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BFG Technology AGEIA PHYSX card

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Has anyone seen any initial benchmarks or reviews of this new add-in card?

http://www.bfgtech.com/

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Haven't seen any benchies yet bu I am eagerly awaiting them. Kudos to those who find em :D

Reply to PJ101
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I am wondering if it works with all games, or has to have a profile to work with games or if games have to support the Ageia chip...

Reply to RichPLS
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That's what I am wondering as well. It definately sounds very interesting. I hope it offers more real world performance than SLI. I have heard rumors of it costing around $250.00. Which if the performance is right might make it a worth while investment.

Reply to cisco

the games that have full immersion capabilities will be able to use the PPU but those that dont will be left high and dry because the have not been designed to have real world physics capabilities. if you want to see the difference in a game with a regular graphics card and one with the PhysX processor, go to this site, its pretty bad ass.

http://physx.ageia.com/footage.html

Reply to p8ntslinger676

I would say this new physics card is going to improve the rigs performance. Okay, in a pc with no physics card the physics that is mainly scripted are run by the cpu obiously. But with the addition of the physics card, now the cpu would no longer have the task of running the physics on the game for the physics card takes it over, well most of it. So the performance will definitety increase in a pc sporting a graphics card. Bottom line, 3 chips (cpu,gpu & ppu) working together is better than just the cpu and the graphics card.

As Agiea have mention, the card supports some games that are already out but would not fully implement it. Games like Cellfactor and others alike that are soon due would fully soppurt this physics card.

I mainly play BF2 and FEAR most of the time and I wonder how this new card can improve the game performance. I'm very interested with these physics card, but I not so sure if I want to buy right after it comes out, which is this coming May. Since none of my games that fully supports this card I would say I just gonna wait like the end of this year for games that supports this card and by then the price would be cheaper than $300.

Reply to chuckshissle
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if only half-life 2 supported the Physx card



-zombies fly everywhere

Reply to uber_g
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does anyone see the pattern here come on, it's going back to old days of computers

a card for everything

the more the better the computer performs

i am not complaining, personally i think it's cool

Reply to Djsx64

i dunno is this physx card be better than sli physics?
nvidia announced that they will release physics driver for sli setup...
ageia physx will cost 299.99.... hm... price of another geforce 7900gt...
if nvida can manage a whole vga card to manage only physics...
it might be better no?
unless...
ageia physx card can fit on other slots than pcie x16...

Reply to alphakp295
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Even though Nvidia is making a physics driver there are a couple things that make me cautious. The first thing is that you have to have dual cards to make use of it. The second thing is that it still is putting tax on the GPUs instead of the CPU. It seems to me that a card dedicated to physics is just the ticket.

Reply to JDoobs

The graphics card has little to do with the physics. It's the cpu job to do all physics like movement, interactive and effects. The graphics card's job is to render the picture/visuals like the image, shadows, ligthings etc. With the addition of the physics card on and SLI system it would make it perform a lot better and improved the physics in the game. Like I mentioned before the physics card will take over the cpu in managing the physics effect in the game.

Reply to chuckshissle

Quote :

The graphics card has little to do with the physics. It's the cpu job to do all physics like movement, interactive and effects. The graphics card's job is to render the picture/visuals like the image, shadows, ligthings etc. With the addition of the physics card on and SLI system it would make it perform a lot better and improved the physics in the game. Like I mentioned before the physics card will take over the cpu in managing the physics effect in the game.



i understand that gpu is calculating visual;
but nvidia is claiming that one gpu will be doing physics calculation dedicated.
although, that's if they make the driver correctly...
so.. basically, nvidia will make a gpu card to an physics card by a driver update...
i wonder if it is possible though...
maybe it will perform great... maybe not...
we'll just have to wait and see....
btw... BFG physx card will be released in end of may to end-users, according to BFG.

Reply to alphakp295

Well, Nvidia is going to come out with a driver that improves physics. I believe you, but Nv cards are not made for physics and that they're trying to release a physics driver for their card make me think that Nvidia is getting intimedated by the Agiea Physix card.

