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Hands-on With the MechWarrior Online Closed Beta

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October 4, 2012 1:32:11 AM

I remember Mechwarriors 2 very well. I found myself watching the intro repeatedly as it was heavy stuff for its day. The raging fire fight with that calm female voice informing "Warning ammunition level..critical" Ah good times.
Score
15
October 4, 2012 1:32:36 AM

I remember Mechwarriors 2 very well. I found myself watching the intro repeatedly as it was heavy stuff for its day. The raging fire fight with that calm female voice informing "Warning ammunition level..critical" Ah good times.
Score
-10
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October 4, 2012 1:33:05 AM

I remember Mechwarriors 2 very well. I found myself watching the intro repeatedly as it was heavy stuff for its day. The raging fire fight with that calm female voice informing "Warning ammunition level..critical" Ah good times.
Score
-11
October 4, 2012 1:34:26 AM

Opps sorry for the triple post. Unintended.
Score
6
Anonymous
October 4, 2012 1:38:49 AM

Oh look, another pay-to-win model.
Score
-9
October 4, 2012 1:49:15 AM

Im sorry, but personaly i loved the mech games. I hope this is done right and becomes all it could be. Please don't hate, but I'm a console gamer, that being said, I would totally build a gaming rig for this.
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13
October 4, 2012 1:54:55 AM

Uhh I'm part of this BETA, and isn't there a gigantic NDA?
Score
13
October 4, 2012 2:03:12 AM

(Can't see comment.. Did it even post? -.- excuse for repeats)
I'm also a part of this beta, but isn't this game under a big fat NDA?
Score
4
October 4, 2012 2:35:31 AM

no offline single player game?
Score
0
October 4, 2012 3:02:22 AM

"Reactor online. Weapons online. Sensors online. All systems nominal..."

Music to my ears :D 
Score
12
October 4, 2012 3:03:38 AM

Even with a NDA, since this is being published on a popular website it's entirely possible they got permission to make this article.\

If not.... well I don't expect it to be up for long.
Score
2
October 4, 2012 3:07:45 AM

I have 2 Steel Battalion setups with original xboxes, and I have to disagree entirely with this Catherine. It's The Best Mech simulation Ever Created. The controller is what makes it real.
Score
2
Anonymous
October 4, 2012 3:10:00 AM

NDA has been lifted
Score
6
October 4, 2012 3:26:29 AM

People expect too much instant gratification. You're supposed to work towards getting your own mech, it's supposed to feel like you're moving towards a goal. Then again, I also would question how someone that doesn't know MW would know the experience they're working towards. It might have been better to restrict the first mech to a "junk" mech that only accepts parts from a junkyard.

As far as being "pay to win", learn economics. Premiums need to be better than what you could get for free to encourage sales. Sales are needed to pay for servers and updates. You should be glad you can play something that costs money to make and maintain for free. You can either invest your money or your time to improve. I dont see anything here showing that you have to pay cash to win.
Score
6
October 4, 2012 3:54:28 AM

I've been playing the Beta for a few months now. I tend to agree with the sentiment that they've been a bit too ambitious in the scope of the game. I appreciate all they intend to accomplish, but there is so much left to do, God only knows when this game will go live.

It's currently limited to 4 maps and a single 8 vs 8 CTF game.
The F2P model makes it a gruelingly long grind to acquire your first mech and earn enough cash/xp to compete.
The group/match-making system has drawn a lot of criticism for matching "pick up groups" with "premade groups" who use teamspeak that generally lead to lopsided victories.
The in-game implementation of voice chat, C3, has yet to gain any traction among users.
The engine is not optimized at all and getting decent frame-rates even with a good setup is tough.
There are still tons of bugs/glitches that affect visuals, gameplay, and cause random crashes.

With all that said, it is a BLAST to play. It's very much like mech 2. Using TeamSpeak to coordinate gameplay is loads of fun. Customizing mechs is Badazz. Even though only 4 maps are available, it's still enough fun just to find different ways to play maps and how to fight and win in different mechs. The graphics are decent now, but have a ton of potential. (would love to see the ability for 3rd pary mods)

I think this game will really only end up being a lot of fun for those dedicated enough to spend enough cash to buy some mechs at first and continue a premium account. And, also to those willing to make a lot of friends and embrace the team-oriented nature of the game. The F2P model is a slippery slope in my opinion and always limits the overall potential of a game. I think this could have been a GREAT stand alone title.
Score
6
October 4, 2012 4:10:25 AM

There is a patch coming next week that optimizes alot of the problems people are having with lower end and medium setups. Its also adding dx11 finaly. Frankly ive never had a problem but i know my setup is atypical with a 7950.

