G
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Archived from groups: rec.games.roguelike.nethack (More info?)
I've only seen the first 10 levels of the dungeon but did you notice
either an overabundance or lack of certain items? For example, if I find
a towel early on, I would likely find another one soon. The shops would
have towels too. Or if I find a spellbook early on, I'd find more. Or if
I find an altar early I'd most likely find more. If I don't find one
early, then I usually don't find one (that is until I die ). The same
goes for the number of dark rooms I think. Is this intentional to create
a dungeon characteristic or just an artifact of random number generator?
I've only seen the first 10 levels of the dungeon but did you notice
either an overabundance or lack of certain items? For example, if I find
a towel early on, I would likely find another one soon. The shops would
have towels too. Or if I find a spellbook early on, I'd find more. Or if
I find an altar early I'd most likely find more. If I don't find one
early, then I usually don't find one (that is until I die ). The same
goes for the number of dark rooms I think. Is this intentional to create
a dungeon characteristic or just an artifact of random number generator?