physx chip

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Only thing standing in its way is developer support. It's most likely capable of all that it claims.

Reply to FITCamaro

I dont think developer support will be much of a problem. The next Unreal Tournament will have use for the physx chip. There is also support for it on the PS3... when ever it comes out in Novemeber. I can't see why something that improves the gaming experience that much would not be supported.

Reply to jax360

You are quite right about that, game desgin has nothing to do with the effect that this chip will do it comes with software for the enabling of the chips effects which in my opinion will help any graphic card perform better by allowing the physx chip to handle all the effects and special effect I think I want one as soon as it comes to the market also the triple- to-go would make a awsome gaming machine.
The pic they have of the effects is so interesting.

Reply to gomerpile

Check out http://ps3.ign.com/articles/698/698165p1.html on PS3 using Ageia Physx. Also check out http://gear.ign.com/articles/697/697450p1.html for some killer video on how a dedicated physx chip will help with the gaming experience.

Reply to jax360

I can't find any real specs on the AGEIA PhysX chip, makes me wonder.
whats the power use and how hot is this thing?
is it 130nm or 90nm?
can I OC it and what do we bench it with?
Will this work with GPU based physic or do we get to pic?
What I do know is.
the chip is Over 125 million transistors and 182mm.
It needs power from the psu
After seeing the demos on the AGEIA site I want one.
It's costs isn't that bad at 100 and up.
but what do I get at the low end?
I did find this article on ati's plan http://www.pcper.com/article.php?aid=226 it seems like a go idea if it ever gets here. regardless it's a go read, just to learn more on how it works. I would love to upgrade and keep my x1800 as a physic processor. save some cash and know I can OC it.

Reply to unsmart

Yes that is a very interesting article.... to think.... you can use your current graphics card to power your physx in the future with or without Crossfire (for the ATi fans). I am very interested to see how things map out. I will be totally upgrading my current gaming rig in the future but I am waiting til Microsoft figure out what the hell they are doing with Vista. My question after reading that article is what about the Xbox360? It basically has an X1900 as its GPU and a multicore CPU. Will we see accelerated physx on that console like we are going to see on PS3?

Reply to jax360

This was discussed in another thread. Nvidia actually is looking into 'emulating' this system in its SLI solutions (instead of having 2 cards rendering the scene, one would compute physics and the other do the actual rendering).

Still, Ageia's solution has that little interesting bit about only requiring a PCI slot... Or better, a single PCI-eX (single line) slot...

Reply to mitch074

So in theory there is hope for AGP gamers like myself to benefit from accelerated physx without having to upgrade to a PCI-e mobo. Though this is a planned upgrade for myself I am not making the jump anytime soon.

Reply to jax360

this could be a new start of something like the voodoo and voodoo2 cards where you had your main video card, and an extra tag along card, but I think Nvidia and ATi might do a better job tho cause of driver support and the fact that SLI/Crossfire is already implemented.

Reply to apache_lives

you have to realise that a physics engine doesn't HAVE to be linked to a video card; until now, most physics computations were done on the CPU (using its FPU, to be precise). So, a physics engine would remove load from the CPU. Were it a specific add-on card (Ageia) or a 'converted' graphics card (2nd card in an SLI/Crossfire setup), driver support is almost a non-issue. Let's just hope Ageia, Nvidia and Ati will agree on a common API for those physics interface...

Reply to mitch074

Guys isn't it possible for NVIDIA or ATI to incorporate a physx chip in their upcoming graphics cards so that we all avoided buying a separate one physx card?Would this be technically impossible?What do u think?

Reply to mechluke

I say: Bring on www.clearspeed.com 8)

I reckon it would be easier just to process arrays of physics for 1000's of objects per frame their way. :P

Reply to TabrisDarkPeace

Actually its not a performance enhancer it is a effect chip the pic looks awsome, it is designed to enhance the effect of the current graphic effects. with this chip installed one can go to a rock and pic it up or what ever else is in the world, the new cards nvidia is global rendering and wont be allowed by law to use this desgin with out buying a share of the supply at any cost this will greatly improve the graphics for all.

