Its like saying when the first GPU card is out, the CPU is better at prosessing Graphics than the GPU, LOL.
How many time do I need to post this......
Ok, here goes, 1st the GPU Physics is only for visual, looks only, no interactive content, you cannot interact with it. 2nd GPUs are more of a kind of "Inline" or we call "The Production Line" in car factories, NOTHING goes BACKWARDS, but the CPU does, the PPU does even more.
More overly, games running the Agiea PhyX ppu, ragdoll DO NOT dissapear, other stuff wont too, see the video of CellFactor? Damn alsome, you will need the card to run the game, the video is recorded in real time. The Havocs GPU physics only calculates cloth simulation, some ragdoll effects, and particle effects, not too interactive ehh?
Why would anyone do SLI Physics? I would rather, have SLI and PPU with a Dual/Quad core CPU, GPUs are design for Graphics, CPU for prosessing data and stuff, PPU for physic, face the future guys and girls, we moved to GFX cards, it time to move to a PPU card too, anyway it wont cost much, consider it would actually last for like atleast 2 years.
Physics datas are RANDOM, GPU aren't design to do RANDOM data prossesing, CPUs are good at random codes but aren't optimized to run dedicatedly for Physics right? thats when the PPU comes in.
Conclusion: CPU are for data xfer, GFX for Graphics, Sound card for Sound and PPU for Physics. Just like in a American foot ball team, you can't have team with all the same people, just like in chess. you can have all the chess pieces the same, you would lose very easily.
Anyway, the PPU is the only thing that can do SUPA interactive inviro, imagine, you wana frag a guy hiding in a building, you can just blow up the buildings pillars, or you can blow OFF the ROOF and shoot the guy!!!!! LOL.