Today is April 17th 2006 and Dell is already proudly offering an AGEIA® PhysX® Physics Accelerator as a $249 upgrade on their XPS line... will ANY game support this card today? $249 sounds like a lot to pay for ZERO instant gratification.
Anyone?
No...
Or was the question rhetorical?
i know that ghost recon game for the 360 supports it. i think theres another 2 but not sure. im not in favour of it until it can be proven it is better than ATI's or even havics fx solution.
Not long ago someone post it here with a list of games that supports the physics card and future games as well. Im getting this maybe next year as game by then would fully supports it.
| Quote : i know that ghost recon game for the 360 supports it. |
The Xbox360 has an aegea physics card built in...?
http://physx.ageia.com/titles.html
City of Villains is on it, I'm playing that.. Can't play it 1920x1200 max details without it being laggy horsecrap. Dunno, might be my X1900 XT ain't cutting it..
nah it must be the pc version they show. either that or it does have one in it. i wasn't sure if it was released on the pc or not, still ain't
Demos available late this summer. Rise of Nations: Rise of Legends from Microsoft, Ghost Recon 3 from UbiSoft, City of Villians from NC Soft.
Watch physics in action at the following links
http://physx.ageia.com/cellfactor_hd.mov Cellfactor [113,8MB] - http://www.cellfactorgame.com/
http://physx.ageia.com/bos_hd.mov Bet on soldier [27,MB] - http://www.betonsoldier.com/
TheChristopher
Ghost recon 3, Splinter Cell Chaos Theory w/ patch update.
Cod2 w/ patch update. It is only a matter of time before most games will support the phsysix process.
many more games will use this feature as well as most likely most new video cards in the feature will have physx ppu, myself most of the games online I turn effects down to low so I can see what I'm shooting at the game most wanted is a great example of effects, just try racing someone with motion blur on its hard to be first with that effect on.
I think they are using Bet On Soldier to demo some stuff on that card. That game is out now. not that anyone cares... reviews were not so good. Does anyone here play/has played it?
Why does a game need to support it? Why can't we get a driver that will offload the physics processing to the seperate card ... oh wait, then nvidia/AMD would make less money, nevermind...
i have to say this, you forgot ATI and intel. can i ask what made you miss them out? it is getting on my wick people thinking they can dictate who's cool and who ain't. sorry to harp on but i'm already arguing this thing in another thread where people think the race is between havoc's FX/nvidia and AGeia without mentioing ATI and now it seems intel is rubbish too is it. AMD beats intel in games, but you have to remember physics ain't gaming, it raw calculations.
I can't wait until they're released, but I won't ahve enough to buy one yet =(. It's only around a month away until it gets released to consumers right?
good point man, and if physics was offloaded just to another cpu core I would bet that the intel chips would favor much better if you could benchmark just that aspect... Of course I think that the GPU will do better than any cpu, and w/ that you are also right that ati has much more calc power in that regard than Nv...
Until we see games doing it beyond demos we will have to see...
you are the first person to agree with me concerning this subject. most don't even think ATI is in the running nor that it is anywhere near as powerful as Ageia's card. considering no one knows hows powerful it is, i always find it amazing.
A normal CPU would stand absolute zero chance at matching a specialized floating point processor such as a GPU or a PPU for physics processing. Most current physics in games is done in software. It is the physics equivalent of rendering your graphics in DOOM 3 or whatnot... IN SOFTWARE MODE.
These physics processors are on the order of HUNDREDS of times faster for such calculations than a multipurpose processor such as a CPU. There is absolutely no comparison. A $250 PPU would decimate any $1500 multipurpose CPU in any floating point benchmarks. On an order of magnitudes.
What I'm trying to say is: No, Intel doesn't stand a Chance.
And to the person that said Intel is better for raw calculations, that isnt True, The A64/K8 Architecture has better floating point performance than Netburst(P4/Pentium D).
I caught an interview w/ an ati dude (think it was on fireingsquad.com but cant remember) and he listed a bunch of numbers, from Mips to Gflops and shader ops etc... while cpu's were not even in the running, and physX somewhat ambiguous the only "real" comparrison was w/ Nv and ati. it showed the number of calculations astronomically in ati's favor. Even taking into account there may have been fudging to favor ati, it was such a landslide that Nv was closer to a cpu capability than ati.
after that they said that even if the physX board was super efficient (and based on ageia's own #s it has to be to compete) ati has so much capability to spare that they did not have to be efficient and could still rock all takers.
While it was alot of hype, there seemed to be enough truth to point out that ati was gonna be a real powerhouse in physics if all goes the way the players seem to want it to.
i think we all know about the cpu's but i am sure intel can beat it at encoding and what, they rely on pure maths i thought. i may be wrong. oh and please link me to the independant review or otherwise which gives me numbers on the Ageia chip's performance.
was it something like this. please not it is relative to a 1600xt
| Quote : good point man, and if physics was offloaded just to another cpu core I would bet that the intel chips would favor much better if you could benchmark just that aspect... Of course I think that the GPU will do better than any cpu, and w/ that you are also right that ati has much more calc power in that regard than Nv...
