As the tail of the plane settles to the ground, my view out the front
windshield gets higher and higher...and then *too* high and I get a CRASH
message! When I switch to spot view I see that the back half of the plane
is underground...instant replay shows that instead of landing on the ground,
the tailwheel passed through the runway causing the crash.
http://i2.photobucket.com/albums/y [...] nding2.jpg
Luckily I'd saved the flight just before landing (I need the practice :-),
and this time everything worked normally. So, it's a mystery as to why this
happened.
I was using the Golden Wings 3 mod, if that matters.
Archived from groups: alt.games.microsoft.flight-sim (More info?)
Matt B. wrote:
> So, I'm landing the DC3 and very happy that I didn't crash it. :-)
> http://i2.photobucket.com/albums/y [...] nding1.jpg >
> As the tail of the plane settles to the ground, my view out the front
> windshield gets higher and higher...and then *too* high and I get a
> CRASH message! When I switch to spot view I see that the back half
> of the plane is underground...instant replay shows that instead of
> landing on the ground, the tailwheel passed through the runway
> causing the crash.
> http://i2.photobucket.com/albums/y [...] nding2.jpg >
> Luckily I'd saved the flight just before landing (I need the practice
> :-), and this time everything worked normally. So, it's a mystery as
> to why this happened.
>
> I was using the Golden Wings 3 mod, if that matters.
I don't know, but you may be so used to landing the modern way, on two
wheels and a nose wheel, that you did not settle into the old 'three point
landing' which the tail draggers use? Thus, the tail came down too suddenly
from a great height?
--
Cheers,
Quilly
Sorry, but an individual reply goes into my spam filter
Archived from groups: alt.games.microsoft.flight-sim (More info?)
On Wed, 14 Sep 2005 06:26:34 -0400, "Matt B." <none@given> brought the
following to our attention:
>So, I'm landing the DC3 and very happy that I didn't crash it. :-)
>http://i2.photobucket.com/albums/y18/Sawdust5/Flight%20Simulator/DC3Landing1.jpg
>
>As the tail of the plane settles to the ground, my view out the front
>windshield gets higher and higher...and then *too* high and I get a CRASH
>message! When I switch to spot view I see that the back half of the plane
>is underground...instant replay shows that instead of landing on the ground,
>the tailwheel passed through the runway causing the crash.
>http://i2.photobucket.com/albums/y18/Sawdust5/Flight%20Simulator/DC3Landing2.jpg
>
>Luckily I'd saved the flight just before landing (I need the practice :-),
>and this time everything worked normally. So, it's a mystery as to why this
>happened.
>
>I was using the Golden Wings 3 mod, if that matters.
>
maybe the tail-wheel was let down a bit too rapidly and broke. It's an
exaggeration when the whole plane `goes under'. Is it the default DC3?
Check in the Aircraft.cfg file (in DC3 folder) for the Tail Wheel in
[Contact_Points] section. See what the Damage Threshold is
(fourth parameter from left).
//4 Impact Damage Threshold (Feet Per Minute)
-Gregory
p.s. or add index into the [Contact_Points] section for reference
>[Contact_Points]
>//0 Class (0=none,1=wheel, 2=scrape, 3=float)
>//1 Longitudinal Position (feet)
>//2 Lateral Position (feet)
>//3 Vertical Position (feet)
>//4 Impact Damage Threshold (Feet Per Minute)
>//5 Brake Map (0=None, 1=Left, 2=Right)
>//6 Wheel Radius (feet)
>//7 Steer Angle (degrees)
>//8 Static Compression (feet) (0 if rigid)
>//9 Max/Static Compression Ratio
>//10 Damping Ratio (0=Undamped, 1=Critically Damped)
>//11 Extension Time (seconds)
>//12 Retraction Time (seconds)
>//13 Sound Type
>//14 Airspeed limit for retraction (KIAS)
>//15 Airspeed that gear gets damage at (KIAS)
>//-----0,-----1,-----2,-----3,----4,--5,----6,--7,----8,----9,---10,---11,---12,-13,---14,--15
> 1st node goes here
above line is index bar.. now adjust spacing of entries..
Archived from groups: alt.games.microsoft.flight-sim (More info?)
On Wed, 14 Sep 2005 06:26:34 -0400, "Matt B." <none@given> brought the
following to our attention:
>So, I'm landing the DC3 and very happy that I didn't crash it. :-)
>http://i2.photobucket.com/albums/y18/Sawdust5/Flight%20Simulator/DC3Landing1.jpg
>
>As the tail of the plane settles to the ground, my view out the front
>windshield gets higher and higher...and then *too* high and I get a CRASH
>message! When I switch to spot view I see that the back half of the plane
>is underground...instant replay shows that instead of landing on the ground,
>the tailwheel passed through the runway causing the crash.
>http://i2.photobucket.com/albums/y18/Sawdust5/Flight%20Simulator/DC3Landing2.jpg
>
>Luckily I'd saved the flight just before landing (I need the practice :-),
>and this time everything worked normally. So, it's a mystery as to why this
>happened.
>
>I was using the Golden Wings 3 mod, if that matters.
>
Just noticed above line.. it's possible to find each and every change
to AIR and CFG file. It answers `what exactly does GW3 modify'.
FWIW.. FO Deukevich (5y/o nephew) landed the Jet last weekend and
banged the left wing on the ground. About 1/3 of the wing disappeared
below grade. There was no crash. In this case.. I doubt anyone could
get away with `whapping' the wing on the grass like that!! So we're
looking at the SCRAPE damage thresholds now.
How'd anyone know this?? since we never crash.. or even test-crash!!
Archived from groups: alt.games.microsoft.flight-sim (More info?)
HA! I had the same thing happen in the old Trimotor. It settled on the
tail wheel and that felt normal but the I started going to zenith in the
cockpit! WQeird feel.
Mike
"Matt B." <none@given> wrote in message news:rVSVe.4322$6Z3.742@fe06.lga...
> So, I'm landing the DC3 and very happy that I didn't crash it. :-)
> http://i2.photobucket.com/albums/y [...] nding1.jpg >
> As the tail of the plane settles to the ground, my view out the front
> windshield gets higher and higher...and then *too* high and I get a CRASH
> message! When I switch to spot view I see that the back half of the plane
> is underground...instant replay shows that instead of landing on the
> ground, the tailwheel passed through the runway causing the crash.
> http://i2.photobucket.com/albums/y [...] nding2.jpg >
> Luckily I'd saved the flight just before landing (I need the practice :-),
> and this time everything worked normally. So, it's a mystery as to why
> this happened.
>
> I was using the Golden Wings 3 mod, if that matters.
>
>
Archived from groups: alt.games.microsoft.flight-sim (More info?)
"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
news:128gi1lh2lh0fg1426l8mbnhesrtdct5fi@4ax.com...
> On Wed, 14 Sep 2005 06:26:34 -0400, "Matt B." <none@given> brought the
>>the tailwheel passed through the runway causing the crash.
>> http://i2.photobucket.com/albums/y [...] nding2.jpg
> maybe the tail-wheel was let down a bit too rapidly and broke.
Thanks for the replies, all. In retrospect, you're right and I probably let
the tailwheel down too hard. I did a "wheel landing" and tried to keep the
tail up off of the ground as long as possible, but that's not the right way
to do it (because it eventually slams down). I guess I was able to get away
with that behavior in the default Piper Cub, but the default DC3 is a bigger
plane!
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