Think about this you are playing your best fisrt person shooter, blaster your buddys head off and than pick it up and tossed it.

Reply to gomerpile

It is a chip for the market that can be bought by any company to use in their cards

Reply to gomerpile

Dude thanks for the pics and links I got so excited seeing the effects I felt like I was actully in the game.

Reply to gomerpile

For something thats already out on the streets there's not much hard info. The most important thing [I forgot in my last post ]is speed and flops. Are there more then one model or is it just clocked slower with less ram at the low end?
A gpu has two times the transiters as the ageia proc. The ati/sli physics may be very competitive given the power of the gpu. As for a pci card it seems like a bottle neck if this real does that much. If a gpu is close in performance I may just buy a 512mb x1600 and oc it I hope someone can find a way to bench it, so we can make a really choice.
If the ageia can be intergrated into the nb or even the cpu then I think it real has a place. If amd add this to it's fx line[ or threading like the ps3] that would be bad ass.
With dual core cpus[ soon x4] intel and amd should have a physic solution coming up I hope. One cpu just doig physics would be hard to beat and would take up less power/space.

Reply to unsmart

I am quite sure they are working on what your are speaking about I hope this is as good as it sounds if amd nvidia ati do this we all will see gaming at its best specially with global rendering coming in for the info go here so real dudes its comming to us
http://www.ageia.com/products/physx.html

Reply to gomerpile

Physics don't requre a lot of bandwith; GPUs need high bandwidth because of textures and z-buffer (yes, even with z-buffer and texture hardware compression).
The fact that an Ageia card has less transistors means little in that case: what's faster, a 15-tons truck or a Ferrari F50? And which one can pull the heaviest load?

GPUs are geared towards image rendering. It can deal gracefully with physics calucaltions, but it's not what it's made for - while Ageia's chip does physics calculations, and nothing else.

Reply to mitch074

Thanks for clearing that up mitch sort of sounds like a math coprocessorl

Reply to gomerpile

The Physx chip isn't a math coprocessor because...
...
got it! It's CPU-architecture independant! (otherwise it communicates with the CPU over a bus, hooks up an interrupt, and does floating point calculations - like a x87-class coprocessor).

Reply to mitch074

Buying an additional card which costs over 100$ is just plain silly.
Nvidia and ATI will eventually implement physics in theyr GPUs(some say that they can already,but the software development hasn't been totally finalized yet)and some software developers are offering theyr help...like NVidia working with the Havok FX.
So I'll wait for that instead of spending money on a card that will probably become useless. GPUs are already powerfull enough and the raw calculations that they can do compared to a CPU is amazing.
More and more technologies which are much or less scams in my oppionions to atract people from the gaming industry...I already read something about network cards that will reduce lags in games....lol...try getting a bigger bandwidth instead,to see improvements. :)
As for physx ...from my point of view the Havok physical engine is much more flexible,powerfull and can do better things in a more cost efficient way.

Reply to CodyPredy

I dunno, buying a $100 add-on card that can perform as well or better than an SLI or Crossfire 2nd card (typically 50%-200% more than $100) that can be plugged in any PCI 2.0 compliant system (meaning that you can use it on non-SLI mobos, with 'standard' chipsets), well, this cheaper/easier/more powerful solution might just be a good idea.

Ati got a good idea: when you upgrade, your older card becomes a physics coprocessor - and the new card takes care of rendering. If Nvidia did the same (and they said they approved Ati's idea) , I could use my GF 6150 as a physics coprocessor, and have my GF 6600 focusing on rendering!

What a dream...

Reply to mitch074

It seems theres two diffrent ways to do this, the gpu is most likely the less efficient one. I just wonder if it can make up for it in pure power. For me and alot of us the gpu may be a better option, we all have a vid card.
We really need a tool to see which one is the best way for us to go. The agiea site is all hype with very little real info and no specs. It's easy to say your the best when no one else is in the game. Now the big boys are in the game and they have the money and R&D behide them. I think the agiea is a great leap in gaming but why so tight lipped on the specs. All said cellfactor, looks killer and thats really what will sell it.

