New machine

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Archived from groups: alt.games.morrowind (More info?)

When I first installed Morrowind on my Win2K machine, I was getting
some fairly dramatic crashes, often immediately after a full reboot.
I'd read about the CTD problems, but what I was seeing seemed much
worse, with full-on random reboots not being uncommon.

I did a complete wipe and reloaded my system with WinXP. During the
actual XP install I experienced stop exception errors, which made me
quite edgy. After the install finally completed, I still got the
crashes from Morrowind, and other, less demanding, software was
crashing as well.

Finally I took a good look at my motherboard, and noticed that the
resin was boiling out of four can capacitors. The MB was cooked, no
doubt about it.

Ordered a new MB, CPU, RAM, power supply and hard drive. Reloaded
everything again, problem solved. The build and install went
flawlessly (though it was still horribly time consuming to reload all
my software), and Morrowind runs like a champ.

The new computer specifications:

- ABIT AN7 nForce2 motherboard (new)
- AMD Athlon XP Barton 3000+ 400 FSB (new)
- Mushkin 512MB DDR400 (x2) (new)
- Samsung 80 GB 7200 RPM SATA hard drive (new)
- Antec TrueBlue 480 watt power supply (new)
- ThermalTake SilentBoost CPU cooler (new)
- 3DCool ATX mid-tower chassis (existing)
- NVidia GForce FX 5700 Ultra 128 MB AGP video (existing)
- Creative Labs PC-DVD 12x Drive (existing)
- PlexWriter 48/24/48A CD-RW (existing)
- IBM 60 GB IDE hard drive (existing)
- 3.5" 1.44B floppy drive (existing)
- Windows XP Professional

The machine is much quieter than the old setup, and the CPU
temperature rarely rises above 100 degrees F.

I'm able to push the view plane way out in Morrowind and still get
good frame rates - I've set the max at 50 fps, and it usually hovers
right there both indoors and out. I've even turned on shadows.

I also found that the sound works much better now. The only sound
complaint I have is that hits on me are unnaturally loud. Every other
sound seems well balanced and reasonable. Any suggestions as to how to
reduce the noise level of hits on me?

Is there a 'standard' way to measure frame rates to compare against
other machines? I know a lot of twitch games have built-in fps test
sequences that hardcore players use to compare results when
overclocking and such.

--
Exodus 22:18 can kiss my pagan ass
www.lokari.net
 
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Archived from groups: alt.games.morrowind (More info?)

Lokari wrote:
>

> I also found that the sound works much better now. The only sound
> complaint I have is that hits on me are unnaturally loud. Every other
> sound seems well balanced and reasonable. Any suggestions as to how to
> reduce the noise level of hits on me?

Go into game options and play with your sound effects settings.
 
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Archived from groups: alt.games.morrowind (More info?)

ToolPackinMama <laura@lauragoodwin.org> wrote:

>Go into game options and play with your sound effects settings.

There isn't a setting specifically for hits on me, though, is there?
All the sound effect levels are fine, except that one. Unless you mean
that diddling with things like the hardware/software switch for sounds
might affect this...


--
Exodus 22:18 can kiss my pagan ass
www.lokari.net
 
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"ToolPackinMama" <laura@lauragoodwin.org> skrev i en meddelelse
news:40E08DF0.E5C43E0A@lauragoodwin.org...
> Lokari wrote:
> >
>
> > I also found that the sound works much better now. The only sound
> > complaint I have is that hits on me are unnaturally loud. Every other
> > sound seems well balanced and reasonable. Any suggestions as to how to
> > reduce the noise level of hits on me?
>
> Go into game options and play with your sound effects settings.

The audio section under 'options' have slider bars
for effects, voice and music. The 'effects' covers
sound effects like footstep and hits. Npc and
animal noises are controlled by 'voices'

Adjust the three bars some

merlin
 
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"Akatosh Dragon" <games@danprofit.com> wrote:

>> Any suggestions as to how to reduce the noise level of hits on me?

> The audio section under 'options' have slider bars
> for effects, voice and music. The 'effects' covers
> sound effects like footstep and hits. Npc and
> animal noises are controlled by 'voices'
> Adjust the three bars some


Believe me, I've done that. The problem is that all of the effect
levels are perfect, except for the hits on me. It's as though that one
sound were recorded at twice the normal volume level.

If I adjust the volume for effect to the point where hits on me are
reasonable, then the other effects are all too quiet.

--
Exodus 22:18 can kiss my pagan ass
www.lokari.net
 
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Archived from groups: alt.games.morrowind (More info?)

> Well, you could adjust the volume of every single sound effect, but it is
> a painful, long task. The sound effects are located in your
> Morrowind\Data Files\Sound\Fx Directory. They are simple .wav files
> that every sound editor can edit. But it is up to you whether they
> annoy you enough to go through the pain of editing them one by one.


Or it might be just a corrupt transfer of file case.

Run the game, set game volume to max for everything, now listen to hit
effects, quit game. (Don't touch speaker volume).
Play following files in soundrecorder at max. player volume (or ensure no EQ
or such in other players) and see if they are as loud as they sound in-game:
Morrowind\Data Files\Sound\Fx\body hit.wav
Morrowind\Data Files\Sound\Fx\Heavy Armor Hit.wav
Morrowind\Data Files\Sound\Fx\Light Armor Hit.wav
Morrowind\Data Files\Sound\Fx\Medium Armor Hit.wav

If these files are much quieter now, then something is wrong with your
soundcard drivers. Make sure you have lastest drivers, try reduce HW
acceleration in windows, Use software mode in MW, and see what happens.
 
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I've had the same problem with the hit sounds, Lokari. Everything else is
perfectly balanced, but then I get hit and the *clang!* makes my head hurt.
Messing with the sound effects setting doesn't seem to help. Does messing
with the "Master" setting help you at all?

Nice damn machine, by the way. You have the processor I want. Color me
green!
 
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In article <E1EFc.3815$R36.1155@newsread2.news.pas.earthlink.net>, DoomMunky wrote:
>
> I've had the same problem with the hit sounds, Lokari. Everything else is
> perfectly balanced, but then I get hit and the *clang!* makes my head hurt.
> Messing with the sound effects setting doesn't seem to help. Does messing
> with the "Master" setting help you at all?
>
> Nice damn machine, by the way. You have the processor I want. Color me
> green!
>

Hmm...just thinking about it, you might be able to pull it off. I don't
know if this'll work, but if you install the construction support disc, you
get all the source files on the computer. Do this, find the sounds that
make your head hurt, then re-record them at a lower volume. Kindof a
roundabout way of doing it, I suppose, but it'll theoretically work.
 
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Archived from groups: alt.games.morrowind (More info?)

"DoomMunky" <MunkyNorth@literotica.org> wrote:

>I've had the same problem with the hit sounds, Lokari. Everything else is
>perfectly balanced, but then I get hit and the *clang!* makes my head hurt.
>Messing with the sound effects setting doesn't seem to help. Does messing
>with the "Master" setting help you at all?

Nope. Seems like the suggestions to locate and re-record the offending
sound are the only track to follow. One of these days when I have some
time and inclination to tinker, perhaps.

>Nice damn machine, by the way. You have the processor I want. Color me
>green!

Hehehe. While the speed is certainly really nice, the thing I like
best by far is the rock solid stability. I just had Morrowind crash,
but only after three full hours of play - the memory leak thing, I
expect. I've had no machine-based crashes or problems at all. Nothing
makes me happier than a stable computer, since I make my living with
the blasted thing.

--
Exodus 22:18 can kiss my pagan ass
www.lokari.net