Archived from groups: alt.games.microsoft.flight-sim (More info?)
Barry,
I've d/loaded DXTBmp together with the necessary DLL set and I've realised
how little I know. I thought that the 32 bit texture files could be
converted to DXT3 but when I do that they get a .dds extension and will not
work in FS9. I have tried saving them as extended bitmaps instead without
the mip option and they do seem to load quicker and look fine but am I doing
it correctly or is there something I've missed? Because I only want to
convert I'm using the default Paint editor. The help file doesn't do it for
me which is probably a factor of my ignorance of this complex subject. :0))
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