Dwemer Armor

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Tarquin just defeated Dagoth Ur and is now seeking a new goal. He has
become fascinated with Dwemer artifacts and wants to complete his suit
of armor. He has heard the rumor that a complete set weighs less than
the several pieces added together and wants to see if it is true. He
intends to scour Dwemer ruins for the missing pieces. Does anyone
have any suggestions for him? And please don't say whether the rumor
is true or not. He wants to find out for himself.
--
Nyctolops
 
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On Fri, 30 Jul 2004 22:35:17 -0600, with the help of 10,000 Little
Computer Monkeys (LCM'S) Nyctolops <nyctolops@vla.nospam.com> wrote:

>Tarquin just defeated Dagoth Ur and is now seeking a new goal. He has
>become fascinated with Dwemer artifacts and wants to complete his suit
>of armor. He has heard the rumor that a complete set weighs less than
>the several pieces added together and wants to see if it is true. He
>intends to scour Dwemer ruins for the missing pieces. Does anyone
>have any suggestions for him? And please don't say whether the rumor
>is true or not. He wants to find out for himself.

For simplicity, find a Non-Named or Unimportant NPC wearing a full set
of Dwemer Armor and insult them into attacking your character. When you
kill them in self defense you'll be able to take their armor and test
your theory... If I remember correctly, there is a Telvanni wearing a
full set of Dwemer armor in the Tel Vos Museum area, though I can't
remember if he's named or if he is, if he's important for any Telvanni
quests.

Good Luck! ^_^


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
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FTA wrote:
>
> On Fri, 30 Jul 2004 22:35:17 -0600, with the help of 10,000 Little
> Computer Monkeys (LCM'S) Nyctolops <nyctolops@vla.nospam.com> wrote:
>
> >Tarquin just defeated Dagoth Ur and is now seeking a new goal. He has
> >become fascinated with Dwemer artifacts and wants to complete his suit
> >of armor. He has heard the rumor that a complete set weighs less than
> >the several pieces added together and wants to see if it is true. He
> >intends to scour Dwemer ruins for the missing pieces. Does anyone
> >have any suggestions for him? And please don't say whether the rumor
> >is true or not. He wants to find out for himself.
>
> For simplicity, find a Non-Named or Unimportant NPC wearing a full set
> of Dwemer Armor and insult them into attacking your character. When you
> kill them in self defense you'll be able to take their armor and test
> your theory... If I remember correctly, there is a Telvanni wearing a
> full set of Dwemer armor in the Tel Vos Museum area

Ald'ruhn: Venim manor
 
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On Sat, 31 Jul 2004 01:53:39 -0400, with the help of 10,000 Little
Computer Monkeys (LCM'S) ToolPackinMama <laura@lauragoodwin.org> wrote:

>FTA wrote:
>>
>> On Fri, 30 Jul 2004 22:35:17 -0600, with the help of 10,000 Little
>> Computer Monkeys (LCM'S) Nyctolops <nyctolops@vla.nospam.com> wrote:
>>
>> >Tarquin just defeated Dagoth Ur and is now seeking a new goal. He has
>> >become fascinated with Dwemer artifacts and wants to complete his suit
>> >of armor. He has heard the rumor that a complete set weighs less than
>> >the several pieces added together and wants to see if it is true. He
>> >intends to scour Dwemer ruins for the missing pieces. Does anyone
>> >have any suggestions for him? And please don't say whether the rumor
>> >is true or not. He wants to find out for himself.
>>
>> For simplicity, find a Non-Named or Unimportant NPC wearing a full set
>> of Dwemer Armor and insult them into attacking your character. When you
>> kill them in self defense you'll be able to take their armor and test
>> your theory... If I remember correctly, there is a Telvanni wearing a
>> full set of Dwemer armor in the Tel Vos Museum area
>
>Ald'ruhn: Venim manor

Isn't that the Named NPC guarding a Redoran Councilors Hostage Son? If
so, my characters have always had to kill him in order to rescue/protect
the Councilors Son, so the NPC should be long dead by the time someone
kills Dagoth Ur...


