Hi everyone!! I have a question that has been burning on my mind since CrossFire was announced a long time ago... and that THG didn't even mentioned in their article... Well, in reality, I got two questions:
1. Is it true that only *some* games (namely, the most recent or famous) are supported by SLi?
2. Is it true that CrossFire distributes workloads between GPUs in all and every game that uses Direct3D and OpenGL?
I'm asking this because I normally play a lot of old games (some even dating back from the nineties), some of them unknown or obscure, in addition to new games, but they all have support for the D3D and OGL APIs. So, what's your opinion on this? I plan on upgrading, but I'll only buy that setup that lets me play my old 3d accelerated games as fast as possible.
Thanks in advance, and have a nice weekend!
1. Is it true that only *some* games (namely, the most recent or famous) are supported by SLi?
2. Is it true that CrossFire distributes workloads between GPUs in all and every game that uses Direct3D and OpenGL?
I'm asking this because I normally play a lot of old games (some even dating back from the nineties), some of them unknown or obscure, in addition to new games, but they all have support for the D3D and OGL APIs. So, what's your opinion on this? I plan on upgrading, but I'll only buy that setup that lets me play my old 3d accelerated games as fast as possible.
Thanks in advance, and have a nice weekend!