I'm looking forward to that Nvidia physics improvement driver and see if it's going to increase my performance. If you think about it, that Nvidia new driver for physics is gonna affect the rendering job of the card as it is designed in the first place. We could only hope that maybe Nvidia will start producing cards as gpu and ppu in one. :D

Reply to chuckshissle

i aint going to try to refute what your saying chuckshissle, but i really don't think your can comprehend the processing power of GPU's. a CPU and GPU are different but both ATI and nvidia are trying to allow physics on their chips. all the agiea chip will do is use the right calculations to simulate physics. the GPU's of today have more than enough power to accomplish this. they just have to be communicated with right.

i believe ATI have went further by allowing developers some access to the details of their chip so they can program physics in games. if developers know how to program physics so it will be done by the GPU then there is to my knowledge no reason for it not to work.

edit:just found this and thought it might interest people. http://www.pcper.com/article.php?aid=226&type=expert&pid=1

Reply to strangestranger
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Be that as it may, if I am looking for longevity of my rig, I'd much rather have a dedicated unit towards physics than tax my GPUs in any way. The less they are taxed the longer I can keep them in the future with games like Cellfactor.

Reply to JDoobs

even though the gfx card may be as good or better at it :?

Reply to strangestranger

BFG = 128MB
ASUS = 256MB

They claim they're the only ones with a 256mb in production.

http://usa.asus.com/news_show.aspx?id=2651

Reply to Gakalist
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Its like saying when the first GPU card is out, the CPU is better at prosessing Graphics than the GPU, LOL.

How many time do I need to post this......
Ok, here goes, 1st the GPU Physics is only for visual, looks only, no interactive content, you cannot interact with it. 2nd GPUs are more of a kind of "Inline" or we call "The Production Line" in car factories, NOTHING goes BACKWARDS, but the CPU does, the PPU does even more.

More overly, games running the Agiea PhyX ppu, ragdoll DO NOT dissapear, other stuff wont too, see the video of CellFactor? Damn alsome, you will need the card to run the game, the video is recorded in real time. The Havocs GPU physics only calculates cloth simulation, some ragdoll effects, and particle effects, not too interactive ehh?

Why would anyone do SLI Physics? I would rather, have SLI and PPU with a Dual/Quad core CPU, GPUs are design for Graphics, CPU for prosessing data and stuff, PPU for physic, face the future guys and girls, we moved to GFX cards, it time to move to a PPU card too, anyway it wont cost much, consider it would actually last for like atleast 2 years.

Physics datas are RANDOM, GPU aren't design to do RANDOM data prossesing, CPUs are good at random codes but aren't optimized to run dedicatedly for Physics right? thats when the PPU comes in.

Conclusion: CPU are for data xfer, GFX for Graphics, Sound card for Sound and PPU for Physics. Just like in a American foot ball team, you can't have team with all the same people, just like in chess. you can have all the chess pieces the same, you would lose very easily.

Anyway, the PPU is the only thing that can do SUPA interactive inviro, imagine, you wana frag a guy hiding in a building, you can just blow up the buildings pillars, or you can blow OFF the ROOF and shoot the guy!!!!! LOL.

Reply to xgas

nah i don't buy it. they want you to think that so you'll buy the card, but like that article i posted said, gfx cards have alot of processing power and i don't think all of it is used at once in games.

can you please post an article backing up your point.

Reply to strangestranger
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Just wait for SLI Agiea Phyx!!!!! LOL

It does make you question how many new cards will we be craming into our future gaming rigs? With things like quad SLI graphics and PPUs where does it stop?

If you add in the giant power supply needed and you have a heat factory. I think it shows that water cooling will be mandatory pretty soon.

Reply to mursh
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We might just see descrete multi-core GPUs and multi-core PPUs.

Reply to enewmen
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Quote :

nah i don't buy it. they want you to think that so you'll buy the card, but like that article i posted said, gfx cards have alot of processing power and i don't think all of it is used at once in games.

can you please post an article backing up your point.



I understand your dedication to the free part of the driver Nvidia is doing. But you get what you pay for. GFX cards may have a lot of power but that doesn't mean they are capable of taking on all of that crap. Have you seen some of the benchmarks, some of the frame rates from the latest games with the graphics full enabled. Even the new 7900's in SLI barely run the intensive games with a decent frame rate. So you suggest taxing them with more physics operations as well? Nah, I'll let a dedicated chip handle the physics and let my gfx cards stay cooler while handling what they are meant to handle.

Reply to JDoobs

not wanting to be mean but read my sig dumbass. i use ati and they have the processing power to pull it off maybe. while gfx cards may struggle with games is true, that is not evidence that all the GPU is being utilised at once, that may sound odd but i'm sure ATI yes ATI!!! would not be trying to have their GPU used for physics if it couldn't handle it.

