First tries at enchanting weapons

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Now that I've saved a bit of money with my first character, here's what I'm
thinking of having an enchanter create for me:

#1
item type: Short Blade
base starting item: Silver Shortsword (if it has enough enchantment
points)
Cast When Strikes
Range: Touch
Weakness to Frost 6 to 6 for 2 seconds
Frost Damage 6 to 6 points for 2 seconds
Name: Silver Shiver, or
Name: Death's Icy Grip

#2
item type: Blunt Weapon
base starting item: staff or mace
Cast When Strikes
Range: Touch
Damage Fatigue 5 to 15 for 5 seconds
Name: Slumber's Call, or
Name: Lulla-Bye-Bye


The magnitude and duration I realize will have to be adjusted so that
a) they will fit on the item and soul gem, and
b) I can afford them.

The idea on the second one is to hit and run a few times, and the targeted
creature should fall unconscious. My character is a stealth specialist.

What sorts of changes might the people who follow this newsgroup recommend?
What sorts of enchantments did you first create?

/Andy
 
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On Thu, 3 Jun 2004 17:58:43 -0500, with the help of 10,000 Little
Computer Monkeys (LCM'S) "ABadeaux"
<AndyNoSpamHereEitherBadeaux@cox.nospam.net> wrote:

>
>Now that I've saved a bit of money with my first character, here's what I'm
>thinking of having an enchanter create for me:
>
>#1
> item type: Short Blade
> base starting item: Silver Shortsword (if it has enough enchantment
>points)
> Cast When Strikes
> Range: Touch
> Weakness to Frost 6 to 6 for 2 seconds

Try Weakness to Frost 12 to 12 for 1 second instead.

> Frost Damage 6 to 6 points for 2 seconds

Try Frost Damage 12 to 12 points for 1 second instead, the enchantment
cost is the same and it kills faster.

> Name: Silver Shiver, or
> Name: Death's Icy Grip
>
I generally prefer to use Heavily Enchanted, Damage Health "Blood"
Daedric Wakizashi's myself... ^_^

>#2
> item type: Blunt Weapon
> base starting item: staff or mace
> Cast When Strikes
> Range: Touch
> Damage Fatigue 5 to 15 for 5 seconds
> Name: Slumber's Call, or
> Name: Lulla-Bye-Bye
>
I've found that trying to damage fatigue is generally a waste of time.
To knock someone out with a Drain/Damage Fatigue spell you'll need to
drain several hundred points of fatigue FAST, not 100 points or less
over several seconds.
>
>The magnitude and duration I realize will have to be adjusted so that
> a) they will fit on the item and soul gem, and
> b) I can afford them.
>
>The idea on the second one is to hit and run a few times, and the targeted
>creature should fall unconscious. My character is a stealth specialist.

If you've got Tribunal, visit the Imperial Cult Shrine and purchase a
Fortify Skill spell of some type. With a Golden Saint Grand soulgem,
you'll then be able to get an item enchanted with several points of
Constant Effect (CE) Fortify Stealth Skill which will help your
characters stealth ability... Also think about enchanting some items
with CE Chameleon spells.
>
>What sorts of changes might the people who follow this newsgroup recommend?
>What sorts of enchantments did you first create?

An item or two with several points of CE Telekinesis each, will enable
you to open/unlock items from a safe from sight/trap distance.

If you use an Exquisite Amulent or Ring (or two) enchanted with 24 CE
points of Fortify Strength, you'll be able to carry an extra 120 lbs
when wearing each item.

Also consider enchanting At Least one Exquisite clothing item with 1 or
2 points of CE Restore Health. This can be a Life Saver!!!!

If you hate being constantly attacked while traveling by most of the
creatures in the game, enchant and wear an item with a CE Invisibility
spell, and you can safely ignore them.

An item with a CE Levitation spell can be useful as well.
>
> /Andy


BTW, If you visit the Enchanter at the Vivec Mage Guild and look at her
Barter items BEFORE (Not After) you pay for her to enchant something for
you. The gold you pay her for enchanting stuff will be added to her
barter gold which you can then get back by selling her expensive stuff
you no longer need, like maybe filled soul gems... Not all enchanters
add the gold from enchanting stuff to their barter gold, so the Vivec
mage guild enchanter is the one who normally enchants stuff for me.


