Archived from groups: alt.games.morrowind (
More info?)
On Mon, 23 Aug 2004 09:14:32 +0200, Yorik <Yorik@tele.dk> wrote:
> Thank you, Bjoern, for the crash course on the console.
You're welcome. I'm always happy to help.
> ...
> Morrowind has now turned into a universe that seems to have no end.
I know that feeling. But now it seems that I've played all good mods
(I have an estimated 100 mods running). The only mod I'm really waiting
for is "Wizards Islands". The makers claim to complete it in June 2004.
As you see, they haven't delivered yet.
> I have started to load some of the best recommended mods, and they add
> a lot of new things to the game. And I also have strated meddling with
> TES (about to finish my first attempt at creating my own house
I guess that is how everyone started meddling with the Construction Set.
I built my home (Blackmarsh Manor) between Hla Oad and the Odai Plateau,
suitable for an Argonian. Rethan Manor just got too tight.
Currently I'm designing a spacious mansion for the Hlaalu Grandmaster
(me) in Vivec's Hlaalu Canton, Plaza. I've barely begun, but it already
puts Curio Manor to shame. It's located directly under the dome, so I'll
have to come up with an idea of how to get daylight back into the Plaza.
> - in Solstheim where I need a home base)
??? If you do a few quests in Solstheim, you can own no less than two
houses, a room at the fort, a cave and a meadhall. That is by far the
highest real estate density in the game.
> and scripting (hiring people to work in my house who talk to me as if
> they know me and not as if I was a complete stranger like in Ratham
> Manor).
Nice idea. Personally, I like my houses quiet and void of people standing
in my way.
One advice, though: Do yourself a favour and clean your mod and all mods
you have downloaded using TESAME (TES Advanced Mod Editor) and the
Conflict Detector. Both are availabe, for example, at
http://www.rhuarc.de/html/tes_utilities.html
Don't mind the German page, the programs are in english.
Especially look out for the GMST entries (GaMe SeTtings) within TESAME.
In 99 out of 100 cases those entries cause your mod to screw up game
functions, especially the "Call Bear/Wolf" and "Summon Fabricant" spells.
Also make sure, your mods don't mark an item from the game as changed
without really changing it. The Conflict Detector will show you if they do.
Here's an example what happens if a mod has such an "unclean" entry:
I have installed the Better Robes mod by Canadian Ice which changes all
robes and especially gives female robes a more pleasant look. Then I
installed "Nevena's Twin Lamps" which is a great mod. But it featured an
unclean entry concerning the exquisite robe. That caused all women that
wear this robe (for example Galbedir) to wear that massive yellow monolith
again. I deleted this entry from "Nevena's Twin Lamps" which immediately
restored the better robe settings.
Happy modding
Bjoern