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
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FTA wrote:
>
> On Sat, 31 Jul 2004 01:53:39 -0400, with the help of 10,000 Little
> Computer Monkeys (LCM'S) ToolPackinMama <laura@lauragoodwin.org> wrote:

> >Ald'ruhn: Venim manor
>
> Isn't that the Named NPC guarding a Redoran Councilors Hostage Son?

There are several guards with full armor in there. Just taunt one of
the other ones.
 
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Thanks for your replies. Tarquin isn't the type to challenge someone
to a duel just to get their armor, so he'll just go through the Dwemer
ruins until he finds a right paldron, which is the only piece he still
needs.
--
Nyctolops
 
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Anyone with a strong character - let's all go through the Dwemer ruins
looking for a Dwemer right pauldron. The first one to find one gets the
privilege of being able to boast about it! And telling us all where it
is.



In article <0tvog0174rhcqhnckv5rdgel09g7vqb705@4ax.com>, Nyctolops
<nyctolops@vla.nospam.com> wrote:

> Thanks for your replies. Tarquin isn't the type to challenge someone
> to a duel just to get their armor, so he'll just go through the Dwemer
> ruins until he finds a right paldron, which is the only piece he still
> needs.
> --
> Nyctolops
 
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On Sun, 01 Aug 2004 19:37:52 +1000, El Ramon <elramon@myway.com> wrote:

>Anyone with a strong character - let's all go through the Dwemer ruins
>looking for a Dwemer right pauldron. The first one to find one gets the
>privilege of being able to boast about it! And telling us all where it
>is.

AFAIK, the armor in the Dwemer ruins usually found randomly. There are
some weapons that are placed, but the armor generally seems to be in
random containers. I think that one of the vampire lairs might have some
placed armor though.
--
Greg Johnson
Give your child mental blocks for Christmas.
 
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Greg Johnson <gsj@labyrinth.net.au> wrote:

>On Sun, 01 Aug 2004 19:37:52 +1000, El Ramon <elramon@myway.com> wrote:
>
>>Anyone with a strong character - let's all go through the Dwemer ruins
>>looking for a Dwemer right pauldron. The first one to find one gets the
>>privilege of being able to boast about it! And telling us all where it
>>is.
>
>AFAIK, the armor in the Dwemer ruins usually found randomly. There are
>some weapons that are placed, but the armor generally seems to be in
>random containers. I think that one of the vampire lairs might have some
>placed armor though.

There's also some at the home of that dwemer obsessed mage that cures
corprous. And at TelVos, IIRC. Possibly in the Monster Lab at the
wasteworks of one of the Vivec cantons (Telvanni I think).
 

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"Greg Johnson" <gsj@labyrinth.net.au> skrev i en meddelelse
news:94ipg0l6l26jh40mal14ehgec3ujbr0tpt@4ax.com...
> On Sun, 01 Aug 2004 19:37:52 +1000, El Ramon <elramon@myway.com> wrote:
>
> >Anyone with a strong character - let's all go through the Dwemer ruins
> >looking for a Dwemer right pauldron. The first one to find one gets the
> >privilege of being able to boast about it! And telling us all where it
> >is.
>
> AFAIK, the armor in the Dwemer ruins usually found randomly. There are
> some weapons that are placed, but the armor generally seems to be in
> random containers. I think that one of the vampire lairs might have some
> placed armor though.
> --
> Greg Johnson
> Give your child mental blocks for Christmas.

The large dwemer chests usually contains
dwemer armor parts

merlin
 
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On Sun, 01 Aug 2004 20:42:37 +1000, Greg Johnson
<gsj@labyrinth.net.au> wrote:

>On Sun, 01 Aug 2004 19:37:52 +1000, El Ramon <elramon@myway.com> wrote:
>
>>Anyone with a strong character - let's all go through the Dwemer ruins
>>looking for a Dwemer right pauldron. The first one to find one gets the
>>privilege of being able to boast about it! And telling us all where it
>>is.
>
>AFAIK, the armor in the Dwemer ruins usually found randomly. There are
>some weapons that are placed, but the armor generally seems to be in
>random containers. I think that one of the vampire lairs might have some
>placed armor though.

