Archived from groups: alt.games.microsoft.flight-sim (
More info?)
Hi Gregory,
1996 was when I first booted up a computer, and I still remember that I
actually pushed the button, and then consciously stood back a few feet,
"just in case".
)
What are the trends in the States re speeds/costs?
Regards,
John Ward
"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
news:qqbl41tagmkcej50b0aoi59evn5b3v5m0o@4ax.com...
> On Wed, 30 Mar 2005 20:59:22 +1000, "John Ward"
> <johnrmward@optusnet.com.au> brought the following to our attention:
>
> >Hi Oskar,
> >
> > Interesting - twice our speed, for the same cost.
> >
> > Parliamentary discussions have recently commenced here re introducing
> >"ADSL 2", with speed increases of maybe 10 times what's currently
available.
> >
> > No comments yet re prices, time scales, or political determination.
> >
> > I'm under the impression that in the States, speeds can be as much as
~
> >8,000 Kbps, but hey, I've been wrong before, plenty of times????
> >
> >Regards,
> >John Ward
>
> Gents.. this isn't one of those `mine is better' kind of things.. but
> here in New England the downstream is pushing 500KBps (KBytes)..
> so then.. x8 = 4000 kbps (kbits).. about a Meg every two seconds if
> the sender can handle it. Back in the dialup modem days it was
> 5 mins per Meg.
>
> Some interesting history points.. in 1996 Bell Atlantic provisioned an
> ISDN line into the home office that did either 64 kbps or 128 kbps
> depending on which icon was clicked. Then in 2001 a hotel manager
> allowed me to install a 250 kbps microwave link on the roof to a
> provider about 1km away. It was a dedicated 2.4 GHz point-to-point
> link with inexpensive terminal device. Have some kool photos if you
> want to see. That was in summer 2001.. and soon the technology
> party would be over!! Also true for the aviation hayday unfortunately.
>
> -Gregory
>
> >"Oskar Wagner" <rengaw@swissonline.ch> wrote in message
> >
> >> "John Ward" <johnrmward@optusnet.com.au> schrieb im Newsbeitrag
> >>
> >> > Hi Oskar,
> >> >
> >> > What sort of download speeds do you guys get over there?
> >> >
> >> > Even on ADSL Broadband here, 2 DVDs worth of download would take
some
> >> > time!
> >> >
> >> > My medium/high account here is 512 download and 256 upload, and
that
> >> > costs AUS$70/month..
> >> >
> >> > Regards,
> >> > John Ward
> >> > "Oskar Wagner" <rengaw@swissonline.ch> wrote in message
> >> > news:d280da$rnb$1@news.hispeed.ch...
> >> >> "Chris Thomas" <CThomas@mminternet.com> schrieb im Newsbeitrag
> >> >> news:MPG.1cb1179b1d99c64f989681@news.mminternet.com...
> >> >> > In article <1ra4618i3j38o.dlg@ID-259643.user.individual.net>,
> >> >> > nope@nospam.com says...
> >> >> >> Oskar Wagner <rengaw@swissonline.ch> wrote:
> >> >> >>
> >> >> >> > And am I right that 10m meshes cannot be used on FS9?
> >> >> >>
> >> >> >> You can certainly install them but the sim will ignore them.
> >> >> >
> >> >> > I believe it would be more correct to say that they will be used,
but
> >> >> > at
> >> >> > the resolution specified by MAX_VERTEX_LEVEL, which in FS 9.1 has
a
> >> >> > maximum value of 21 (19 meters). I have Hawaii @ 9.6m which runs
> >fine.
> >> >> >
> >> >> > Various problems have been reported with level 21, so a lot of
simers
> >> >> > use 20 most of the time. The ability to specify 21 was added in
the
> >> >> > 9.1
> >> >> > patch, at which time MS had stopped active development of FS9, so
> >it's
> >> >> > not clear how well it was tested.
> >> >> >
> >> >> > The best source I've found of both mesh (the underlying wire-frame
of
> >> >> > land elevations), and land class (the default textures that get
> >draped
> >> >> > over the mesh frame) is
> >> >> > http://portal.fsgensis.net/
> >> >> >
> >> >> > The data that everyone starts with is mostly public domain,
usually
> >> >> > from
> >> >> > the same source. However, all of the main datasets have glitches
> >> >> > (errors). The space shuttle data, for example, has significant
> >errors
> >> >> > in NYC and Chicago, and around Tibet. It also doesn't cover north
of
> >> >> > 65N, which includes northern Canada and Alaska. The care with
which
> >the
> >> >> > public data is reprocessed to be combined into a product is what
> >> >> > controls the final quality. FSgensis is one of the more careful
> >> >> > providers, and if one reports problems, they tend to review the
area
> >in
> >> >> > question and generate a patch.
> >> >> >
> >> >> > Other scenery I've had good luck with is MegaScenery / MegaCity,
> >> >> > FlyTampa (San Francisco and San Diego), and USA Roads, all of
which
> >> >> > play
> >> >> > well together with FSgenesis.
> >> >> >
> >> >> > /Chris
> >> >>
> >> >> Thank you Chris. That confirms my observation that there was no
> >> >> difference
> >> >> between 19m and 10m mesh. (with MAX_VERTEX_LEVEL set at 21).
> >> >> I downloaded the whole SRTM data and saved it on 2 DVD's. I tested
some
> >> >> randomly selected areas but I need more to compare. Until now it
> >doesn't
> >> >> impress me too much...... ;-) except for the huge amount of freely
> >> > available
> >> >> data!
> >> >> --
> >> >> Oskar
> >> >> (retired captain)
> >> >> Remember, in the great scheme of things, we're all small potatoes...
> >> >>
> >> >>
> >> >
> >> >
> >> Hi John
> >> I have 1024 download, 256 upload for around 40 Swiss Francs/month
> >(unlimited
> >> data amount) which is more or less 1:1 with the Aussie $......;-))
> >> I got a quite stable connection on my TV cable and it took me exactly
19
> >hrs
> >> to download the whole 8.8 GByte of the SRTM data.
> >> --
> >> Oskar
> >> (retired captain)
> >> Remember, in the great scheme of things, we're all small potatoes...
> >>
> >>
> >
>