Sup Guys, I was checking the Nvidia vs ATI slugfest on gamespot just now, and it turns out that the 7900 can't perform with the AA & HDR at the same time!? how can this be!? What I also want to know if It's the same in the 7800 Series?
Here's the article.
GameSpot ATI vs Nvidia Slugfest
Yep, all of Nvidia's SM 3.0 cards have the limitation... from the 6x00 series to the 7x00 series.
Just the OpenEXR method of HDR though. Half Life 2 uses a different method.
| Quote : Sup Guys, I was checking the Nvidia vs ATI slugfest on gamespot just now, and it turns out that the 7900 can't perform with the AA & HDR at the same time!? how can this be!? What I also want to know if It's the same in the 7800 Series?
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That comes as no surprise, given that all in all, the G71 (GF7900) is a REFRESH of the G70. (GF7800) Pretty much, it's just a re-design to both increase power by a decent bit, and drastically reduce production costs. No new features.
However, to say that it can't do AA and HDR at the same time is a lie; it only cannot do MULTI-SAMPLE AA, along with OpenEXR HDR, at the same time; use super-sampling, or some other method, and it works fine. This includes the latest nVidia tech demos, which DO use AA and HDR. (note that the HDR in Oblivion, at least the SM 3.0 components, also cannot be used with multi-sample AA on any card, including Radeon X1ks, given that the developers disabled it)
Want to use HDR and AA on a GeForce 6 or 7? (if you have one, that is) Check out RTHDRIBL. It also uses SM 2.0, so it can even be used on GeForce FX 5xxx cards as well. Of course, not that you'd WANT to use it on said cards, given the rather hefty performance cost the thing has.
Wait Wait WAit Set me straight. i have Dual 7900 GTX. I want to run HDR and AA. what is and is not possible cause there seems to be some confusion here (card settings would be helpfull)
Anisotropic filtering can be turned on all he way which helps a bit, so is this a driver issue? no HDR and AA? I have heard this before but never really got too worried about it since most of the games I play right now dont use HDR. but I have already invested in 2 - 7800GTX's so I guess I don't really care is it does it or not.
It's not a driver issue, it's a hardware limitation.
Plain and simple, there will be some games that AA & HDR can't be used at the same time on 6x00 and 7x00 hardware.
Far Cry and it's HDR patch are one example. You can do AA & HDR on the ATi 1Xx00 cards, but not the Nvidia 6x00/7x00 cards. It'll either refuse to do it, or crash.
| Quote : Wait Wait WAit Set me straight. i have Dual 7900 GTX. I want to run HDR and AA. what is and is not possible cause there seems to be some confusion here (card settings would be helpfull) |
Well, if you want to use "standard" AA with a game using OpenEXR for it's HDR, which includes popular HDR-enabled games like Far Cry, Splinter Cell 3, and the like, then it's impossible with your cards; such can currently only be done with a Radeon X1300, X1400, X1600, X1800, or X1900 card.
However, you can use other forms of AA, such as super-sampling, or "SLi AA," which are both done post-processing, and hence will work no problem. Also, with other types of AA, such as that used in the RTHDRIBL demo mentionmed above, and those used in nVidia's GeForce 6 and 7 tech demos, will work fine with normal "multi-sample" AA.
| Quote : It's not a driver issue, it's a hardware limitation.
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so no matter what settings i put on the card i cant use HDR + AA??
| Quote : Wait Wait WAit Set me straight. i have Dual 7900 GTX. I want to run HDR and AA. what is and is not possible cause there seems to be some confusion here (card settings would be helpfull) |
Well, if you want to use "standard" AA with a game using OpenEXR for it's HDR, which includes popular HDR-enabled games like Far Cry, Splinter Cell 3, and the like, then it's impossible with your cards; such can currently only be done with a Radeon X1300, X1400, X1600, X1800, or X1900 card.
