Archived from groups: alt.games.microsoft.flight-sim (
More info?)
I agree, at the very minimum the new FS2006 ATC should be able to deal with
SIDs and STARs. As things stand at the moment if it is IFR, you have to
follow MS rather poor radar vectors. If you want to practice these
procedures in IFR weather conditions, you have to ignore ATC and hope there
isn't an aircraft on the runway! For the moment I use the Elite 8.0 flight
sim to practice SIDs and STARs as there is no risk of hitting other aircraft
and you can analyse your flight in minute detail afterward to see how
accurate I had followed the procedure.
RobP
"Plymyphil" <prolt@blueyonder.co.uk> wrote in message
news:cIWBe.155840$Vj3.23571@fe2.news.blueyonder.co.uk...
> MS need to bundle some of the stuff we go elsewhere for and do it well.
>
> Why pay for real life traffic? Be far better if this was part of the deal
> and MS put a bit of time and effort into this.
>
> Make the online experience so simple it doesn;t require IVAP or other
> online software.
>
> Contrary to what some others have said here - do improve the graphics and
> also improve the engine so the frame rates spark slightly better.
>
> Get rid of the milk lakes that constitutes mist.
>
> SIDs/STARS and an ATC that has a vague idea of what they are.
>
> Improve low level terrain so that add-on scenery makers have to really
> work for their living.
>
> Allow runways to be on a slope as in the real world.
>
> Provide as standard a far better quality of elevation data.
>
> Include well textured cliffs - they exist in real life - let's have them
> in flight sim.
> "Not4wood" <no_spam_mgottes@verizon.net> wrote in message
> news:dv_Ae.2265$%b4.5@trndny08...
>> Interesting idea proposals:
>>
>> I think with all of the really great artists creating the sceneries
>> (freeware and payware) the big MS shouldn't touch this.
>>
>> There versions of planes and sounds have always had a lame approach.
>>
>> With all of the great artists creating flying crafts, and I mean all of
>> the military, choppers, commercial, private and all of the ga, again the
>> Big MS shouldn't touch it.
>>
>> Now, In my own opinion. Having flown from one of the very early
>> versions, FS2 from Sublogic. This FS9 has come a very long way. I still
>> have the old 2 manuals from the FS2 program.
>>
>> What the Big Boys at MS should concentrate on is not letting Microsoft
>> Flight Sim go the way of the Combat Sim. Look at the amount of money
>> generated or jobs created. From Fighter Ace, the WWII combat online
>> fighter arena. Gaming Zone used to charge a whopping $10.00 a month for
>> the enjoyment of flying into and out of trouble. They sold it and it
>> went down the tubes. Some nights, we would have several hundred people
>> flying in different rooms. All fighter ace.
>>
>> They should concentrate on what Paul has already said "the flight
>> planning, weather and AI engines and a vastly better ATC with a way to
>> declare emergencies.
>>
>> The flight sim program has been around for more than 25-30 years give or
>> take. I purchased FS2 in the early eighties. Why would Microsoft want
>> to give away a big cash cow. We, and I do mean all of us have upgraded
>> computers and looked for better ways of using the MSFS programs on a
>> better machine. We have actually gone out of our ways of purchasing
>> computers that we use for other things (at least some of us LOL) for the
>> sole purpose of better flying. That says something of the ability for a
>> product to creep into the minds of the users.
>>
>> Enough rant.
>>
>> Mark G
>> Not4wood
>>
>> "Paul Riley" <Falcon63624@yahoo.com> wrote in message
>> news:ec6dnYK3Adj2sknfRVn-vQ@sirinet.net...
>>> "Beech45Whiskey" <pjricc@gmail.com> wrote in message
>>> news:1l7quofmxrd3.dlg@ID-259643.user.individual.net...
>>>> David Wright <REMOVEnonewsgroupspam@gmail.com> wrote:
>>>>
>>>>> At the risk of inviting a deluge, what's wrong with the current
>>>>> version?
>>>>
>>>> There is a lot of room for improvement. The ATC could include speed
>>>> limits
>>>> as a form of separation, which is often done in the real world, and
>>>> terrain
>>>> avoidance.
>>>>
>>>> The AI engine that drives the AI aircraft could be vastly improved so
>>>> that
>>>> AI aircraft don't run down other aircraft on final approach. Blah,
>>>> blah,
>>>> blah, yadda, yadda, yadda, and so on, etc.
>>>>
>>>> At the very least, including a year in the name of a software product
>>>> is
>>>> just asking for a decrease in market share as each new year passes.
>>>> Flash
>>>> forward to the year 2016. Two teenagers walk into a software store
>>>> looking
>>>> to buy a flight simulator for their latest Dell XPS Generation XXX
>>>> super
>>>> desktop cube.
>>>>
>>>> "Oh, look," one says, "a choice."
>>>>
>>>> "X-Plane 2016 or Microsoft's Flight Simulator 2004. Which one should
>>>> we to
>>>> buy???"
>>>>
>>>>
>>>> --
>>>> Peter
>>>
>>> I could not agree more Peter. While I am happy with FS2004, there is
>>> plenty of room for improvement. In addition to what you said about ATC,
>>> I would also like to see an alternate airport included in flight
>>> planning as well as ATC recognition, declaration and handling of
>>> emergencies by ATC, lost communication procedures applied properly on a
>>> random basis (user defined) and SID/DP and STAR support.
>>>
>>> Eye candy is all well and good, but some efforts need to be applied in
>>> other areas as well. Since all my flights are IFR, I really am not into
>>> sight seeing over terrain--I would however appreciate accurate
>>> airports--ALL airports. And let the user designate gates/ramp positions
>>> for HIS/HER type of aircraft and have ATC direct the pilot to taxi to
>>> those positions.
>>>
>>> Maybe someday.
))
>>>
>>> Paul
>>>
>>>
>>>
>>>
>>
>>
>
>