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
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> That's my 2¢,
>
> FTA

Thank you very much for the thoughtful and knowledgeable reply.
 
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On Fri, 4 Jun 2004 22:13:30 -0500, with the help of 10,000 Little
Computer Monkeys (LCM'S) "ABadeaux"
<AndyNoSpamHereEitherBadeaux@cox.nospam.net> wrote:

>
>
>> That's my 2¢,
>>
>> FTA
>
>Thank you very much for the thoughtful and knowledgeable reply.
>
You're welcome! ^_^ We all have our favorite enchantments based on the
type of character we've created and our personal game play style. I'm
sure you'll soon discover the various enchantments that match your
characters game needs...

You might also want to consider getting the "Boots of Blinding Speed",
by escorting Pemenie to Gnaar Mok. The creatures along the way are
based on your characters current level so it's not a dangerous trip.
You can find Pemenie north of Caldera, just past the naked barbarian.
Once you get the boots, to avoid the negative effects of the boots
you'll need to get your magic resistance up to 100 percent for the 2 or
3 seconds it takes to put the boots on. The boots Fortify your
characters Speed by 200 points (which makes for fast
walking/running/Sneaking) while Blinding your character UP TO 100%
depending on your characters magic resistance. Which is why you'll want
to boost your magic resistance to 100% before putting on the boots...


Last but not least, don't forget the value of emergency potions and that
their effects stack! For example if you have several restore health (10
points for 30 seconds) potions, drinking one potion will restore 10
points of health each second for 30 seconds, while drinking two potions
at the same time will restore 20 points of health each second for 30
seconds. Drinking 10 Resist Fire 10 percent potions at the same time
will boost your characters fire resistance 100 percent for the duration
of the potions effects... Which means that with enough potions of the
proper types, you'll be able to fight and Kill even Very Superior Foes!

Good Luck! ^_^


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
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FTA wrote:
> On Fri, 4 Jun 2004 22:13:30 -0500, with the help of 10,000 Little
> Computer Monkeys (LCM'S) "ABadeaux"
> <AndyNoSpamHereEitherBadeaux@cox.nospam.net> wrote:
>
>>
>>
>>> That's my 2¢,
>>>
>>> FTA
>>
>> Thank you very much for the thoughtful and knowledgeable reply.
>>
> You're welcome! ^_^ We all have our favorite enchantments based on
> the
> type of character we've created and our personal game play style. I'm
> sure you'll soon discover the various enchantments that match your
> characters game needs...
>
> You might also want to consider getting the "Boots of Blinding Speed",
> by escorting Pemenie to Gnaar Mok. The creatures along the way are
> based on your characters current level so it's not a dangerous trip.
> You can find Pemenie north of Caldera, just past the naked barbarian.
> Once you get the boots, to avoid the negative effects of the boots
> you'll need to get your magic resistance up to 100 percent for the 2
> or 3 seconds it takes to put the boots on. The boots Fortify your
> characters Speed by 200 points (which makes for fast
> walking/running/Sneaking) while Blinding your character UP TO 100%
> depending on your characters magic resistance. Which is why you'll
> want
> to boost your magic resistance to 100% before putting on the boots...
>
>
> Last but not least, don't forget the value of emergency potions and
> that
> their effects stack! For example if you have several restore health
> (10
> points for 30 seconds) potions, drinking one potion will restore 10
> points of health each second for 30 seconds, while drinking two
> potions
> at the same time will restore 20 points of health each second for 30
> seconds. Drinking 10 Resist Fire 10 percent potions at the same time
> will boost your characters fire resistance 100 percent for the
> duration
> of the potions effects... Which means that with enough potions of the
> proper types, you'll be able to fight and Kill even Very Superior
> Foes!

Thanks to some of the folks here, I found this to be quite true. But
the stuff I had to tote around...sheesh! :) It was a fun thing to do
a couple of times! Hm, there are a couple of things you can run into
(most do, whilst questing) it is good to prepare well for, including
carrying a stock of potions to use before entering the particular frays.
McG.

