G
Guest
Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)
Hi,
In Flight Unlimited 3, we could position the camera angle of the view
outside the plane literally anywhere. With the left/right arrow keys
you could rotate the view 360 degrees around the horizontal axis of the
plane and with the up down keys you could rotate 360 degrees around the
vertical axis. Using a combination of the keys you could easily place
the camera view anywhere.
In FS2004 the outside view seems really clunky. You can move the
outside view to just one of 9 places with the numeric pad -- maybe a few
more using a combination of the 5 key and some others but it is very
very limited in comparison. Oh, and the zoom using the + and - keys
also has just a few course grained settings whereas in Flight Unlimited
3 you could zoom in and out with no real granularity (holding the keys
down gave a smooth zoom in or out).
So, am I missing something that gives me more control over this
important view or is that as good as it gets? Seems like it would have
been so simple for Microsoft to give this view the same capability as in
FU3. Thanks.
John Black
Hi,
In Flight Unlimited 3, we could position the camera angle of the view
outside the plane literally anywhere. With the left/right arrow keys
you could rotate the view 360 degrees around the horizontal axis of the
plane and with the up down keys you could rotate 360 degrees around the
vertical axis. Using a combination of the keys you could easily place
the camera view anywhere.
In FS2004 the outside view seems really clunky. You can move the
outside view to just one of 9 places with the numeric pad -- maybe a few
more using a combination of the 5 key and some others but it is very
very limited in comparison. Oh, and the zoom using the + and - keys
also has just a few course grained settings whereas in Flight Unlimited
3 you could zoom in and out with no real granularity (holding the keys
down gave a smooth zoom in or out).
So, am I missing something that gives me more control over this
important view or is that as good as it gets? Seems like it would have
been so simple for Microsoft to give this view the same capability as in
FU3. Thanks.
John Black