Costs for the mechs arnt to bad anymore and they are upping the rewards for the free mechs if i recall next patch but making you get absolutely nothing if you dont actualy participate in battle.

You cant purchase cbills directly with cash. Best you can do is buy a mech and then sell it back for cbills. Unless i missed something.

Score
4
October 4, 2012 4:23:36 AM

MC and CBills are basically interchangeable kraszmyl. MC is real money, Cbills are earned within the game. There's different pricing on items depending which currency you use. MC can also be used to change XP.

They put out a patch every week btw. Like I said, there is a long way to go. Each patch seems to be a small step. The upcoming patch is supposedly of more importance than recent patches, so I look forward to it for sure.
Score
3
October 4, 2012 4:39:02 AM

Ms. Cai, you seem to have completely forgotten MWLL: Mechwarrior Living Legends, the 2009 mod of the year for Crysis Warhead. This is a fully realized online multiplayer dueler. Shame on you!
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1
October 4, 2012 5:22:24 AM

I'm in the beta and I was looking forward to this game until I realized how it's blatantly pay to win.
Score
-6
October 4, 2012 5:40:06 AM

I'm in the Hawken alpha but this would be so much better. Mech Warrior and Battletech: Crescent Hawks Inception was my childhood.
Score
1
October 4, 2012 5:52:07 AM

Just signed up for the Beta, hope I get an invite.
Score
1
October 4, 2012 6:11:21 AM

joytech22Uhh I'm part of this BETA, and isn't there a gigantic NDA?

NDA got lifted earlier today

bebangsno offline single player game?

No, it's a Mechwarrior MMO. If you're confused about what happened to "Mechwarrior: Reboot" look up one of Russ Bullock's interviews on youtube, he's the president of Piranah Games

Dingo07I have 2 Steel Battalion setups with original xboxes, and I have to disagree entirely with this Catherine. It's The Best Mech simulation Ever Created. The controller is what makes it real.


Controllers aren't everything, they're just a method of input. The gameplay and overall experience is what should matter.

sublime2kI'm in the beta and I was looking forward to this game until I realized how it's blatantly pay to win.


Obvious troll is obvious. You're a moron, this isn't pay to win. It's pay for convenience, just like League of Legends is. You can grind out champions, or you can shell out a few bucks to buy one. Just because an Atlas costs more doesn't make it better. I pilot a Jenner almost exclusively, make more money than piloting an atlas (repairs are cheaper), and often place in the top 3 in damage done consistently.

If you think this game is pay to win, I'd love to hear your opinion on World of Tanks which is a game that is much more indicative of a pay to win model than MWO or LoL is.

Score
5
October 4, 2012 8:48:48 AM

This game will only keep getting better, it's only been in development for less than a year.
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5
October 4, 2012 9:00:21 AM

fuckmechwarriorOh look, another pay-to-win model.

Ohh look, another uniformed poster, go figure. It is not a pay to win, anyone can buy any mech or weapon system without having to drop real world cash. If you call it a pay for convenience cause when you pay the grind is not near as long, then fine, but look up the definition of pay to win and understand a game before you open your mouth and spew uniformed nonsense.
Score
5
Anonymous
October 4, 2012 9:52:06 AM

I have played MWO for a while now.
IMHO --Mechwarrior: Living Legends-- is by far the better game currently.
MWO still has alot of work to do.
Score
0
October 4, 2012 11:08:59 AM

The last mech game I played on a regular basis was MW3 (learn to lag shoot or die, lol). I bought MW4 when Microsoft took it over, but I remember thinking "These are not mechs, these things look like Fisher-Price toys".... After that I kind lost hope for the mech game universe.

I remember seeing a preview from a couple of years ago from Piranah about this game and got so excited. Then life caught up and I forgot all about it until I just read this.

