Sign in with
Sign up | Sign in
Your question

Ultimate Terrain USA -- new patch available

Last response: in Video Games
Share
Anonymous
August 13, 2005 8:06:03 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

New patch available for Ultimate Terrain USA. This will make it version
1.2. Must install 1.1 patch first. Read directions! Both patches
available here: http://www.scenerysolutions.com/UTPatch.html

_________________________________________________________
Posted via the -Web to Usenet- forums at http://forums.simradar.com
Visit www.simradar.com and try our Flight Simulation Search Engine!
August 14, 2005 5:01:49 AM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

"David Wilson-Okamura"
> 1.2. Must install 1.1 patch first. Read directions! Both patches
> available here: http://www.scenerysolutions.com/UTPatch.html

From the site:
What The Patch Includes
* Rebuilt all night lights to remove floating lights (except those due
to differences in installed mesh vs. **UT mesh**).

UTmesh... what UT mesh?


Dallas
Anonymous
August 14, 2005 5:01:50 AM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

___| reply |__________________________________________________________

From the site:
What The Patch Includes
* Rebuilt all night lights to remove floating lights (except those due
to differences in installed mesh vs. **UT mesh**).

UTmesh... what UT mesh?

_____________________________________________________________________
Best guess (which in this case, I think, is pretty good): "UT mesh" =
"reference mesh used by UT developer." The mesh isn't included in UT,
but each light group was assigned an altitude based on the height of
the underlying terrain. Terrain height is determined by mesh, and Allen
uses FSGenesis. "Installed mesh" = whatever you have on your computer.
If that's FSG, it should match perfectly. If not, you'll see some
lights that look too high.

_________________________________________________________
Posted via the -Web to Usenet- forums at http://forums.simradar.com
Visit www.simradar.com and try our Flight Simulation Search Engine!
Related resources
Anonymous
August 14, 2005 6:05:22 AM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Sun, 14 Aug 2005 01:01:49 GMT, "Dallas"
<Cybnorm@spam_me_not.Hotmail.Com> wrote:

>http://www.scenerysolutions.com/UTPatch.html


Thanks for the heads up. Just installed it..


Bob
August 14, 2005 11:41:25 AM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

"David Wilson-Okamura"
> but each light group was assigned an altitude based on the height of
> the underlying terrain.

The first and only time I've done UT at night I noticed that the street
lights were above the ground. I thought that was very cleaver and
realistic.

Now, am I to understand they consider this a mistake?

Dallas
Anonymous
August 14, 2005 11:41:26 AM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

___| reply |__________________________________________________________

The first and only time I've done UT at night I noticed that the street

lights were above the ground. I thought that was very cleaver and
realistic.

Now, am I to understand they consider this a mistake?

_____________________________________________________________________


No mistake. The question is "How far off the ground"? I'm guessing that
a real-life streetlamp is between 15 and 20 feet off the ground. But if
it's 150 feet off the ground, it will look weird. This can happen if
the mesh you're using has some kind of hollow or concavity where the
"UT mesh" (= developer's reference mesh) has a hill. To see what I
mean, go to an urban area with hills, e.g., the San Francisco Bay or
Los Angeles. At night, you'll see those new lights up in the hills,
marking out major roads. Now, imagine if your mesh didn't show those
hills, or showed them at a lower height. That's what would happen if
there were a discrepancy between your installed mesh and "UT mesh."

One final note: there's no reason for anyone to suffer. The UT
reference mesh is FSGenesis, and FSG has placed its 38m mesh for the
United States (excluding Alaska) in the ASVIM file library. So if you
don't have it already, go get it. I don't think there's a better mesh
out there (or even one as good).

_________________________________________________________
Posted via the -Web to Usenet- forums at http://forums.simradar.com
Visit www.simradar.com and try our Flight Simulation Search Engine!
Anonymous
August 14, 2005 2:44:32 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Sun, 14 Aug 2005 05:42:07 -0500, David Wilson-Okamura <David
Wilson-Okamura@forums.simradar.com> wrote:

>
>___| reply |__________________________________________________________
>
>The first and only time I've done UT at night I noticed that the street
>
>lights were above the ground. I thought that was very cleaver and
>realistic.
>
>Now, am I to understand they consider this a mistake?
>
>_____________________________________________________________________
>
>
>No mistake. The question is "How far off the ground"? I'm guessing that
>a real-life streetlamp is between 15 and 20 feet off the ground. But if
>it's 150 feet off the ground, it will look weird. This can happen if
>the mesh you're using has some kind of hollow or concavity where the
>"UT mesh" (= developer's reference mesh) has a hill. To see what I
>mean, go to an urban area with hills, e.g., the San Francisco Bay or
>Los Angeles. At night, you'll see those new lights up in the hills,
>marking out major roads. Now, imagine if your mesh didn't show those
>hills, or showed them at a lower height. That's what would happen if
>there were a discrepancy between your installed mesh and "UT mesh."
>
>One final note: there's no reason for anyone to suffer. The UT
>reference mesh is FSGenesis, and FSG has placed its 38m mesh for the
>United States (excluding Alaska) in the ASVIM file library. So if you
>don't have it already, go get it. I don't think there's a better mesh
>out there (or even one as good).
>
>_________________________________________________________
>Posted via the -Web to Usenet- forums at http://forums.simradar.com
>Visit www.simradar.com and try our Flight Simulation Search Engine!


The FS Genesis United States 38 Mesh and UT combination is
outstanding.

Bob
August 14, 2005 9:51:46 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Capt Bob"
> The FS Genesis United States 38 Mesh and UT combination is
> outstanding.

Now I confess to being confused. (I thought I had FSG 38 Mesh for the US,
but it looks like I've got the 75 Mesh).

I can't figure out what Justin has done here. He stills sells 38.2m for the
whole USA in 5 files x $9.95 = $ 49.75

But, he's giving it away free over at Avsim?

Trying to build the whole USA on the Avsim free mesh looks like a mess. I
find 87 FSGenesis files on 9 pages and it's hard to tell what overlaps with
what?

How do you build the whole USA?


Dallas
August 15, 2005 1:28:40 AM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

Those floating lights gave me a real start. I did not realize, until now, it
was a bug! I watched a UFO documentary on television just after installing
UTUSA (no patch). I was flying a Beech 1900 in to Las Vegas , KLAS when I
observed just above the mountain, about 5 or 6 floating lights just as was
depicted in the UFO program as having been photographed years ago by a home
movie maker. Glad you cleared that up DWO.



"David Wilson-Okamura" <David Wilson-Okamura@forums.simradar.com> wrote in
message news:1123967122.2080@forums.simradar.com...
> New patch available for Ultimate Terrain USA. This will make it version
> 1.2. Must install 1.1 patch first. Read directions! Both patches
> available here: http://www.scenerysolutions.com/UTPatch.html
>
> _________________________________________________________
> Posted via the -Web to Usenet- forums at http://forums.simradar.com
> Visit www.simradar.com and try our Flight Simulation Search Engine!
!