Reply to strangestranger
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Quote :

not wanting to be mean but read my sig dumbass. i use ati and they have the processing power to pull it off maybe. while gfx cards may struggle with games is true, that is not evidence that all the GPU is being utilised at once, that may sound odd but i'm sure ATI yes ATI!!! would not be trying to have their GPU used for physics if it couldn't handle it.



You seem a little biased here, don´t you? It doesn´t matter if you have a nvidia or ati board, you won´t get the same level of physics processing like a dedicated processor. It is hardware optimized for physics like a gpu is for graphics....

And expect to see many, many game bugs on gpu physics processing...if graphics drivers do have a lot of bugs, imagine what we can expect for driver to run physics on gpus....

Reply to sviola

heres a question, explain in detail how the chips are different and how it affects the abilities to process physics

Reply to strangestranger
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Quote :

heres a question, explain in detail how the chips are different and how it affects the abilities to process physics



Dude, would take to long to compile all the stuff on the ppu, but if you want to know more, you can visit both ATI's and Ageia's homepages and get the white papers on their architecture.
If you want to get into more technical stuff just mp me and we can discuss it. :)

Reply to sviola
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The Ageia and Clearspeed co-processors are designed specifically for mathmatics. For instance the Clearspeed processor computes at 25 GFLOPS versus about 5.7 GFLOPS from an opteron processor.

Reply to cisco
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Quote :

does anyone see the pattern here come on, it's going back to old days of computers

a card for everything

the more the better the computer performs

i am not complaining, personally i think it's cool





watch they come out with a card for the monitor

ohh wait ...
8O

Reply to uber_g

but in that article i posted ATI said their core can do 375gflops so it would have the advantage by that logic

Reply to strangestranger

i won't be PM'ing you as there is nothing to discuss. i went on ageia's website and read 2 of their white papers and tbh if you think they could be used in any constructive argument you are an idiot. they were full of their own buzzwords, and only told how their way was the only way. i know all manufacturers do this, but they are a joke. they provided no actual information and numbers and told me nothing more than the article's i've read. i will wait for more detailed information and see the real story.

Reply to strangestranger
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Quote :

but in that article i posted ATI said their core can do 375gflops so it would have the advantage by that logic



Yeah, it would, but then wouldn´t the P4 with 3GHz have an advanteage over an A64 with lower clock speeds and "lower throughput". But you can´t always look at numbers, there´s a lot more involved, specially when it comes to chip architecture.
There´s a white paper at Ageia´s homepage explaining the difference between the PhysX and a gpu, take a read, then compare to what the ATI´s article had to say, and then decide for yourself what is the best option for you (it always comes to this...what´s best suited for the consumer).

Reply to sviola
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Quote :

i won't be PM'ing you as there is nothing to discuss. i went on ageia's website and read 2 of their white papers and tbh if you think they could be used in any constructive argument you are an idiot. they were full of their own buzzwords, and only told how their way was the only way. i know all manufacturers do this, but they are a joke. they provided no actual information and numbers and told me nothing more than the article's i've read. i will wait for more detailed information and see the real story.



Hey, no need to get aggressive, but if you do I can certainly answer accordingly.

Reply to sviola

it wasn't aggressive it was one of disbelief that people will latch on to a new product like this so enthusiastically when there is nothing IMO to prove it is the best solution.

Reply to strangestranger

you know what you are an idiot. if you bothered to read my response properly to cisco, you would see i was going by HIS logic. he mentioned the Gflops in realtion to processor speed. that was not an indication of my opinion.

Reply to strangestranger

:lol: Yeah - Current Game Benchmarks right here:

In the current version of Half-Life 2 I gained 0 fps.

Also in the current version of Battlefield 2 I gained 0 fps

But in Quake 4.... whoa.... I gained a MASSIVE 0 fps.

In the heavier FEAR game, current version, I could only gain 0 fps.

Reply to TabrisDarkPeace

thats some impressive results tabris :P

Reply to strangestranger

StrangeStranger, asking people on the internet to back up their opinions with facts is a lesson in futility. They would much rather "witness" to their opinions until people start believing them as facts.

All we can do is wait and see what real world benchmarks bring.

Personally, just logically speaking, I would rather have a dual GPU setup where if a game supports physics processing, the second GPU could be dedicated to that, and if a game doesn't support physics, it could take advantage of the increased video processing.

But, of course, that's just me.