However, you can use other forms of AA, such as super-sampling, or "SLi AA," which are both done post-processing, and hence will work no problem. Also, with other types of AA, such as that used in the RTHDRIBL demo mentionmed above, and those used in nVidia's GeForce 6 and 7 tech demos, will work fine with normal "multi-sample" AA.
so your saying "SLi AA," + HDR is possible?
try it , you have nothing to lose
so you just have to change a driver settings? cause i was gonna buy a 7900GT soon and do want to play games in all their glory. and does the post proccessing Super-AA effect the performance alot? Thank You.
SSAA takes such a performance hit it isn't even going to be possible to use in the latest games on a single 7900 series card. I saw numbers in some review where SSAA had like half the performance of MSAA. It's way less efficient. So unless it's an older game or you are happy at a low resolution, forget SSAA and therfore AA and HDR(such as in farcry, SCCT,etc.) at the same time with a GF7 card. Safer bet for AA and HDR is the X1900XT or X1800XT on a budget.
| Quote : and does the post proccessing Super-AA effect the performance alot? |
Yep, big time. I'll post links if I can dig them up.
what about dual 7900 GTX in SLi-AA and HDR will that work?
I don't know to be honest. I thought SLI 16X AA was just MSAA an SSAA combined, which I'd think would still have limitations with the method of HDR used in games like Farcry and SCCT. As far as power, I know dual 7900GTX can run 4X Transparency SSAA at 16x12 in Doom3, which single cards don't have the power to do. That was in a [H] review that they found that playable. BUT, TR SSAA is not real SSAA from my understanding, which admittedly is not that great. But Dave B. at B3D said that in the forums. If I can dig up his MSAA and SSAA explanation in my history, I will post it. it was a good one.
In times like this when the technicals go above my knowledge, I say, Grape? where are you?
I can't find one case of either SSAA or SLI-AA working along with HDR in Farcry, SPCT, or SS2, with a GF6 or GF7. If it works, which it very well could, lets see some Farcry screenshots and performance figures for dual 7900GTX. Why hasn't anyone tried it. I don't care if it's 5fps, I just would like to see a valid case of both working together. I'd think with ATI being able to do MSAA and HDR in farcry, someone with dual 7800GTX of 7900GTX would have tried to get some method of AA and HDR to work. All I see is examples and testimonials where MSAA and HDR don't work together on NV cards. Anyway, i am done searching on this.
| Quote : I can't find one case of either SSAA or SLI-AA working along with HDR in Farcry, SPCT, or SS2, with a GF6 or GF7. If it works, which it very well could, lets see some Farcry screenshots and performance figures for dual 7900GTX. Why hasn't anyone tried it. I don't care if it's 5fps, I just would like to see a valid case of both working together. I'd think with ATI being able to do MSAA and HDR in farcry, someone with dual 7800GTX of 7900GTX would have tried to get some method of AA and HDR to work. All I see is examples and testimonials where MSAA and HDR don't work together on NV cards. Anyway, i am done searching on this. |
once my proc gets delivered ill give it a shot and post some Screenies and some Benchmarks.
I did the same search myself.
All I find is the odd claim that only supersampling is limited, but no-one has ever produced a screenie of an OpenEXR game working with AA on an Nvidia card.
Someone supplied a screenie of AOE3 working with AA & HDR once, but the AOE3 devs specifically made a non-OpenEXR path for that to work, so it reverts to a non-OpenEXR path on Nvidia cards when AA is enabled...
| Quote : I did the same search myself.
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That's just it. We've discussed this before and no one, not a reviewer, not even people at B3D has ever been able to explain that statement. I think some of it may come from the fact that nV mentiones MSAA and not SSAA, but no one explained how the limitation would work since the only one I've heard sofar is that nV's HDR implementation (use of OpenEXR spec) used in conjunction with MSAA runs out of memory (needs some ridiculous numbers like 2+GB), but why would that be true for MSAA and not SSAA, which to me is more memory intensive, no?
| Quote : Someone supplied a screenie of AOE3 working with AA & HDR once, but the AOE3 devs specifically made a non-OpenEXR path for that to work, so it reverts to a non-OpenEXR path on Nvidia cards when AA is enabled... |
Well that answers the other question I had last time (since people kept saying, no it's not hybrid, it's OpenEXR, etc.).