>
> Good Luck! ^_^
>
>
> That's my 2¢,
>
> FTA
>
>
> "In the end, we will remember not the words of our enemies, but the
> silence of our friends."
>
> -Martin Luther King Jr.
 
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> You can find Pemenie north of Caldera, just past the naked barbarian.
>

These travel instruction get weirder by the day :D

Johan de Vries
 
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On Sat, 05 Jun 2004 20:17:08 GMT, with the help of 10,000 Little
Computer Monkeys (LCM'S) "McGrandpa" <McGrandpaNOT@NOThotmail.com>
wrote:

>FTA wrote:
>>
>> Last but not least, don't forget the value of emergency potions and
>> that
>> their effects stack! For example if you have several restore health
>> (10
>> points for 30 seconds) potions, drinking one potion will restore 10
>> points of health each second for 30 seconds, while drinking two
>> potions
>> at the same time will restore 20 points of health each second for 30
>> seconds. Drinking 10 Resist Fire 10 percent potions at the same time
>> will boost your characters fire resistance 100 percent for the
>> duration
>> of the potions effects... Which means that with enough potions of the
>> proper types, you'll be able to fight and Kill even Very Superior
>> Foes!
>
>Thanks to some of the folks here, I found this to be quite true. But
>the stuff I had to tote around...sheesh! :) It was a fun thing to do
>a couple of times! Hm, there are a couple of things you can run into
>(most do, whilst questing) it is good to prepare well for, including
>carrying a stock of potions to use before entering the particular frays.
>McG.

My character tends to tote WAY more than she should! ^_^ To help my
character carry all the junk she has/finds, she has a couple of CE
Fortify Strength 24 points Rings, as well as an Amulet of Strength she
had enchanted...

Most characters should be able to get by for awhile with an Emergency
First-Aid Kit consisting of around 12 Restore Health potions, 6 or 7
Restore Magic potions, a few Fortify Strength potions, 1 or 2
Intervention scrolls, and maybe a couple of Cure Disease and Cure Blight
potions/scrolls if they can't cast the spells.

As for enchanted items, I consider at least one CE Restore Health ring
or clothing item to be essential for any character I have once I get a
Golden Saint soulgem and can afford to pay for the enchantment...


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
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FTA wrote:
> On Sat, 05 Jun 2004 20:17:08 GMT, with the help of 10,000 Little
> Computer Monkeys (LCM'S) "McGrandpa" <McGrandpaNOT@NOThotmail.com>
> wrote:
>
>> FTA wrote:
>>>
>>> Last but not least, don't forget the value of emergency potions and
>>> that
>>> their effects stack! For example if you have several restore health
>>> (10
>>> points for 30 seconds) potions, drinking one potion will restore 10
>>> points of health each second for 30 seconds, while drinking two
>>> potions
>>> at the same time will restore 20 points of health each second for 30
>>> seconds. Drinking 10 Resist Fire 10 percent potions at the same
>>> time will boost your characters fire resistance 100 percent for the
>>> duration
>>> of the potions effects... Which means that with enough potions of
>>> the proper types, you'll be able to fight and Kill even Very
>>> Superior Foes!
>>
>> Thanks to some of the folks here, I found this to be quite true. But
>> the stuff I had to tote around...sheesh! :) It was a fun thing to
>> do a couple of times! Hm, there are a couple of things you can run
>> into (most do, whilst questing) it is good to prepare well for,
>> including carrying a stock of potions to use before entering the
>> particular frays. McG.
>
> My character tends to tote WAY more than she should! ^_^ To help my
> character carry all the junk she has/finds, she has a couple of CE
> Fortify Strength 24 points Rings, as well as an Amulet of Strength she
> had enchanted...
>
> Most characters should be able to get by for awhile with an Emergency
> First-Aid Kit consisting of around 12 Restore Health potions, 6 or 7
> Restore Magic potions, a few Fortify Strength potions, 1 or 2
> Intervention scrolls, and maybe a couple of Cure Disease and Cure
> Blight
> potions/scrolls if they can't cast the spells.
>
> As for enchanted items, I consider at least one CE Restore Health ring
> or clothing item to be essential for any character I have once I get a
> Golden Saint soulgem and can afford to pay for the enchantment...
>
>
> That's my 2¢,
>
> FTA
>
>
> "In the end, we will remember not the words of our enemies, but the
> silence of our friends."
>
> -Martin Luther King Jr.

