Archived from groups: alt.games.microsoft.flight-sim (
More info?)
On Mon, 1 Aug 2005 19:31:56 +0100, "Clive" <someone@nospam.com>
brought the following to our attention:
>
>"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>news:74mqe19ur4bg805v1ti5f19i51jap9h8cg@4ax.com...
>> On Sun, 31 Jul 2005 23:03:39 +0100, "Clive" <someone@nospam.com>
>> brought the following to our attention:
>>
>>>I have many freeware payware aircraft. Even on my 'old' PC I can get a
>>>rock
>>>steady 22 fps with the Dreamfleet A36.
>>>
>>>Yet some 'less' complex aircraft seem to jerk and cause my fps to drop.
>>>
>>>What causes these differences - just bad programming?
>>>
>>>Clive
>>>
>>
>> There was a discussion some time ago about framerate.. whether it
>> was effected more by MDL size (in MB) or total Texture size.
>>
>> Large .mdl files (2.5MB or greater) typically come with lots of
>> textures and can hit framerate more than a smaller .mdl (785KB)
>> with reduced textures.
>>
>> As an example.. one livery could use numerous 4 or 5 MB 32-bit
>> textures in addition to dozens of smaller ones. OTOH a small .mdl
>> with DXT1 textures at 512x512 pix (129k each) would be less of
>> a graphics `load'.
>>
>> Any examples to mention / discuss?
>>
>>
>> -g
>>
>I like the Dreamfleet Bonanza A36 - good frame rates, yet excellent 'eye
>candy'.
>
>I also like the Flight 1 PC12 - but even though the graphics seem a little
>less 'pleasing' to the eye, I can't get it to run without 'jerking and frame
>rate hopping from single figures to low teens
>
>Clive
>
>
IIRC.. there was a post (or reply to thread) by Fr Bill about frame-
rate and textures, etc. Perhaps do a newsgroup search.. it might
have been a year ago!
-g