Reply to unsmart

No but we believe in Ageia Physx technology outperforming dual graphix gaming cards before the s/w is even written or any reviews...
It is just Intel that we don't believe after hardware is made and reviewed even if chip prices will be way less than competitions...

Reply to RichPLS

I think we need toms tech crew to take a look for us can a mod email them on this, myself and I'm sure others do too. This is why I posted too good to be true

Reply to gomerpile

all of us has a vidcard, true; however, the GPU can't calculate physics and render it at the same time - and not every one of us has a SLI-able mobo (while I don't know who WOULDN'T have a PCI slot).

Reply to mitch074

http://www.xbitlabs.com/news/multi [...] 24421.html
or
http://www.havok.com/content/view/187/77/
And I am not only refering to SLI setups...it's the same thing as in video quality...want to run a game at over 100fps at high resolutions...buy a SLI configuration...if you're more than satisfied running a game at 1024 at a decent frame rate you can stick to a single card. Want to use the last drop of procesing power from your GPU why not enable physics support.
And usually people who can aford throwing 100$ or more just for physics performance have the resources to buy a SLI configuration.
I prefer Havok's aproach on this topic instead of AGEIA...which requires buying new hardware...the thing is that the diferences , and I mean ,performance wise from a X1900XT and a 7900XT are small....while the X1900 has 48 pixel pipelines and the Geforce has 24...so what happens to all the raw power from the X1900XT?!...Wouldn't it be great if you could use it to power the physics engine also.
I think this opens up very interesting oportunities for the GPU...

Reply to CodyPredy

Quote :

most physics computations were done on the CPU (using its FPU, to be precise).



:lol: LOL :lol:

I'm sure you didn't mean it, but this is a GREAT play on words.
FPU=precise calculations (due to the floating point)
FPU=what is being utilized to calculate the physics by the CPU

sorry couldn't help myself
-mcg

Reply to MrCommunistGen

Like mitch said not everyone has sli or pci x or e so the physx chip would make a difference specially for us who dont plan on upgrading untill the newer generations are well in production.

Reply to gomerpile

I don't see anything pun-like there.... :?

Reply to ChipDeath

Oh crap... didn't mean to post this twice... I've got a ton of tabs open, and one had this post waiting to be submitted... so I did... again. I am such a dumbass.

To ChipDeath: I'm sorry you don't get it... you're missing out.

Quote :

most physics computations were done on the CPU (using its FPU, to be precise).



:lol: LOL :lol:

I'm sure you didn't mean it, but this is a GREAT play on words.
FPU=precise calculations (due to the floating point)
FPU=what is being utilized to calculate the physics by the CPU

sorry couldn't help myself
-mcg

Reply to MrCommunistGen

You would think that with the advent of multi core CPUs these days, this type of item wouldn't be needed. Why not just offload the physics to another core on the CPU and thereby eliminate all this extra card nonsense? It may be a pain now with only 2 cores, but what about when quad cores come out? Could this be a feature built into Direct X and OpenGL so that those programs tell the OS to free up a core and offload the physics to it?

Reply to Anoobis

I to thought about why would we need a add on board when dual and quad core processors are out there or coming out. I think its more of an issue of performance (floating point calculations) than number of processors that is the issue. Yes you have four cores.... but what can they do? Like a previous poster said.... do you want to drive an 18 Wheeler or a Ferrari.... though the Ferrari is faster it cant compare to the 18 Wheeler in towing capacity.

Reply to jax360

Quote :

you have to realise that a physics engine doesn't HAVE to be linked to a video card; until now, most physics computations were done on the CPU (using its FPU, to be precise). So, a physics engine would remove load from the CPU. Were it a specific add-on card (Ageia) or a 'converted' graphics card (2nd card in an SLI/Crossfire setup), driver support is almost a non-issue. Let's just hope Ageia, Nvidia and Ati will agree on a common API for those physics interface...



Yeah i know that but its the same scheme as a tag along card.

Reply to apache_lives

Argh more stuff for me to buy I can hardly keep up with Gfx now this argh!
I'm off back to my amiga 500 (+1 meg extra the power!)

