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3dmark06 - Is it normal to have 0.5 frames per second...

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April 9, 2006 10:58:45 PM

on the cpu test?

I was shocked to see my system chugging to get this test done. Anyone else who has run 3dmark06, know if the cpu test is supposted to perform so slowly?

More about : 3dmark06 normal frames

April 9, 2006 11:02:05 PM

specs plz..hardware specs, if u have like a P2 with 64MB ram yah...and onboard video u would get .5 frames
April 9, 2006 11:03:17 PM

I know I get that.. it was totally gruesome on my P4 :cry: 

3dmark2006 is highly intensive on the CPU, that I've seen.

Pretty much a tough test to run on any CPU, I think.
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April 9, 2006 11:04:44 PM

Okay here are my specs,

pentium 4, @ 2.53 ghz
1 gig rdram
Nvidia 6800

Specs really dont matter though. I am more curious on how the test was designed. To those of you who have taken the test. What did you get?
April 9, 2006 11:12:07 PM

my system cant handle it but im sure its normal if its hard on ur CPU

prolly has alot to do with ur GPU too
April 9, 2006 11:52:02 PM

So what are your scores...
Mine is ~ 4,935 in 3DMarks06
April 10, 2006 12:22:02 AM

yes this is normal for the "CPU" part of the test 1 fps or 2 is you are lucky.
April 10, 2006 12:30:29 AM

yeah, I was getting like 2-3 fps with my X2 3800+ OC'ed to 2.5 GHz. The CPU test does not tax the GPU more than normal desktop use, the CPU has to calculate like 500 objects or something like that.
April 10, 2006 1:15:26 AM

Quote:
yeah, I was getting like 2-3 fps with my X2 3800+ OC'ed to 2.5 GHz. The CPU test does not tax the GPU more than normal desktop use, the CPU has to calculate like 500 objects or something like that.


Do you have a link for that test? 2-3 fps on the CPU test seems impossible to me. Maybe 1fps I can consider.
April 10, 2006 1:31:18 AM

If i understand this correctly, the CPU test for 3dmark 06 is capped at 2.0 FPS. My Opteron 165 oc to 2.5 Ghz ran around 0.5 - 1 FPS. If i remember correctly

3DMark06 CPU Tests

* CPU Tests - Red Valley (requires full SM2.0 support or better)
Both CPU tests use our new game engine, and rely on AI, physics and game logic to generate a multi-threaded workload that can be distributed on multiple processors, cores or even on a single processor. Ageia PhysX library and D* Lite path finding AI algorithm are produce demanding CPU loads. Tests are run in a fixed frame rate of 2FPS for more equal CPU loading. Resolution is locked to 640x480 to decrease GFX influence of performance. The shader profile is locked to 2_0 and no dynamic shadows are used. The D* Lite AI algorithm generates unit path requests in a dynamic path finding grid, where each unit represents a moving obstacle, and paths sync back at 200ms-600ms intervals. The complexity of the path request fulfillment varies; the dynamic re-planning algorithm can re-use the state of previous searches. The Ageia physics uses 87 units and their rigid bodies at 20ms physics steps. Professional reviewers can disable a second CPU or other core of either a virtual or physical dual core system for comparable results regardless of the number of cores or CPUs.

CPU Test 1
The test uses a high level of path finding complexity, tight AI synchronization intervals over 40 frames, locked to fixed frame rate of 2FPS with a Shader Profile of 2_0 and a resolution of 640x480.

CPU Test 2
The test uses a lower level of path finding complexity, lax AI synchronization intervals over 60 frames, locked to a fixed frame rate of 2FPS with a Shader Profile of 2_0 and a resolution of 640x480.
April 10, 2006 1:48:04 AM

Then I must be mistaken. I have not run it for 2-3 weeks, so perhaps my memory fails me. I'll go run it now. . . . . . Yeah, I'm getting .5 - 1.5 fps.
April 10, 2006 2:43:16 AM

thank you for your guys answers.

I am relieved now. I thought my computer was really sucking there for a moment....
April 10, 2006 2:58:18 AM

vuh!
April 10, 2006 3:41:25 AM

thank you for your guys answers.

I am relieved now. I thought my computer was really sucking there for a moment....
April 10, 2006 3:47:25 AM

Well, running 3dmark2006 I guess in the most extreme way, to contrast the difference between CPU and GPU when rendering game graphics.

But 2005 seems a lil more forgivable. :lol: 
April 10, 2006 5:18:45 AM

Feller, my Opty 165 @ just 2.39GHz gets 1-2FPS (more 2FPS than 1), I think .5-1 for 2.5 is a bit low.

~~Mad Mod Mike, pimpin' the world 1 rig at a time
!