The stuff in the Dwemer chests is definitely random, but random paid
off. Tarquin now has a complete set of Dwemer armor. His only
problem now is that he can't move once he puts it all on, unless he
grabs his ebony tower shield enchanted with Fortify Strength. That
shoots down his plan of walking around with only Dwemer armor and
weapony.
--
Nyctolops
 
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Nyctolops wrote:

> Tarquin just defeated Dagoth Ur and is now seeking a new goal. He has
> become fascinated with Dwemer artifacts and wants to complete his suit
> of armor. He has heard the rumor that a complete set weighs less than
> the several pieces added together and wants to see if it is true. He
> intends to scour Dwemer ruins for the missing pieces. Does anyone
> have any suggestions for him? And please don't say whether the rumor
> is true or not. He wants to find out for himself.
> --
> Nyctolops

Smuggler caves are also good for getting dwemer artifacts.

CH
 
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On Tue, 03 Aug 2004 02:03:32 -0600, Nyctolops <nyctolops@vla.com> wrote:

>The stuff in the Dwemer chests is definitely random, but random paid
>off. Tarquin now has a complete set of Dwemer armor. His only
>problem now is that he can't move once he puts it all on, unless he
>grabs his ebony tower shield enchanted with Fortify Strength. That
>shoots down his plan of walking around with only Dwemer armor and
>weapony.

I guess it just means he gets to enchant most of the Dwemer armor with
Strength, too.
--
Greg Johnson
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On Tue, 03 Aug 2004 18:40:29 +1000, Greg Johnson
<gsj@labyrinth.net.au> wrote:

>On Tue, 03 Aug 2004 02:03:32 -0600, Nyctolops <nyctolops@vla.com> wrote:
>
>>The stuff in the Dwemer chests is definitely random, but random paid
>>off. Tarquin now has a complete set of Dwemer armor. His only
>>problem now is that he can't move once he puts it all on, unless he
>>grabs his ebony tower shield enchanted with Fortify Strength. That
>>shoots down his plan of walking around with only Dwemer armor and
>>weapony.
>
>I guess it just means he gets to enchant most of the Dwemer armor with
>Strength, too.

Hmmm, I suppose he will find out just how enchantable Dwemer armor is.
That hadn't occured to him yet, as he didn't get very far trying to
enchant his ebony greaves and pauldrons with anything really useful.
--
Nyctolops
 
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On Tue, 03 Aug 2004 11:47:01 -0600, with the help of 10,000 Little
Computer Monkeys (LCM'S) Nyctolops <nyctolops@vla.nospam.com> wrote:

>On Tue, 03 Aug 2004 18:40:29 +1000, Greg Johnson
><gsj@labyrinth.net.au> wrote:
>
>>On Tue, 03 Aug 2004 02:03:32 -0600, Nyctolops <nyctolops@vla.com> wrote:
>>
>>>The stuff in the Dwemer chests is definitely random, but random paid
>>>off. Tarquin now has a complete set of Dwemer armor. His only
>>>problem now is that he can't move once he puts it all on, unless he
>>>grabs his ebony tower shield enchanted with Fortify Strength. That
>>>shoots down his plan of walking around with only Dwemer armor and
>>>weapony.
>>
>>I guess it just means he gets to enchant most of the Dwemer armor with
>>Strength, too.
>
>Hmmm, I suppose he will find out just how enchantable Dwemer armor is.
>That hadn't occured to him yet, as he didn't get very far trying to
>enchant his ebony greaves and pauldrons with anything really useful.

My character generally doesn't try to enchant anything with powerful
spells as it's normally a waste of soul gems. Instead she'd rather pay
for an Enchanter to enchant things for me, then sell the enchanter
surplus daedric items and/or filled soul gems to get my characters gold
back...

If you want to enchant armor or weapons with powerful spells, don't
bother enchanting Ebony, Dwemer or lesser items, instead enchant Daedric
items as they are able to hold the largest enchantments. Exquisite
rings, amulets and clothing items are the best choice for powerful
enchantments on non weapon/armor items. If you have trouble carrying
enough stuff or you want to do extra weapon damage, try enchanting an
Exquisite Amulet and/or a couple of Rings with "Fortify Strength" 24
points each. Then enchant various Exquisite clothing items with other
useful constant effect spells like Light, Restore Health, Chameleon,
Water Breathing, etc...