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Great statement. Why the push for physics when HT and MultiCore have not even been OPTIMIZED for full usage. To be honest with you, I'm sure physics is a great new thing, but until I see companies like Intel and AMD optomizing their Chips with OpenGL, Direct3d, Havok etc... I really don't see a need for this, I actually see this as a marketing gimmick or Niche Sales. Wasn't being sold before so lets sell it....kind of mentality.
I guess I have to ask myself this question: Would I rather have better graphics or more realistic physics in a game? $250 put towards a graphics card instead of a physics card could certainly go a long way. I'd rather see better graphics instead of better physics.
| Quote : i think we all know about the cpu's but i am sure intel can beat it at encoding and what, they rely on pure maths i thought. |
You might have this backwards... Encoding relies on clockspeed.
AMD will kick Intel's butt at floating point calculations, not clockspeed... AMDs do alot more calculations per clock, thats why Athlon64's always beat the snot out of Intels when benched with Sciencemark. Physics simulations favor AMD.
Alot of games use HAVOK physics calculations already, who knows, this might be part of why AMD's are so good at gaming in the first place...
On a side note, I think it's inevitavle that PhysX will be the premier physics engine as time goes on... it's free, and havok costs a sizable amount of cash. If PhysX is any good, the developers will eat it up...
Ghost Recon Advanced Warfighter for the PC.
not sure... was not "logged in" to be able to see whatever you had linked.
i found what i was talking about though here. It was at firing squad... from a week or so ago, I remember different graphs, but either it was different before archiving or I really did first read it on another site. You'll get the idea of what i was saying though.
AHA! I found it... i thought that firingsquad one looked funny. I found the one w/ the numbers and stuff: here it is
This was the one that raised my eyebrows... and it was a bit more than a week ago now that I see the dates... I must have had a few articles all jumbled in my brain. guess I'm getting a bit retarded in these latter days.
ye thats the one i tried to post. didn't quite work i think. it is relative to a 1600xt so that explains why the x1800 and x1900 cores do so well. it is only for one type of interaction but is a good example.
regardless of the dates there has been nothing new released by Ageia about the capabilities of their card. oh and if you can find it ATI's SDK for using their architecture it is free if you can find it. the one on their website seems to relate to gfx.
cleeve sorry if i got that wrong, doesn't encoding rely on maths. i've never bothered with reading up on it.
what does the sdk enable? for games to run physics on teh gpu or for you to play with it on your own? just curious...
I hear ya on that one. For me to spend $250 just to plug something useless into my 'puter, seems a little...um...flaky.
But hey, Ageia has some nifty marketing demo's that MIGHT work with the card
Personally, if there was widespread support for this technology, I'd have no problem getting the card, given that Ageia's partners were selling the "high-end" version for >$200. However, presently, the price is too high, but it never seems to stop the early adopters from spending their disposable income on something silly.
lol i don't actually know but that article you posted says that it lets you use their GPU's for anything you want, as long as you code it. apparantely you don't, unlike the havocs solution need to use directx to get pysics to work in games. you can use their GPU just like a normal CPU. i have only read one or 2 articles but ATI seem to be trying to get people to use their GPU for more than just gfx in an attempt to increase sales.
right, I thought you were talking about a more specific thing like there was already a kit that enabled physics in games... I had seen links about that sdk, but figured that I code all day at work, and like to enjoy my hardware w/ minimal work on my part at home. I will wait for teh devs to work it into their games first...
nope i am not sure if they have released it or not, i thought they had. i think they hope giving people more freedom will attract them to ATI. this articvle is basically saying the same thing but good for those wanting to know morehttp://www.extremetech.com/article2/0,1697,1943837,00.asp
so now i get to look forward to shelling out an additional $300 for something that my processor should be able to take care of? while i'm an advocate for the advancement of technology, i feel this "physics card" is more of a lateral step than a forward one.
Guys, in no way can a CPU handle the amount of colisions the PhysX card can handle.
We're talking semi-realistic water, fog simulations... huge amounts of collisions. It's just not doable on a CPU.
You can do 3d without a graphics card, just on the CPU, but it's not in the same league... it's basically the same deal with hardware accelerated physics.
You can debate wether we need it or not, but it's hard to make sweeping statements that it's a rip off until you've seen the difference. GO to the physX site and lok at some of the demos before deciding it's useless.
the main problem for a gfx card note not the gpu, is that you need to be able to tell the gpu what happening in the game. since gfx cards are used to one way traffic they can't do this at the moment. the only way it could work at present is if the cpu relayed the info. AFAIK it would only take a simple adjustment to how the cards are made and then there would be no difference between the Ageia card and a gfx card.