I'd still love to see this explored, because I'm still stumped as to why it would work for SSAA and not MSAA, unless there's something about the nV AA algo that just mucks things up, whereas the SSAA doesn't have that glitch. Also why not at lower res like 640x480?
To me it's likely to do with the design of the chips/rendering pipepline, but I'd have to revisit the diagrams to even begin thinking about it.
Anywhoo I'm outtie, gotta go get some meds for chect-cold, you know all that cold mountain air flowing through the lungs while bouncing down the mountains. But it's worth it!
If I find anything more I'll definitely share, last time's effort seemed futile since no one seems to have any explanation for this issue.
I posted that.
| Quote : I'm still stumped as to why it would work for SSAA and not MSAA, unless there's something about the nV AA algo that just mucks things up, whereas the SSAA doesn't have that glitch. Also why not at lower res like 640x480?
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Super sampling runs the game at a higher resolution and then resizes it for your monitor.
| Quote : I'm still stumped as to why it would work for SSAA and not MSAA, unless there's something about the nV AA algo that just mucks things up, whereas the SSAA doesn't have that glitch. Also why not at lower res like 640x480?
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Super sampling runs the game at a higher resolution and then resizes it for your monitor.
For the most part, this is why performance hits are across the board. Lets say you do a 4x sample, that means your PS have to do 4x as much work as well. This is why SSAA is such a huge hit. On the other hand it can increase image detail in certain situations and is very pretty.
So you essentially restated what I said.
| Quote : I can't find one case of either SSAA or SLI-AA working along with HDR in Farcry, SPCT, or SS2, with a GF6 or GF7. If it works, which it very well could, lets see some Farcry screenshots and performance figures for dual 7900GTX. Why hasn't anyone tried it. I don't care if it's 5fps, I just would like to see a valid case of both working together. I'd think with ATI being able to do MSAA and HDR in farcry, someone with dual 7800GTX of 7900GTX would have tried to get some method of AA and HDR to work. All I see is examples and testimonials where MSAA and HDR don't work together on NV cards. Anyway, i am done searching on this. |
Well, in theory, SSAA should work no matter what, given that it's a post-processing effect that's done at an even lower level than the HDR is; it simply modifies the scene setup to quadruple (or other multiple) the resolution, and then, after the whole thing is technically done, including any post-processing effects, which means also reducing the buffer to 8-bit integer, it blends it down to the actual end-result resolution. Since every card in actual gaming use today can handle 8-bit blending, this should have no problems whatsoever.
OMFG, Lol, I posted this 2 days ago and didn't had a chance to check it out, and it's gone up ^_^. Well yeah that was my doubt since I'm playing NFSMW and if I'm no mistaken it uses HDR on the sunlight flashes and other things, On wich I have FULL SCREEN AA enabled, and It all works fine.
But my guess that running games at higher resolutions will eventually reduce the use of AA.
Sunlight flashes have been around a long time before HDR.
The 'Bloom' effect does not equal HDR...
NFS doesn't have OpenEXR HDR, if it even has HDR at all...
got'cha thanx dude ^_^
We still didn't figure out Age of EmpiresIII's antialiasing situation.
let me ask this.... do you need aa and af if your running at or over 1600x1200?
I can run call of duty @ 1920x1440 or something like that with over 60fps on a x1900xtx (no aa or af)
Yes!
I thought AOEIII used bloom rather then HDR.
| Quote : Yes! |
do u have a link or something to show a difference in quality?
I have eyes, does that count? There's a few reviews out there, look yourself.
It uses HDR.
