wtf 48 pipes?




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Profile: old hand
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toms latest article says the x1900 has 48pipes, but doesnt it have 48 pixel shaders? not pipes

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Just my two frames' worth.
Profile: Graphic Gorilla
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See other thread X1900 on this.

Profile: old hand
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oops my bad, a pipe is a shader

Profile: Honorary Poster
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I'd like to know the answer to this as well. The link does not help me, can someone find a link to a text answer.

Profile: Forum Master
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Traditionally Graphics cards have had one pixel shader per pipeline, making the number of pipelines an accurate measure of relative performance...

...HOWEVER, new ATI X1x00 series cards SEPARATE shaders and pipelines... making it difficult to guage performance based on pipelines alone.

The X1600 has 4 pipes and 12 shader units, for example.

The X1900 has 16 pipelines and 48 shader units... so to call it a "16 pipeline card" doesn't really do it justice.

Profile: Honorary Poster
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Yes but exactly what is a pipeline? My card has 20 pipes but they are arranged in groups of 4 and feed only 16 ROPs so there are only 16 complete paths thru the card. Many are calling the 1900 a 48 pipeline card because it has 48 pixel processors. Is this wrong?

Profile: old hand
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talk about marketing scams, so what givs more performance a pixel shader or a pipe?

Profile: old hand
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It depends on the circumstance. Simplistically you would think more pipelines would be faster since more work can be done in parallel, but that doesn't always pay off right now in terms of efficiency. As it stands, the architecture isn't so much limited by pixel pipelines as by the render backends and texture units. The hope is to offload tasks from the TMUs to shader programs which not only frees up the TMUs, but also allows for more advanced graphics. However, doing so doesn't just require additional pipelines, those pipelines need to have the processing power to handle additional complex shader programs which is why there is a 3:1 ratio of pixel shaders to pipelines.

It isn't just ATI, nVidia is moving toward this direction as well, but they don't agree on the ratio. ATI wants a 3:1 ratio, while I believe nVidia wants a 2:1 ratio. It gets kind of confusing though, because nVidia is keeping the pixel shaders and TMUs matched at 32 each, while it only has 16 ROPs. ATI of course has 48 pixel shaders, and TMUs and ROPs matched at 16.

Profile: Forum Master
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Marketing scams? What's the scam? It's just changing technology.

A pixel pipeline can process one pixel per clock, I believe. So if you have 8 pipelines you can process 8 pixels per clock, 16 pipelines and you can process 16 pixels per clock, etc...

But the old way, you would have to re-process a pixel if it required more operations than it could handle in that clock.
So even if you had 16 pipelines, it might take two or three clocks to finish applying shaders to them.

From what I understand, now that the shaders are indipendant of the pipelines, you can process a pixel in one clock with a whole lot of shader operations, and probably won't have to reprocess that pixel a second time even in complex games. Which would contribute to efficiency.

Not really a scam at all.

Profile: addict
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It has 16 pipes.. with three pixel shaders at the end of each Pipe.
the pixel shaders take more time, thats why ati decided to put 3 at the end instead of 1.

16x3 = 48 pixel shader operations per clock cycle.
its still a 16 pipe card, it just has better SHADER performance.

the 48 pipe statement is a marketing gimmick used to confuse people who
think more pipes = greater performance.

The performance gain isn't exactly relative... b/c they've confused pixel shaders with pipes. the total processing power is still limited by the 16 pipelines, althogh now you can process the pixels at the end more effieciently. (3 pixel shader operations instead of 1, which should really help with unlimited pixel shader operations)

A 48 pipe radeon (esp w/ 3:1 ps) would slaughter any 2 nvidia cards in sli you can think of.

Profile: Forum Master
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You guys still don't get it.

Pipelines are no longer an effective method of measuring relative performance, plain and simple.

The 16-pipe 48-shader X1900 pwns the 24-pipeline 7800. If it was just marketing shite, the X1900 would never be able to keep up.

It's the new order, not marketing sensationalism. 48 pipes is no smokescreen, it's a helluva lot of shader power is what it is.

Profile: stranger
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I agree, although you can get up to 48 pixel shaders does not mean you have 48 pipelines. Therefore, its false advertising no matter what the excuse. If you think people should know that they can get 48 pixel shaders then tell them that not pipelines.

Profile: Forum Master
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Where is this false advertising?

I have never, ever seen these cards advertised as 48 pipeline cards...

Profile: old hand
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let me rephrase for garci. its not false advertising. its misleading information. nameley from tom's and anadtechs articles

Profile: journeyman
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well the first box of ASUS 1900XT said on the bottom "fourty fucking eight pipelines", which they got rid of eventually..

Profile: Forum Master
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If the thing has 48 shader units and the articles say it has 48 shader units, how the heck is that misleading?

If the articles said they have 48 pielines, then, yes, I wholly agree with you. That would be rediculous.

Still playing my Dreamcast
Profile: Forum Veteran
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They changed it...those bastards.