (4AA/2AF) - 1024x768 - 60 FPS
-FEAR (4AA/2AF) - 1280x1024 - 50 FPS
-FEAR (4AA/2AF) - 1900x1200 - 40 FPS
Just to give a little taste as to what that best card for your money will actually get you.