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Strange scenery/mesh problem

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Anonymous
August 31, 2005 2:06:56 AM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

I started a flight this evening from Lima, Peru heading south to Arequipa.
I'm using the default scenery/mesh and along the way I noticed that the
cliff like escarpments in the mesh in front of me kept moving back as I
advanced (I was at FL320). I could never reach them to fly over them! Also,
from time to time sections of these vertical faces were replaced by blue sky
with clouds in them. Could someone with default scenery for this part of the
world please try the first part of this flight to see if this happens to
you - or are my scenery files corrupted?
Thanks. :0))

Iain
Anonymous
August 31, 2005 1:24:13 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Beech45Whiskey" <pjricc@gmail.com> wrote in message
news:b1tzaw5vedg$.dlg@ID-259643.user.individual.net...
> I would say it is not a corruption problem. Instead, I would guess that
> one of your terrain settings in the fs9.cfg file is not optimal for your
> PC
> specs and what you are experiencing is somewhat slow rendering of the
> distant terrain.

Thanks for your reply Peter but I don't think this is the cause. The
textures were rendered it was just that the cliffs kept moving back as I
approached. It seemed to be more of a mesh problem than a texture one. I
might try getting some alternative mesh for that part of the world and see
what that does. However, if someone wants to try the same flight I'd be
interested to know if you have the same result. :0))

Iain
Anonymous
August 31, 2005 11:08:32 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Beech45Whiskey" <pjricc@gmail.com> wrote in message
news:23mmb7l6qyp.dlg@ID-259643.user.individual.net...
> Correct. And I am also talking about mesh, not textures. Again, there
> are
> config values in the sim that control at what point the mesh is detailed.
> If these config values are incorrect for your configuration, you will see
> exactly what you are describing.

Ah! Sorry - now I understand.

> I am away from my sim computer for the week or I would try it out for you.

No problem Peter - thanks for the input.

Iain
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Anonymous
September 1, 2005 4:27:07 PM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Beech45Whiskey" <pjricc@gmail.com> wrote in message
news:b1tzaw5vedg$.dlg@ID-259643.user.individual.net...
> Iain Smith <iainsmith.rugby@btinternet.com> wrote:
>

> I would say it is not a corruption problem. Instead, I would guess that
> one of your terrain settings in the fs9.cfg file is not optimal for your
> PC
> specs and what you are experiencing is somewhat slow rendering of the
> distant terrain.

Peter, it does not seem to be my settings as it does not happen anywhere
else in the FS9 world whether default mesh or add-on. Also, the a/port I was
flying to, Arequipa, was stuck on top of a column of rock several thousand
feet above the surrounding terrain! I think it's one of MS terrain glitches!
:0))

Iain
Anonymous
September 2, 2005 2:07:53 AM

Archived from groups: alt.games.microsoft.flight-sim (More info?)

Interesting Peter. Thanks and will be interested if you can remember. :0))

Iain

"Beech45Whiskey" <pjricc@gmail.com> wrote in message
news:7dv6psv6uys2.dlg@ID-259643.user.individual.net...
> Iain Smith <iainsmith.rugby@btinternet.com> wrote:
>
>> Also, the a/port I was
>> flying to, Arequipa, was stuck on top of a column of rock several
>> thousand
>> feet above the surrounding terrain! I think it's one of MS terrain
>> glitches!
>
> Airports high atop mesas or deep in crevasses are most times not directly
> the result of terrain data mistakes nor are they the cause of incorrect
> configurations, especially if you are referring to the default terrain or
> terrain data received from a reputable add-on provider such as FSGenesis.
>
> Instead, these are caused by incorrect airport elevation data. Airport
> elevations are located in their own scenery BGL files separate from the
> terrain data files. To correct these, someone needs to correct the
> elevations within these separate scenery files. Often this can be quite
> tedious. Slartibartfast is a freeware tool that offers a feature that
> smooths airports (matches airport elevation to surrounding terrain).
>
> There are *many* examples of airports throughout the sim world either atop
> these rock columns or deep down below that are due to MS having incorrect
> airport elevations. The most dramatic I have read about here was a sim
> airport located in Afghanistan. The airport was sitting atop a mesa
> something like 9,500 feet (2895m) above the surrounding terrain. I don't
> recall the airport code or else I would post it for you to check out.
>
> I am unaware of any attempt by freeware authors to correct the large
> majority of these problems and it seems most who post about those here
> actually enjoy the challenges that these airports pose?
>
> When I return home later this week (and if I remember to do so), I will
> definitely check out the airports and routes you posted earlier in this
> thread.
>
>
>
> --
> Peter
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