And supersampling for nvidia cards from what I read.
I wouldn't want to live without AF at any resolution. AA makes a big difference in some games, even at high res.
I'd die without at least 2x antialiasing.
2x AA and 4x AF for me.
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I know that, but why would it work at 4X the info for 2X (2X by 2X), but not for MSA regardless of the image size or setting?
If it is indeed just a question of memory size then 2X MSAA at 640x480 should be far less memory intensive than 4X SSAA at 1280x1024, unless like I said it's pipeline dependant which means nV is applying MSAA while using the FP16 results within the pipeline, whereas ATI must apply MSAA seperately to the 8bitInt targets that are held within the buffer.
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Think about it; there isn't a hardware limitation for the games resolution.
Actually, there is, but its pretty high.
You know what I meant.
so bascially were just out of luck theres no way to render true super-sampling and HDR, i doubt nvidia will release a driver workaround(one that instantly works). its not to bad for some reason i kind of hate HDR it kills my 6800 i was playing DOD:Source and it killed my frames, plus it dosent look to good, and kinda interferes with my sight(i know that happens in real life to
). lighting wont be extremely accurate until a couple generations later. Peace.
WELL ALL I AM GOING TO SAY-.-.!! Thank god i got the 1900xtx over the 7900.... woohoo.... !! go ATI... !!
| Quote : so bascially were just out of luck theres no way to render true super-sampling and HDR, i doubt nvidia will release a driver workaround(one that instantly works). its not to bad for some reason i kind of hate HDR it kills my 6800 i was playing DOD:Source and it killed my frames, plus it dosent look to good, and kinda interferes with my sight(i know that happens in real life to |
You can't use super sampling on a 6800.
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thats right!!
I'm not going to say "Go ATI!" but I will say X1900>7900.
Can't Blame You Guys, Before my 7800GT I had an ATI Radeon X800PRO w/ZALMAN Blue Sandwich cooler.. LOVED IT, SOLD IT @ 350 Bucks here in Mexico. I OC'd that card A LOT! I mean 12,500+ Marks in 3DMark'03.
Image Quality is WAY better than this nVIDIA, but, TV-Out software works WAY better on nVIDIA Cards, ATI's slow and sucks. Even my Old GeForce 440MX 64Mb AGP4x worked better on that than the X800.
Still, I'm happy, and soon I'll sell this one and buy me a 7900Gt XFX for the same price and still have some money left for some PIE!
mmmm.. Delicious PIE...
Oh Yeah and one other thing... The TECH DEMOS ON NVIDIA SUCK! screw luna and the mermaid! RUBY IS SOOOO HOT
. We'll meet again my dear RUBY....
ok.. PIE TIME!
| Quote : Think about it; there isn't a hardware limitation for the games resolution. |
Well there is if you think about it there is even for SSAA, but the way it's applied matters most. SSAA is still 2X x 2X more pixel at least in buffer space before reduction, but even that 4X+ image increase isn't too hard to handle because the targets are 8bitInt. For MSAA the discussions the probability that it's pipeline FP16 target dependant, and that's does become a space issue, the FP16 target using 4 plane dithered AA / 4X was running out of buffer space in onboard memory. The results were calculating in the 2-4GB range for 1280x1024, so even with the reduction to about 60% for 1024x768 would still require nearly just over 1 gig for 4XAA. Even 800x600 would run up against buffer space limitation on a 512MB board being very close to max.
That SSAA does this post FP blend(s) with 8bit targets instead of fp16 targets in the pipeline would make sense as to SSAA vs MSAA (some nice comparisons at B3D and 3Dlabs IIRC), but the question I'm asking is what particularly is different between ATi MSAA and nV MSAA, it's likely that the ATi cards are saving to buffer in 8bitInt of FX10 mid-pipeline.
I'm having some trouble remembering where everything is and I'm kinda under the weather so limit my online time, but that would explain the difference to me.
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