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
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FTA wrote:

> If you want to enchant armor or weapons with powerful spells, don't
> bother enchanting Ebony, Dwemer or lesser items, instead enchant Daedric
> items as they are able to hold the largest enchantments.

Thank you. But don't forget to mention that they also weigh a TON.

> Exquisite
> rings, amulets and clothing items are the best choice for powerful
> enchantments on non weapon/armor items.

True.

> If you have trouble carrying
> enough stuff or you want to do extra weapon damage, try enchanting an
> Exquisite Amulet and/or a couple of Rings with "Fortify Strength" 24
> points each. Then enchant various Exquisite clothing items with other
> useful constant effect spells like Light, Restore Health, Chameleon,
> Water Breathing, etc...

Good advice. My favorite constant-effect enchants are night-eye,
feather, and fortify speed.

:)
 
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On Wed, 04 Aug 2004 02:17:23 GMT, FTA <FTA@fake.email> wrote:

>On Tue, 03 Aug 2004 11:47:01 -0600, with the help of 10,000 Little
>Computer Monkeys (LCM'S) Nyctolops <nyctolops@vla.nospam.com> wrote:
>
>>Hmmm, I suppose he will find out just how enchantable Dwemer armor is.
>>That hadn't occured to him yet, as he didn't get very far trying to
>>enchant his ebony greaves and pauldrons with anything really useful.
>
>My character generally doesn't try to enchant anything with powerful
>spells as it's normally a waste of soul gems. Instead she'd rather pay
>for an Enchanter to enchant things for me, then sell the enchanter
>surplus daedric items and/or filled soul gems to get my characters gold
>back...

Oh, I always pay an Enchanter to do the enchanting. Tarquin managed
to get enough Fortify Strength into his Dwemer armor to be able to
carry it and the rest of his stuff with a little left over for loot.
Using amulets, rings or clothing isn't such a good idea for Fortify
Strength for him as he likes to use enchanted objects and the constant
switching would leave him overencumbered a lot. I think he'll only
wear it long enough to clean out all the Sixth House bases. He has an
idea of doing a Revenge of the Dwarves on the Sixth House. After that
he'll probably switch to Medium Armor, as his Heavy Armor is at 100
and he has an ambition to become proficient in all armor types.
--
Nyctolops
 
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Nyctolops wrote:

> On Wed, 04 Aug 2004 02:17:23 GMT, FTA <FTA@fake.email> wrote:
>
>
>>On Tue, 03 Aug 2004 11:47:01 -0600, with the help of 10,000 Little
>>Computer Monkeys (LCM'S) Nyctolops <nyctolops@vla.nospam.com> wrote:
>>
>>
>>>Hmmm, I suppose he will find out just how enchantable Dwemer armor is.
>>>That hadn't occured to him yet, as he didn't get very far trying to
>>>enchant his ebony greaves and pauldrons with anything really useful.
>>
>>My character generally doesn't try to enchant anything with powerful
>>spells as it's normally a waste of soul gems. Instead she'd rather pay
>>for an Enchanter to enchant things for me, then sell the enchanter
>>surplus daedric items and/or filled soul gems to get my characters gold
>>back...
>
>
> Oh, I always pay an Enchanter to do the enchanting. Tarquin managed
> to get enough Fortify Strength into his Dwemer armor to be able to
> carry it and the rest of his stuff with a little left over for loot.
> Using amulets, rings or clothing isn't such a good idea for Fortify
> Strength for him as he likes to use enchanted objects and the constant
> switching would leave him overencumbered a lot. I think he'll only
> wear it long enough to clean out all the Sixth House bases. He has an
> idea of doing a Revenge of the Dwarves on the Sixth House. After that
> he'll probably switch to Medium Armor, as his Heavy Armor is at 100
> and he has an ambition to become proficient in all armor types.
> --
> Nyctolops

If you have Tribunal installed you can do a better revenge of the
dwarves by loading up on dwarven darts. Considering the amount of
damage they can do they are one of the most impressive weapons in the
game, and they are Free. I used them for another revenge scenario and
never got touched.
 
