Ok, first off, check out this article from Xbit claiming that the G80/DX10 generation from nVidia will *not* be based off a unified shader architect.
http://www.xbitlabs.com/news/video/display/20060220100915.html
Now, my question is, does anybody think that perhaps MS may have let ATI in on it's API for WGF 2.0 earlier on than nVidia and how it would be unified, allowing ATI to develope a full unified architect (R600) knowing that that is what DX10 would be heading towards? And that they omited such info to nVidia, and that is why we will be seeing ATI with a unified architect, and nVidia without (according to the Xbit article?)
So instead of the unified architect not "making sense," perhaps nVidia just didn't know about it until it was too late to redesign NV50/G80?
http://www.xbitlabs.com/news/video/display/20060220100915.html
Now, my question is, does anybody think that perhaps MS may have let ATI in on it's API for WGF 2.0 earlier on than nVidia and how it would be unified, allowing ATI to develope a full unified architect (R600) knowing that that is what DX10 would be heading towards? And that they omited such info to nVidia, and that is why we will be seeing ATI with a unified architect, and nVidia without (according to the Xbit article?)
So instead of the unified architect not "making sense," perhaps nVidia just didn't know about it until it was too late to redesign NV50/G80?