Reply to mationman

Not knowing much about the physx chip myself, but I wonder how it would work with Prime95 or other distrubuted networking projects? Would it be possible to offload some work to it so when I'm not playing games I can find the next world record prime? :lol:

Just a random thought, we all of course know why we really need a supercomputer's equivalent of computational power on our desktops; that is of course to play games!

Reply to MisfitSELF

The gpu can do physic and render with both nvidia and ati but at a cost. The sli physic is a rush to market IMO. Ati's use of an upgrade path and the x1xxx gpus were built to be flexible with help from gpgpu.com. Making it by far the better of the plans as long as the performance is there.
Like I said, for me the gpu is a good option. I have a sli board with a x1800 so down the road when I upgrade my vid card, the x1800 will stay and do physics. I would rather spend the money to get a new vid card. If I had a agp or just one pcie slot then the addin ppu would be my choice. Really if you have agp your most likely going to be upgrading in the next year and good luck finding a single slot pcie board.
I do agree that cpus and gpus aren't made to do physic but if you have a dual core the other core is just sitting there for the most part in game. Efficiency isn't a big deal when half your power is just doing back ground system junk,why not use it.
I will most likely get a agiea add in card but not till the next gen, unless it can really show it's worth.

Reply to unsmart

Quote :

You would think that with the advent of multi core CPUs these days, this type of item wouldn't be needed. Why not just offload the physics to another core on the CPU and thereby eliminate all this extra card nonsense? It may be a pain now with only 2 cores, but what about when quad cores come out? Could this be a feature built into Direct X and OpenGL so that those programs tell the OS to free up a core and offload the physics to it?



Bear in mind my system can do 16 GFLOPS, and that is a peak figure really, over 4 x 2 GHz AMD64 K8 cores (2 x Dual-Core Opteron 270). While using 175+ watts of power for the 2 CPUs at peak load.

A www.clearspeed.com card can do 50 GFLOPs (over 3x) using only 25 watts (1/7th the power consumption). When a given task is offloaded from the CPU (A General Purpose Processing Unit really) to a dedicated Hardware Processing Unit optimised for the given task, you typically get 10 - 20 times the performance at the same, or less, power consumption. (And at the same power consumption in the above scenario we're looking at 21x the mathematical processing power, available, today).

For CPUs to get 21x more power at the same power level would take about 5 - 8 years. (Less for higher end systems, Longer for more mainstream ones). Bearing in mind you're gaining far more than this as once installed the CPU is free, or can also execute 'less complex' functions in tandem, so it is really pushing us 10-16 years forward by using dedicated hardware for a given task. (We'd still be running games with poor detail, at 800x600 or less, if all rendering was done by the processors. My 4-way system would render scenes at 5 fps or less, that my far cheaper video card can render at 80+ fps in higher resolution and detail.... the video card is cheaper than 20 processors, thus it works :P).

This frees the CPUs do to execute other code. (Basically run logic loops).

In some cases we are looking at simulation engines running at 2 fps (or cycles per second really at that speed), compared to running at 60-80 fps with the newer hardware.

That is a significant leap forward, and would help with the move to 1024+ player servers, with large island combat, and accurate physics and ballistics. As it is consolidated, uses less power, is affordable (more affordable than 20 processors and easier to code for) it will move us forward in this respect (all over again, just like audio did, just like video cards did, and now... physics acceleration..... next may be dedicated AI processors.... etc).

The CPU is really only 5-10% efficient at executing such things, as it is a general purpose processor, compared to a fully optimized design on the same die size for a given function or collection of similar functions which will be 75%+ efficient at just that task, and far less efficient at 'general purpose' code execution. Although video card GPU / VPU can be used for other tasks, but only ones that are 'similar' in nature.

In 5 - 10 years time the delta between the performance of CPU core(s) executing 'code' and accelerated [function of choice here] hardware processors will be even greater, and we'll all be thankful it happened.

Reply to TabrisDarkPeace

very fine speech dude, you are very smart just think a brain expert invented the cpu and today look what is appearing fourms dudes just as smart.

Reply to gomerpile

I doubt I could design a processor alone.

The interconnects and 'overall' implementation perhaps.... possible maybe, likely no.

But not a CPU (or anything similar).