That's not what the devs are saying.
Even the HavokFX presentation made the distinction that GPU physics are non-collidable... basically just pretty, but you can't interact with it.
That's a huge difference... from what I've read the Aegea hardware is much more powerful than GPU hardware, when used in this capacity.
you didnt read a word i wrote did you.
Um... yeah. Did you?
Seriously. There's this huge thread about how horrible the PhysX card is, how we're being robbed because it might be done on the GPU or multicore CPU...
At the same time, everything I've seen points to the PhysX card being far more powerful than either. Would it be nice if the GPU could do it? Sure. Is there a usable GPU solution we can compare to the PhysX? No. Christ, there isn't even a PhysX game that we can demo. All of this is farting in the wind.
I mean, I'm sure a comparo will be done when they're available. Until then this is all BS.
read that last article i posted: ati is saying the exact opposite of what you said; that they are more powerful than physX chip but less efficient. They are just so much more powerful that efficiency is not a drain on performance 'cause they have calcs to spare.
gpu is specialized for graphics, and based on what ati and Nv are saying the physX is simply a more specialized type of "gpu" (if you wnat to think that way)
actually i don't even think there is a limitation. yes for the havoc one but for ATI's soultion no. if you look at the link sjorner posted and go to the article on Ageia you will see they say that because pixel shader are read only and ca't write back to the GPU what is happening, GPU can't do interactive physics. the things is though ATI's doesn't require shaders as it doesn't require directx. so if things are read writable then the GPU should be aware what is going on and it would be able do do what Ageia would. i ain't know expert here so perhaps someone could clarify this, not you though cleeve, please take offence.
Ati says one thing, Aegea says another.
Seriously, it's kind of hard to take at face value, they kind of have a vested interest in their point of view, don't you think?
I'll say it again; until there are two physical solutions to compare, all we have to eat is everybody's corporate spin.
If it really is a better setup, I'd like to see ATI/nvidia cards with a physics coprocessor from these guys, all on one card. Its obvious that future games are going to be physics-intensive for realism. It wouldn't be that hard to do since someone recently put two physical cores on the same card. Then you wouldn't be working across the PCI bus either, the PPU could talk directly to the GPU and tell it where to render things. Then the GPU would be left to deal with HOW to render them.
you don't need a PPU to tell it where things are. it is only a processor. it is the memory which reports back info. alos what is being said is that you don't need a PPU at all. i don't wan't any added cost because ATI/nvidia are licensing the rights to use the chip.
I thin kthe best case scenario is that games do not require the Physics chip. You want to see the extra effects? Sure, pay the piper. You don't? You don't have to...
This model works great until someone comes up with a 'killer app' that requires craploads of collisions and advanced physics though. After it becomes a 'must have', there's no option. Like the graphics card.
hmm i'd rather get another gfx card cause then when you play a game which doesn't require physics or not all the GPU to be used you still get the extra gfx card for gfx.
just to point out, Intel single core chips MAY be able to compete, but until Conroe, the dual core offerings from Intel really do not compete. Not even in raw calculations. That will probably change in the next six months, but AMD's dual core chips really do have a better price/performance. And really just have much overall better performance.
I agree man, with the ati/Nv option you at least have an "extra" card that is useful for more than just the 1 or 2 games that are worth having.
Overall, I am very curious/excited to see where everyone (companies) is at when the dust settles and we see what we need for the next batch of wicked games. Of course I hope that the ati solution works if only to remove a need to buy another card in the short term...
| Quote : gpu is specialized for graphics, and based on what ati and Nv are saying the physX is simply a more specialized type of "gpu" (if you wnat to think that way) |
after much reading, thats how im now starting to view this whole concept of the "physics card", a specialized piece of hardware. before we know it, a "physics card" will become an essential component, much like the graphics card is now. with time, we'll all be accustomed to purchasing the latest and greatest physics card, just as we've done with everything else in the past.
moving on, any word on how this physics card will interact with vista? i guess what i'm looking for is, will this allow vista to run a little more smoothly by taking off some of the load from the cpu/gpu? will this bring about new possibilities for future operating system? (i.e. dynamic gui's, the ability to manipulate, contort, rotate, skew, etc. windows to your liking) geez, just thinking about that makes me wish i could wake up tomorrow, 10 years in the future.
physics in graphics are more for interaction of rendered objects. afaik this does not apply at all w/ vista as it renders windows and such but they do not "bump" into each other or any interaction like that.
basically, answer is no. no smoother at all.
I am not so sure about the physics cards becoming that commonplace either, we are in a position less like the video card genesis (1996, birth of 3d) and more like the beta/vhs war (late 70's i think...).
big diff is that all players are not fighting w/ similar weapons like '96, but w/ differing ideas like the beta bash.
just my thoughts, but I think we will have a winner, just not guarranteed to be physX.
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