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On Wed, 04 Aug 2004 00:17:42 -0400, with the help of 10,000 Little
Computer Monkeys (LCM'S) ToolPackinMama <laura@lauragoodwin.org> wrote:

>FTA wrote:
>
>> If you want to enchant armor or weapons with powerful spells, don't
>> bother enchanting Ebony, Dwemer or lesser items, instead enchant Daedric
>> items as they are able to hold the largest enchantments.
>
>Thank you. But don't forget to mention that they also weigh a TON.

True, I generally enchant Daedric Armor with Fortify Strength, which
more than compensates for the weight of the armor. My favorite Daedric
Armor item is the Daedric Tower Shield which holds a HUGE Constant
Effect Fortify Strength Spell! Granted there are some enchanted armor
items in the game (like gauntlets and maybe helms) that hold more
powerful enchantments than their Daedric counterparts, so it's not
always worthwhile enchanting all your daedric armor items...

As for Daedric weapons, most of them can hold some Serious Damage on
Strike enchantments! Though it's not worth the trouble to enchant
daedric arrows when it's easy to buy Cheap enchanted arrows from the
Fletcher Shop in the Vivec Foreign quarter lower levels (when using the
Official Fletcher Shop mod).
>
>> Exquisite
>> rings, amulets and clothing items are the best choice for powerful
>> enchantments on non weapon/armor items.
>
>True.
>
>> If you have trouble carrying
>> enough stuff or you want to do extra weapon damage, try enchanting an
>> Exquisite Amulet and/or a couple of Rings with "Fortify Strength" 24
>> points each. Then enchant various Exquisite clothing items with other
>> useful constant effect spells like Light, Restore Health, Chameleon,
>> Water Breathing, etc...
>
>Good advice. My favorite constant-effect enchants are night-eye,
>feather, and fortify speed.
>
>:)

I like to wear the "Boots of Blinding Speed" instead of trying to create
Lesser CE Fortify Speed Spells on items... Granted the blinding effect
of the boots is a negative factor, however a simple 3-4 second Resist
Magic spell (based on your characters magic resisance) will allow your
character enough time to put on the boots and Resist the blinding effect
from the boots. And rather than feather, Fortify Strength is more
useful because it Also increases your weapon/fist damage when you hit
someone. One of my favorite CE spells for more than one clothing items,
is Chameleon since it makes my characters harder to hit, and it
increases their success when sneaking/stealing...


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
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FTA wrote:

> I like to wear the "Boots of Blinding Speed" instead of trying to create
> Lesser CE Fortify Speed Spells on items...

I like to play the beat races, and they can't wear those
 
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ToolPackinMama wrote:
>
> FTA wrote:
>
> > I like to wear the "Boots of Blinding Speed" instead of trying to create
> > Lesser CE Fortify Speed Spells on items...
>
> I like to play the beat races, and they can't wear those

BEAST races, I meant
 
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On Wed, 04 Aug 2004 07:52:44 GMT, "Michael W. Ryder"
<mwryder@_worldnet.att.net> wrote:

>Nyctolops wrote:
>
>> Oh, I always pay an Enchanter to do the enchanting. Tarquin managed
>> to get enough Fortify Strength into his Dwemer armor to be able to
>> carry it and the rest of his stuff with a little left over for loot.
>> Using amulets, rings or clothing isn't such a good idea for Fortify
>> Strength for him as he likes to use enchanted objects and the constant
>> switching would leave him overencumbered a lot. I think he'll only
>> wear it long enough to clean out all the Sixth House bases. He has an
>> idea of doing a Revenge of the Dwarves on the Sixth House. After that
>> he'll probably switch to Medium Armor, as his Heavy Armor is at 100
>> and he has an ambition to become proficient in all armor types.
>> --
>> Nyctolops
>
>If you have Tribunal installed you can do a better revenge of the
>dwarves by loading up on dwarven darts. Considering the amount of
>damage they can do they are one of the most impressive weapons in the
>game, and they are Free. I used them for another revenge scenario and
>never got touched.

