Like most other responders I disagree with the author specifically about saving games. FarCry, Ghost Recon and a number of other titles are very challenging and don't have user defined saves.
But the option to "save a game" is necessary in a lot of games because of the AI engines. Unlike FarCry lots of AI engines are not very random enemies and are programmed to channel the outcome. In some games the player follows a set sequence of events to complete a mission otherwise you lose and must replay the mission over and over and over until you stumble upon the right sequence. Like kill this ship this way, then kill that ship this way or go to this cave first then go to that other cave, regardless of whether you killed all ships or visited all caves in the mission.
Other games have challenges that can not be completed in 1 or 2 hours for instance a real time trans-continental flight in FS2004.
The article got me when I read first read it earlier this month but now I'm playing one of those follow this sequence programmed sequence game missions I felt and needed to write.
<b>DarkSeed</b>
But the option to "save a game" is necessary in a lot of games because of the AI engines. Unlike FarCry lots of AI engines are not very random enemies and are programmed to channel the outcome. In some games the player follows a set sequence of events to complete a mission otherwise you lose and must replay the mission over and over and over until you stumble upon the right sequence. Like kill this ship this way, then kill that ship this way or go to this cave first then go to that other cave, regardless of whether you killed all ships or visited all caves in the mission.
Other games have challenges that can not be completed in 1 or 2 hours for instance a real time trans-continental flight in FS2004.
The article got me when I read first read it earlier this month but now I'm playing one of those follow this sequence programmed sequence game missions I felt and needed to write.
<b>DarkSeed</b>