Dark Spider

Reply to drkspidr

I would rather have a physics card, rather then drive the physics through a GPU (regardless of manufacturer). A GPU is designed to render graphics for games. It is true that the architecture has become a lot more general and flexible in allowing certain programming to be executed on the GPU, but it was not designed specifically to handle something like physics calculation. If I bought and created an SLI system, I would want a faster frame rate through graphics processing. If one card is used for physics calculation, does this mean that the graphical frame rate drops?

My theory concerning this is that indeed the graphics card would be successful at calculating physics; however, what would happen if you wanted to run the game at a high resolution with all the eye candy turned on? I imagine you would still have all the interactivity and proper physics calculation, but the game would not see much frame rate improvement because the graphics card would become a bottleneck.

I think mainly the benefit would be in terms of the game play, not in terms of frame rate. And with GPU rendered physics, you would have to trade game play for frame rate. With a dedicated card, you can have both, with an SLI setup dedicated to rendering frames, and a physics card contributing to the element of game play.

Reply to excentric_13073
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You crazy kids. . . so much animosity.

Here is a link explaining some of the differences and unknowns. Pay close attention to the part about how no one knows whether or not graphics card accelerated physics will have the capability to report rendered objects' locations back to the system RAM. If this capability does not exist, then graphics card accelerated physics will be limited to eye-candy physics with gameplay physics getting the shaft. On the otherhand, a dedicated physics card has already been shown accelerating "gameplay stuff and the eye-candy stuff," all in real time.

It's not an apples to apples comparison. Just as some of the people here are saying, brute force is not always indicative of a more capable solution. A card desinged to tackle a specific problem will, 99% of the time, perform more efficiently than a "patched" solution on hardware intended for something else.

Anyhoo, the article's a good read and will hopefully shut down some of these uninformed posts.

Reply to jkburk
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Looks like I'm right, Havok FX is only limited to EYE CANDY ONLY, buy Ageia PhyX if you want gameplay, like me.

Draw back is the games you play, since I love and play Unreal Engine titles, I'm in luck.

Reply to xgas
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Quote :

Looks like I'm right, Havok FX is only limited to EYE CANDY ONLY, buy Ageia PhyX if you want gameplay, like me.



Actually, if you read a bit closer, no one knows right now.

Quotes from article - "Right now, it's unclear whether the GPU-enabled physics acceleration will be used just for "eye candy" effects, or for "real gameplay physics.""

"We're told there is nothing to prevent the game from reading back the data from the graphics card, but this has an impact on performance."

It sounds like it is theoretically possible, although, if I was a gambling man, I'd place my money on there being no feasible work-around without impacting performance to the point of slowing gameplay down.

Reply to jkburk

I don't know if anyone mentioned this but Ars had an interesting article explaining both the Ageia physics card and how the Nvidia solution differ...

http://arstechnica.com/news.ars/po [...] -6436.html

Reply to ChancesAre

one thing i know everyone will or should unless your really stupid is agree that competition is essential. it would be better in the long term if there was a battle and the better tech won, rather than everyone mindlessly jumping on the ageia bandwagon.

it is amazing that because of all the hype, people are speaking as if it is the best one and in some cases the only one. this is foolish and with that reasoning why not have nvidia and intel as the only gpu and cpu manufacturers. thats what everyone wants right?.

Reply to strangestranger

Quote :

one thing i know everyone will or should unless your really stupid is agree that competition is essential. it would be better in the long term if there was a battle and the better tech won, rather than everyone mindlessly jumping on the ageia bandwagon.

it is amazing that because of all the hype, people are speaking as if it is the best one and in some cases the only one. this is foolish and with that reasoning why not have nvidia and intel as the only gpu and cpu manufacturers. thats what everyone wants right?.



If you read the article you'll see the Ageia card and NVidia's solution are ment to work together and complement each other. Not so much competing as complementary.

Reply to ChancesAre

if you'd followed my posts, which i am not saying you should but you would see that i am the only one reminding everyone about ATI. i don't give a damn about nvidia!!!!! i think competition is good, i also think on paper ATI's idea is the best. allowing developers to make their own solutions based on their architecture means a level playing field and does not require people using ageia's all or nothing approach.

Reply to strangestranger
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Quote :

I would rather have a physics card, rather then drive the physics through a GPU (regardless of manufacturer). A GPU is designed to render graphics for games. It is true that the architecture has become a lot more general and flexible in allowing certain programming to be executed on the GPU, but it was not designed specifically to handle something like physics calculation. If I bought and created an SLI system, I would want a faster frame rate through graphics processing. If one card is used for physics calculation, does this mean that the graphical frame rate drops?

