Asustek on 9 May introduced the PhysX P1 add-on accelerator card, which allows gamers to upgrade their existing system with Ageia's new PhysX processing unit (PPU). Read more
Nvidia just posted a public beta of a driver that sparked quite some controversy in recent days. Read more
Santa Clara (CA) - After demonstrating beta drivers featuring GPU-accelerated physics on 3DMark Vantage and Unreal Tournament III (GeForce GTX and 9800 boards), Nvidia is getting ready to release the official Windows driver. Read more
Asus and Ageia reached an agreement to use the PhysX processor on add-in boards. Read more
We’ve seen how far a moderately priced Core i7 system can take us and now we’re ready to assess the performance advantages of better cooling and a stronger graphics configuration. Will our upgrades be worth the money? Read more
We see how far $1,250 gets us when building a new Core i7-based system, and how it compares to last month’s similarly priced Core 2 Duo machine. Read more
Some say 2010 and even 2009 will be the year of SSDs. We think not. Read more
Unsurprisingly, hardware prices have dropped since our System Builder Marathon last month, which means we have access to more processing power at our same $625 entry-level price point for gamers. Come check out the configuration Paul put together! Read more
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Thread : physx chip
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Not today maybe tomorrow
Profile: Honorary Poster
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Sounds too good to be true.
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Profile: addict
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Only thing standing in its way is developer support. It's most likely capable of all that it claims. |
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Profile: stranger
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I dont think developer support will be much of a problem. The next Unreal Tournament will have use for the physx chip. There is also support for it on the PS3... when ever it comes out in Novemeber. I can't see why something that improves the gaming experience that much would not be supported. |
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Not today maybe tomorrow
Profile: Honorary Poster
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You are quite right about that, game desgin has nothing to do with the effect that this chip will do it comes with software for the enabling of the chips effects which in my opinion will help any graphic card perform better by allowing the physx chip to handle all the effects and special effect I think I want one as soon as it comes to the market also the triple- to-go would make a awsome gaming machine.
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Profile: stranger
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Check out http://ps3.ign.com/articles/698/698165p1.html on PS3 using Ageia Physx. Also check out http://gear.ign.com/articles/697/697450p1.html for some killer video on how a dedicated physx chip will help with the gaming experience. |
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Profile: enthusiast
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I can't find any real specs on the AGEIA PhysX chip, makes me wonder.
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Profile: stranger
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Yes that is a very interesting article.... to think.... you can use your current graphics card to power your physx in the future with or without Crossfire (for the ATi fans). I am very interested to see how things map out. I will be totally upgrading my current gaming rig in the future but I am waiting til Microsoft figure out what the hell they are doing with Vista. My question after reading that article is what about the Xbox360? It basically has an X1900 as its GPU and a multicore CPU. Will we see accelerated physx on that console like we are going to see on PS3? |
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If it ain't broken, modd it!
Profile: nimble knuckle
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This was discussed in another thread. Nvidia actually is looking into 'emulating' this system in its SLI solutions (instead of having 2 cards rendering the scene, one would compute physics and the other do the actual rendering).
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Profile: stranger
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So in theory there is hope for AGP gamers like myself to benefit from accelerated physx without having to upgrade to a PCI-e mobo. Though this is a planned upgrade for myself I am not making the jump anytime soon. |
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Profile: Ancient Poster
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this could be a new start of something like the voodoo and voodoo2 cards where you had your main video card, and an extra tag along card, but I think Nvidia and ATi might do a better job tho cause of driver support and the fact that SLI/Crossfire is already implemented. |
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If it ain't broken, modd it!
Profile: nimble knuckle
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you have to realise that a physics engine doesn't HAVE to be linked to a video card; until now, most physics computations were done on the CPU (using its FPU, to be precise). So, a physics engine would remove load from the CPU. Were it a specific add-on card (Ageia) or a 'converted' graphics card (2nd card in an SLI/Crossfire setup), driver support is almost a non-issue. Let's just hope Ageia, Nvidia and Ati will agree on a common API for those physics interface... |
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Profile: newbie
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Guys isn't it possible for NVIDIA or ATI to incorporate a physx chip in their upcoming graphics cards so that we all avoided buying a separate one physx card?Would this be technically impossible?What do u think? |
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Profile: nimble knuckle
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I say: Bring on www.clearspeed.com 8)
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Not today maybe tomorrow
Profile: Honorary Poster
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Actually its not a performance enhancer it is a effect chip the pic looks awsome, it is designed to enhance the effect of the current graphic effects. with this chip installed one can go to a rock and pic it up or what ever else is in the world, the new cards nvidia is global rendering and wont be allowed by law to use this desgin with out buying a share of the supply at any cost this will greatly improve the graphics for all.
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Not today maybe tomorrow
Profile: Honorary Poster
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It is a chip for the market that can be bought by any company to use in their cards |
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Not today maybe tomorrow
Profile: Honorary Poster
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Dude thanks for the pics and links I got so excited seeing the effects I felt like I was actully in the game. |
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Profile: enthusiast
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For something thats already out on the streets there's not much hard info. The most important thing [I forgot in my last post ]is speed and flops. Are there more then one model or is it just clocked slower with less ram at the low end?
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