One does what One can! Fortify Strength would have been a lot lighter
than the jugs of Sujamma I carried around ;) I'd also managed to find
some wizards that could 'teach' me some of the more sundry but necessary
Spells. I have some levitate, cameleon, strength spells as well as Mark
and Recall, Divine Intervention, Ahlmsivi Intervention spells. My
magica isn't the best, so I would have done better having the best
enchanters use my Golden Saint Soulgems to enchant rings and shoes for
me. I've still got Bloodmoon to finish so I will play with some of that
yet :)
McG.
 
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I just made my first CE item that I called the Ring of Exploring:
Esquisite Ring
Restore Health 1 pt
Water Breathing
Light 20-23 pt
118/120 enchant
~38,000 gold

bye bye to the spear with CE night eye that I was toting around and now I
can explore all of these underwater sections of caves and grottos that I
have seen.
 
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"mdwilkins" <mdwilkins@cox.net> wrote in news:9EIwc.7275$1L4.4256
@okepread02:

> I just made my first CE item that I called the Ring of Exploring:
> Esquisite Ring
> Restore Health 1 pt
> Water Breathing
> Light 20-23 pt
> 118/120 enchant
> ~38,000 gold

I probably would have put on more Restore Health points instead of the
Water Breathing. If health is restored fast enough (and it doesn't need
to be very fast) you don't have to worry about the damage caused by
drowning.

Steve W.
 
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On Sun, 6 Jun 2004 12:42:23 -0500, with the help of 10,000 Little
Computer Monkeys (LCM'S) "mdwilkins" <mdwilkins@cox.net> wrote:

>I just made my first CE item that I called the Ring of Exploring:
>Esquisite Ring
>Restore Health 1 pt
>Water Breathing
>Light 20-23 pt
>118/120 enchant
>~38,000 gold
>
>bye bye to the spear with CE night eye that I was toting around and now I
>can explore all of these underwater sections of caves and grottos that I
>have seen.
>
WOW, that's Impressive! ^_^ I never tried to put more than 2 CE
enchantments on a single item.


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
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"ABadeaux" <AndyNoSpamHereEitherBadeaux@cox.nospam.net> wrote in message
news:D2Ovc.4411$wS2.2103@okepread03...
> What sorts of enchantments did you first create?

Constant effect light or night vision (forget which) about 60 (I think more
was possible, but too much) on ring. Based on other suggestions here, I
might redo with less light and add either water breath or restore health.

Constant effect strength 0-46 amulet. Which have to remove to remove
strength affliction, which is rare, I put in on repeatedly until random
effect in the range is at least 40.

Terry
 
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After reading about the problems with getting lock splitter scrolls, I made
a lock splitter ring for about 25K$.
"ABadeaux" <AndyNoSpamHereEitherBadeaux@cox.nospam.net> wrote in message
news:D2Ovc.4411$wS2.2103@okepread03...
>
> Now that I've saved a bit of money with my first character, here's what
I'm
> thinking of having an enchanter create for me:
>
> #1
> item type: Short Blade
> base starting item: Silver Shortsword (if it has enough enchantment
> points)
> Cast When Strikes
> Range: Touch
> Weakness to Frost 6 to 6 for 2 seconds
> Frost Damage 6 to 6 points for 2 seconds
> Name: Silver Shiver, or
> Name: Death's Icy Grip
>
> #2
> item type: Blunt Weapon
> base starting item: staff or mace
> Cast When Strikes
> Range: Touch
> Damage Fatigue 5 to 15 for 5 seconds
> Name: Slumber's Call, or
> Name: Lulla-Bye-Bye
>
>
> The magnitude and duration I realize will have to be adjusted so that
> a) they will fit on the item and soul gem, and
> b) I can afford them.
>
> The idea on the second one is to hit and run a few times, and the targeted
> creature should fall unconscious. My character is a stealth specialist.
>
> What sorts of changes might the people who follow this newsgroup
recommend?
> What sorts of enchantments did you first create?
>
> /Andy
>
>
>