This is something I will defiantly have to check out. Personally, I would rather pay $60 for the game itself (disc please.. I'm old school and like physical items for my money, lol) and get the ability to customize from the get-go, rather than free and have to pay a premium... even though it amounts basically the same thing, it is psychological or something, lol. Then again, come to think about it, I don't think I ever played a free-to-play game (don't game much anymore) and have no clue how something like that works, so my assumptions of what to expect are probably way off base.
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0
October 4, 2012 12:19:53 PM

MW was great until M$ bought it out, just like what EA and Activision do to game companies.
Score
-1
October 4, 2012 12:58:35 PM

@borisof007 - you completely took what I said about the controller for Steel Battalion (Xbox) out of context. In no way did I say the controller made the game what it was - it simply sealed the deal on realism, which in turn exemplifies the gameplay and overal experience.
Score
2
Anonymous
October 4, 2012 2:55:15 PM

Looks okay so far, still have my fingers crossed for this game at release time. I'm so glad the Mech Warrior franchise is out of M$'s greedy hands... It is.... right?
Score
1
October 4, 2012 3:46:15 PM

I just got into the Hawken Alpha 2, but haven't had more than 15min to myself to play that. I wasn't really into the mech games back in the day, but these upcoming ones may change that. :) 
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0
October 4, 2012 3:50:02 PM

Gauss Cannons ONLINE!!!RAWRRR!!! :D 
Score
2
October 4, 2012 4:08:06 PM

Just to note - the game isn't actually going to be "released" (as in "this is our Gold-version / best thing we can produce so we're going to release it" version) for some time - yet it may "Open" beta, from it's current "closed beta" state... This will happen when it's ~98%+ stable (proven by Closed Beta testing), and has an amount of features that Pirahna is satisfied with.

What makes MWO significantly different than other "MMO's" is that the content is intended to be a continuous flow (virtually indefinitely) following a Lore already cemented in Battletech. Features will be added over time as well, WITHOUT "expansion upgrades" that the player must pay for. Because of the dedication by the developer, I would hope they DO make enough money to maintain operations, but those economics are up to their management to decide. It basically becomes OUR (the players) responsibilities to kinda keep it going by buying time (Premium status) - just like we would do on other MMO's, though you have an option to not - and continue playing without restricted status (as with WoW, EQ, LotR, etc).


SO, for this mean-while, until MechWarrior Online actually switches to Open Beta (I don't think they even linked it here... but just for good measure: http://www.mwomercs.com) - there will be a touch of 'balance' occurring, and continued bug-fixes.
As for where the game has come in just the past few months - and where it will go:
*September added a new 'Mech (Raven), and a new map, a default 'voice-comm' function (C3), and a lil bit of a change to their UI.
*October will be about the largest patch yet - upgrading the CryEngine3 to v3.45(? I think), improving stability/play-ability on dual-core processors, and adding significant content that will revolutionize combat (even more from what it has been, and ironically, was also the case in the Battletech universe: IE, Endo Steel, DoubleHeatSinks, etc.)

While the short-term forecast has many more attractive elements coming soon, it is the long-term prospect that holds the most appeal - something that *I* haven't felt since the early days of Star Wars Galaxies - though I believe Pirahna and their game-model, will have the ability, longevity, and insight to make it all happen.
Score
3
Anonymous
October 4, 2012 7:51:30 PM

Wow, you must be playing a different MW:o  closed Beta than I am.

For one thing, there is NO lore, NO story in MW:o . The lore, the story, that comes from BattleTech itself. There is nothing in MW:o  other than a combat engine and a very flame-heavy forum -- or at least, that's what there was as of 2.39pm Central US time.

Did they pay you to write this or something?

I'm about the most die-hard BattleTech fan ever. I played every form of the game from BattleDroids in 1982 on up to today's incarnation of MW:o .

Having played the "closed beta" and helped test it, I call nonsense on basically your entire article.

My advice? Actually sign up for Beta and get into it, and see what it's like in these early developement stages.
Score
-3
October 5, 2012 3:49:45 PM

Alla, if you're a die hard BT fan then you should know about the COUNTLESS amount of books and stories written over the years for the BT universe. The game will include community warfare come spring, which will involve the IS houses battling for control over planets, Mercenary groups fighting for money, and the clan invasion as well.

Score
1
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