My theory concerning this is that indeed the graphics card would be successful at calculating physics; however, what would happen if you wanted to run the game at a high resolution with all the eye candy turned on? I imagine you would still have all the interactivity and proper physics calculation, but the game would not see much frame rate improvement because the graphics card would become a bottleneck.

I think mainly the benefit would be in terms of the game play, not in terms of frame rate. And with GPU rendered physics, you would have to trade game play for frame rate. With a dedicated card, you can have both, with an SLI setup dedicated to rendering frames, and a physics card contributing to the element of game play.




/begins clapping, slowly standing .... claps faster

Reply to JDoobs

Quote :

I would rather have a physics card, rather then drive the physics through a GPU (regardless of manufacturer). A GPU is designed to render graphics for games. It is true that the architecture has become a lot more general and flexible in allowing certain programming to be executed on the GPU, but it was not designed specifically to handle something like physics calculation. If I bought and created an SLI system, I would want a faster frame rate through graphics processing. If one card is used for physics calculation, does this mean that the graphical frame rate drops?

My theory concerning this is that indeed the graphics card would be successful at calculating physics; however, what would happen if you wanted to run the game at a high resolution with all the eye candy turned on? I imagine you would still have all the interactivity and proper physics calculation, but the game would not see much frame rate improvement because the graphics card would become a bottleneck.

I think mainly the benefit would be in terms of the game play, not in terms of frame rate. And with GPU rendered physics, you would have to trade game play for frame rate. With a dedicated card, you can have both, with an SLI setup dedicated to rendering frames, and a physics card contributing to the element of game play.




/begins clapping, slowly standing .... claps faster


(Bows respectfully)

Reply to excentric_13073

I lifted this from an article on another web site :)

"Concerning the recent news on NVIDIA’s Physics use on a GPU using Havoc, we spoke with Epic Games’ Mark Rein at the recent GDC conference and he told us “I can use every bit of GPU you can give me” – why use any precious GPU cycles for anything but graphical rendering? Ever thought about what sort of GPU power it’ll take to drive some of the larger LCD’s coming out? "

http://www.gdhardware.com/hardware [...] pp/001.htm <-- the whole article.
I tend to agree with that part there why use the graphics card for physics if I can buy another card to do it... I know it would be cheaper to do it with a video card driver but if im running SLI im not realy worried about whats cheaper LOL

Reply to JonathanDeane

My apologies for focusing on Nvidia, my post applies to any graphics company. As far as I can tell, in terms of utilizing the graphics system for physics calculation, ATI seems to have a better architecture then Nvidia; it's more flexible. I think for this entire discussion, the hardware really will not matter so much as the software base. I am concerned about proprietary software that will only work with certain hardware set-ups; There likely will be games with physics tailored specifically for Ageia hardware, tailored for ATI hardware, and tailored for Nvidia hardware. This may be a limiting factor for the end user, because they might not be able to run a certain game with physics calculation embedded in the programming unless they use a certain setup.

Suppose Unreal 2K7 will only support Ageia hardware (an example, I really have no idea if it will be limited); Someone who has an ATI or Nvidia solution will not be able to run the game with physics calculations? In a more extreme case, certain titles may require specific hardware sets entirely, and will not run on a machine without those specific features.

This would mean that a consumer will have to buy hardware based on the game titles available for that hardware. There is a computer that already has done this; it's called a console.

My point is that I hope software companies will have flexible applications, and at least partially support alternative hardware configurations. The PC is a universal entertainment platform. Let's hope it stays that way.

Reply to excentric_13073

Quote :

if you'd followed my posts, which i am not saying you should but you would see that i am the only one reminding everyone about ATI. i don't give a damn about nvidia!!!!! i think competition is good, i also think on paper ATI's idea is the best. allowing developers to make their own solutions based on their architecture means a level playing field and does not require people using ageia's all or nothing approach.



Point taken about ATI, and I did read the article you posted. However the article I posted compares how the addin physics card differs in functionality from a graphics card doing physics. It seems a logical approach to allow the graphics card to handle the physics involved in rendering graphical effects (smoke and fog come to mind) and allowing a dedicated ppu to handle structural effects, like a grenade hitting a building causing an in game effect.

IMHO, the right tool for the right job.

Reply to ChancesAre
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