Thanks for the tip. That sounds like fun.
--
Nyctolops
 
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On Wed, 04 Aug 2004 00:17:42 -0400, ToolPackinMama
<laura@lauragoodwin.org> wrote:

>Good advice. My favorite constant-effect enchants are night-eye,
>feather, and fortify speed.

Unfortunately, Feather is broken in the default game; it costs exactly
the same as Fortify Strength, while only giving you part of the effect.
Really, it ought to be much cheaper, but unless you're running some mod
that changes the spell costs, Feather is a waste of time.

--
Greg Johnson
Give your child mental blocks for Christmas.
 
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Greg Johnson <gsj@labyrinth.net.au> wrote:

>On Wed, 04 Aug 2004 00:17:42 -0400, ToolPackinMama
><laura@lauragoodwin.org> wrote:
>
>>Good advice. My favorite constant-effect enchants are night-eye,
>>feather, and fortify speed.
>
>Unfortunately, Feather is broken in the default game; it costs exactly
>the same as Fortify Strength, while only giving you part of the effect.
>Really, it ought to be much cheaper, but unless you're running some mod
>that changes the spell costs, Feather is a waste of time.

Not exactly.

Fortify Strength gives bigger results the stronger your character is,
but that's also fortify strength's Achilles hill. It's tied to your
own stats.

Which usually isn't a problem, unless someone slaps you with a high
damage strengh. The weaker you become, the less effect fortify strengh
has.

As happened to me last night, clearing out the Aundae stronghold near
Dagon Fel, and a vampire wench zapped my strengh down to level 6. My
trusty belt of orc strengh was useless, and I didn't have a restore
strengh potion handy. Fortunetly for me she was stupid enough to get
close enough to use the Vampire ring (ironic) before her bonewalker
could do me in. Then I restored my magicka, recalled out of there
and stripped my armor long enough to get to a shrine and undo the
damage.

Feather my be weaker, but it's always a constant. 15pt feather exactly
displaces 15 lbs (or whatever the morrowind measurement unit is), no
matter what.

So there are rare times when having weightless items would be more
beneficial than pumping magic steroids :)
 
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On Wed, 04 Aug 2004 06:26:28 GMT, ":phant" <phant@usagi.comix> wrote:

>Fortify Strength gives bigger results the stronger your character is,

This is definitely not true. I just made a mod with various levels of
strength and feather enchantment, and the level of weight capacity
attached to strength is a constant, not variable with your current
strength. A Str 30 character with a 10-point boost in strength gets an
extra 50 points of carrying capacity, as does a Str 80 character.
This has demonstrated to me that I was wrong about them being the same
cost; Feather is effectively much more expensive.

>but that's also fortify strength's Achilles hill. It's tied to your
>own stats.
>
>Which usually isn't a problem, unless someone slaps you with a high
>damage strengh. The weaker you become, the less effect fortify strengh
>has.

A 10pt Fortify Strength always displaces 50 units of weight, just like a
50pt Feather. It also gives you the other associated bonuses. Your
Strength can be temporarily damaged, but Burden can be used to damage
your Feather too. To me, the only downside of using Fortify Attribute
spells is that you then have to remove the items before restoring your
attributes, or they don't go all the way back up.

>Feather my be weaker, but it's always a constant. 15pt feather exactly
>displaces 15 lbs (or whatever the morrowind measurement unit is), no
>matter what.

Unfortunately, Feather is actually _more expensive_ than Fortify
Strength for the same result. My experiments have shown that a 10pt
boost in Strength gives you an extra 50 points of carrying capacity,
whatever your strength was before. But it costs the same to buy, cast,
or enchant as a 10 point Feather, which only gives you an extra 10
points of weight reduction.

>So there are rare times when having weightless items would be more
>beneficial than pumping magic steroids :)

Fortify Strength is five times as effective for any given cost.

--
Greg Johnson
Give your child mental blocks for Christmas.