I agree with mike for now. good idea, bad timing. I'd rather see multi core gpu's, or quad/hecto (or however you call it) core cpus than a seperate phys chip. more stuff to drain $$ from me to play games prettier.
Hardware to run top tier games are already high priced enough. Add this chip onto a GPU, and I'd say it's a worthy buy. But a physix card all by itself I think is a waste of money and space (although I'm still not sure what to put into all those extra pcie/pci slots since I have nearly everything I need (besides the graphics and audio) integrated onto the motherboard. Just more code for the programmers to write leading to more bugs to more headaches.
yes yes it might become one of those things like no longer having integrated graphics chips on mobos, and just having video cards. Or having a seperate seperate sound card to lessen cpu burden, but I'm highly skeptical; unless new games come out so demanding that it requires a physix chip to process all the vectors, size, and speed of random occurences/objects in the virtual world, with HDR bloom, real time raytracing, shadow blur, and object rendering going to the multi core GPU's, while the xxxKHz audio card deciphers all the complexities of 360 degree sound effects required by having so many more objects, and where we need to pass all the instructions/relations of the different cards produced by this environment to compute, along with excellent near chaos theory AI, with the 8 core processors; say a game with real time true environmental interaction (ie. i can blow up whatever wall, rock, tree, mountain i want, then blow it up again until it's dust picked up by the wind, affected by the terrestrial weather patterns of a storm a mile away, that blurs my vision, with tear drops that roll down the face, according to the way dirt and rubble from the blasts have landed on it, and giving different shrapnel damage for every individual pebble or grain that pelts me during an object's destruction.) But getting a $300 card to watch a pre selected building crumble a little faster, with a little more rumbling whoosh, and a little more pretty added just isn't going to be justifiable for me. It's a step into the future, but it's a step I'm not ready to take until the programmers/designers show me a package that's intelligently implemented all that physix mumbo jumbo into a good sound/AI/graphics package..
Yes Black has excellent sound (the ching and whoosh of a bullet flying from the chamber) challenges a hi-fi sound card.
Yes Black and White's high definition rippling water and dazzling lighting effects can bewilder any graphics card.
Yes Battlefield 2's mass of detailed textures in very open spaces require large amounts of fast Random Access Memory.
Yes the gazillion instructions from the mobs of players on any MMORPG (like Oblivion) can bring a computer's central processing unit to it's knees.
But I've yet to see or even hear of a game engine with physics so advanced that it requires a seperate physix card.
My lack of faith, that I think many people share might or might now lead to the suffering of Ageia, but with this suffering comes innovation. I hope that innovation sky rockets technology to new levels because if the physics engine really is as good as it should be, then this might spell new things for science, and quantum physics theory. You know what that means, since companies are already developing smellovision/smell-phones and once they get a full body touch suit, or just a head mounted electrical brain stimuli unit, true virtual reality is coming. Then again I might just need sleep because I'm totally talking in ideals.
-kx
-life's short play naked