Game Developers as well have stated (according to some websites) that the Cell Processor is Heavily overrated and underpowered.
~~Mad Mod Mike, pimpin' the world 1 rig at a time
I don't think Cell will be that great of a game processor, though it does have potential once programmers learn how to take advantage of it.
I think it will really shine in "Big Iron" situations such as datamining, database apps, large scale data processing (weather, geologic data, etc). I saw an article recently discussing how well the Cell Blade servers work for those types of apps, but I can't find it now.
BTW, for those who don't know, Cell is not, nor is it meant to be x86 compatible, so you won't be seeing it on your desktop.
Its not that programmer "KNOW" how to take advantage of it, LOL.
Its the Physics systems thats hard to REprogram, yes you would have to reprogram the physic engines base to take advantage of multicore processer, thats why it took physic engine companies so long to actually able to release a stable one out, the Second most intensive task for the CPU in a game is the Physics, AI split to second core?, thats stupid, for most games today, as most AI in games now(like F.E.A.R.) are not very good at thinking, they just react to what you did to them, now thats stupid.