Archived from groups: alt.games.microsoft.flight-sim (
More info?)
On Sat, 21 May 2005 18:05:49 GMT, "FSGenesis"
<justinHATESSPAM@fsgenesis.comNOSPAM> brought the following to our
attention:
>HI Gregory,
>
>The default values should be
>
>DEFAULT_RADIUS = 2.5
>EXTENDED_RADIUS = 4.0
>
>I have mine set a 5 and 8, which seems to work pretty well for me. I've
>seen others that have DR larger than the ER, but that doesn't seem to make
>sense to me, and will probably cause odd visual anomalies, such as more
>severe "slivering" effects in the distance.
>
>Justin
More good info.. thanks. Another couple of minor items.. what does
the AUTO_LOD switch do in the CFG?
[GRAPHICS]
AUTO_LOD=0
and what do other Simmers have set for:
[TERRAIN]
TERRAIN_ERROR_FACTOR=8.60
the above factor being Terrain Mesh Complexity slider setting of 60%.
Have moved it up to 70% just now.
-G
>"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>> On Sat, 21 May 2005 00:34:04 GMT, "FSGenesis"
>> brought the following to the fore:
>>
>>>HI Gregory,
>>>
>>>Let's see if I can explain it simply.
>>>
>>>As LOD gets higher, the effective range gets lower. That is, the more
>>>detailed terrain is, the more limited is its visual range. Conversely,
>>>the
>>>less detailed the terrain, the greater its effective range.
>>>
>>>Imagine concentric circles out from your location. Each circle represents
>>>the range of descending LOD values, the highest of which is the most inner
>>>circle.
>>>
>>>Essentially, the Worldwide LOD4, 5, 6 will address the display of terrain
>>>beyond the range of the higher-resolution terrain by improving the more
>>>distant terrain, especially from higher altitudes. It will also help
>>>diminish the "blue slivers" sometimes seen in the distance at the boundary
>>>between the higher-resolution terrain and the default terrain.
>>>
>>>Hope this helps
>>>
>>>Justin
>>
>>
>> thanks Justin.. hope someone will comment on typical or extreme values
>> for Terrain: DEFAULT_RADIUS and EXTENDED_RADIUS.
>>
>> In my case.. the Default_Rad must be kept at 2.50 or else the ground
>> appears to split in the near-field (low angles like 45-deg).. or else
>> it looks like cracks in the textures.. even the bitmap edges are
>> `pealing up' from the surface.
>>
>> As for the Extended_Rad.. that seems to effect framerate. I've never
>> experienced any `slivers' as you describe.. unless it's the near-field
>> effect as described.
>>
>>
>> -Gregory
>>
>>
>>>"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>>>> On Fri, 20 May 2005 19:50:30 +0000 (UTC), "Quilljar"
>>>> <wykehill-flightsim@yahoo.co.uk> brought the following to our
>>>> attention:
>>>>
>>>>>As a Galaxy member I have just downloaded Justin's new Worldwide
>>>>>terrain.
>>>>>I am not sure quite what it does yet, but it must do some good as its FS
>>>>>Genesis. If, like me you don't have to pay extra for it, I suggest you
>>>>>have a go - it's BIG though
>>>>>
>>>>>store@fsgenesis.com;
>>>>
>>>> The intro-email came in from FSGenesis store.. it says `buffer mesh'..
>>>> and now I'm wondering what graphics resources are required to view
>>>> mesh out to the horizon? Surely it must be a good product.. hopefully
>>>> someone could describe `buffer mesh' and what CFG parameters can
>>>> be used to vary it's effect.
>>>>
>>>> Here's the CFG section.. please comment.. and if the setting are a
>>>> joke by todays standards... state that as well.
>>>>
>>>> [TERRAIN]
>>>>
>>>> TERRAIN_ERROR_FACTOR=8.60
>>>> TERRAIN_TEXTURE_SIZE_EXP=8
>>>> //8 = 256x256
>>>> //7 = 128x128
>>>> //6 = 64x64
>>>>
>>>> TERRAIN_AUTOGEN_DENSITY=1
>>>> TERRAIN_USE_GRADIENT_MAP=1
>>>> TERRAIN_EXTENDED_TEXTURES=1
>>>> TERRAIN_DEFAULT_RADIUS=2.50
>>>> TERRAIN_EXTENDED_RADIUS= 5.85
>>>> // 6.5 // 5.65 // 6.0 // 5.0 // 4.00
>>>>
>>>> TERRAIN_EXTENDED_LEVELS=1
>>>> TERRAIN_MAX_VERTEX_LEVEL=21
>>>> //18 = 150m DEM
>>>> //19 = 75m DEM
>>>> //20 = 37m DEM
>>>> //21 = 19m DEM
>>>>
>>>>
>>>> Even with `hardware challenged' platform.. still enjoy lots of Simming
>>>> over some really impressive terrains!! {emphesis added}
>>>>
>>>>
>>>> -Gregory
>>>>
>>>
>>
>