Archived from groups: alt.games.microsoft.flight-sim (
More info?)
Hi Gregory,
"that's a new way to spell it.. Sa!!"
O.K., ya got me that time, mate!
"I wonder now if QuillSa was a spotter for Royal Navy or IDF?"
I believe he was a Navigator, and, has been able to find some pretty
reasonable 'sim models of the planes he flew in.
"will be simming on indefinitely!!"
Me three, and I guess that goes for many of us here!
Hey, maybe a Spreadsheet re 'Sim enjoyment -v- Various hardware
components, as altered over time??
)
Regards,
John Ward
"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
news:3otff1hcg4iosjbhepds5u9n15tjj2g45d@4ax.com...
> On Tue, 9 Aug 2005 09:47:55 +1000, "John Ward"
> <johnrmward@optusnet.com.au> brought the following to our attention:
>
>>Hi Gregory,
>>
>> Well, who am I to argue with that, Sah!?
>
> that's a new way to spell it.. Sa!! however I wonder now if QuillSa
> was a spotter for Royal Navy or IDF? no insults intended.. am
> impartial to it either way. Any of the Cptns could be addressed
> as such.
>
>>Seriously, though, I've just started experimenting with the combinations
>>available via ActiveSky ASV and Flight Environment - so far, the
>>hardware's
>>surviving the test, and strewth, it sure makes it a more
>>visually-appealing
>>'Sim experience to practice my crash landings in!
>
> was typing up a reply to that 299$ Celeron post but deleted it.
> frankly am more interested in temps, pressures, and technical
> aspects of the Sim. clouds would be good.. but for `hardware
> challenged' system.. they can be greatly reduced.
>
> In this case.. almost always set custom `global weather' with
> perhaps some LOCAL weather adjustments. some day the
> extra eye candy will great.. will be simming on indefinitely!!
>
> -g
>
>>Regards,
>>John Ward
>
>
>
>>"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>>
>>> On Tue, 9 Aug 2005 08:32:56 +1000, "John Ward"
>>> <johnrmward@optusnet.com.au> brought the following to our attention:
>>>
>>>>Maybe.
>>>>
>>>>That's gonna wreck your spreadsheet, mate!
>>>>
>>>>JW
>>>
>>> John.. [are you] going to make a cloud movement spreadsheet?
>>>
>>> thing is.. clouds are a framerate hog.. so they're (layers) set to
>>> appear when way below or way above.. and visibility reduced
>>> when inside [layer]. It's a tradeoff for better terrain appearance.
>>>
>>> -g
>>>
>>> ---------------------
>>>>"Dallas" <Cybnorm@spam_me_not.Hotmail.Com> wrote in message
>>>>
>>>>>
>>>>> (This is a little test for the group)
>>>>>
>>>>> Do the clouds in FS9 move:
>>>>>
>>>>> A) Yes
>>>>>
>>>>> B) No
>>>>>
>>>>>
>>>>
>>>
>>
>