It would take 50 lifetimes of human engineering to design such a device, and likely 100's of scientists and engineers working on such a project to have it complete within 5 to 10 years.

Bill Gates, Peter Norton, etc (all software I know, but you get my drift) didn't become rich people overnight, or by working alone.

Reply to TabrisDarkPeace

...Tabris explained it better than I could have.

To sum it up for those who got lost past the 2nd line: due to an Intel or AMD core being 'general purpose', a (more than 1) core is pretty much a non - issue in physics calculation (Floating Point Units in those processors having been neglected since the K7, most powerful core-integrated FP unit integrated in a general purpose CPU, came out), while a dedicated core has several magnitude of computer power over those. Graphics dedicated core are good examples, and Ageia's products are MADE for that.

Reply to mitch074

good choice of word {doubt} if it was can't I would debate that till I turned green.

Reply to gomerpile

Thanks for the info.

I think eventually you'll see some sort of physics chip integrated into either video cards or motherboards but until then it looks as though we'll have to start buying another piece of hardware.

Reply to Anoobis

Well, if you believe my Computer Architecture II professor...

we'll eventually beguin buying FPGA's and IP of this or that card, "flash" it on the FPGA and let it roll. :P

I don't believe we're quite there yet, but seeing the cyclic nature of technology trends, I don't think it will come to pass.

For those saying that HavokFX is a better way, I think its a compromise. Sure you can get the "effects". But HavocFX is like a $300,000 invesment on a new game, while the PhysX is free of charge for implementation. Also, GPU's are geard toward rendering and display, and while they can perform some pretty intensive FP calculations, they can't match an architecture tailored towards Physical calculations, it escapes their designs, as simple as that.

Can it be enabled on GPU's? Sure. Can it be "theoretically" as fast as a dedicated PPU? Sorry but no at the same price point. I would be really funny for somebody to plunk down $450 for a new GPU, and use their "old" $450 GPU dedicated for some physics calculatios, that can be rivaled or outperformed, or maybe just outdone or be comparable, to a $100 card :oops:

Anyway, since in theory things are easy to "dissect" and in practice things are quite muddy (as in not transparent), I believe that the dedicated physics processors are a new piece of hardware "braggin' rights", but if they could help CivIV to run faster... they're welcome :P

Reply to lichocpu

i don't understand why people are seeing the different psysics-processors as an alternative to sli, and favor sli/crossfire as a solution. The physics cards was meant to support the cpu and would be a total neccesary for a sli/crossfire rig to reach their 200%+ advantage. 100$ is nothing for the amount of Gflops it can calculate, where i live a state of the art GPU will set you back 470€-740€ (7900GTX now-7800GTX512 at lauch), and a lame 87€ for a physics-processor is not really up for discussion at all, plus the cool fact that you could keep the Psysics-card no matter what GPUs you might switch to. Only problem is finding a free/un-blocked PCI-slot :p

this is all subjective though, we still don't even know what impact these cards will have on any sollution.

i really liked your post, gives a nice perspective on things

Reply to mopeygoth

Quote :

So in theory there is hope for AGP gamers like myself to benefit from accelerated physx without having to upgrade to a PCI-e mobo. Though this is a planned upgrade for myself I am not making the jump anytime soon.



That's what I like to know too!

Please somebody answer to this :P

Reply to pmr

Yes agp users will benifit from the chip, this would allow the off load of the cpu to the ppu specially for geophysx game loads which we already seen in most games now.

Reply to gomerpile

Ati and NV both claim the GPU is well suited to do physics and NV put up some numbers that look good.
I have a x1800, in six months i may upgrade. I'm not buying a card to do physics just keeping the card I have[ and it's still a vid card if I need it ].
It's new teck, give it a year to work out the bugs and find it's place. If ATI /NV wanted to they could crush it. In a few months they could have a ppu on the market. They know how to run it on their gpus so they know what it takes to do it right. I don't think they want to though so give it some time and they may work with it to really do some crazy stuff.
Like I said though if it's that good I'm sure I'll get one but not the $100 one if it's like gpus it will suck. I just want to see some charts first before praise it as the best thing since 3D. I want good physics and don't care who I get it.

Reply to unsmart
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