Archived from groups: alt.games.morrowind (
More info?)
"John Lynch, Jr." <nospam_jlynch@se.rr.com> skrev i en meddelelse
news:JUqUc.41877$wM.40288@twister.tampabay.rr.com...
>
> "Merlin" <bech_dokNOSPAM@yahoo.com> wrote in message
> news:411f7e6d$0$168$edfadb0f@dread11.news.tele.dk...
> >
> >
> >
> > "Sarah" <scrubbrush@DELrogers.comDEL> skrev i en meddelelse
> > news:411a5ad9$0$25033$c3e8da3@news.astraweb.com...
> > > "John Lynch, Jr." <nospam_jlynch@se.rr.com> wrote in message
> > > news:3MrSc.243$PG2.452139@twister.tampabay.rr.com...
> > >
> > > > I can't decide whether to make an imperial knight or an imperial
> > crusader.
> > > > Any suggestions?
> > >
> > > What factions do you want to join?
> > > What backstory have you created for your character?
> > >
> > > Answering these might help you to decide which class to choose.
> > >
> > >
> >
> > As far as background story goes, they are in the
> > same league, almost. The knight is a goody-goody
> > type, who is more affiliated with a cult or shrine than
> > with a ruler or court (Acceptable factions will be
> > imperial legion, imperial cult, temple and the mages
> > guild. The rest belongs to the opposition entirely)
> >
> > He will hate thieves, morag tong and vampires.
> > He will refuse to even consider magicka, in the form
> > of spells, potions or even enhancements
> > When you chose his skills, think of him as a healer
> > or monk with combat experience, and keep as much
> > of the armor, weapons or warrior skills in the miscellaneous
> compartment.
> > Agility, Acrobatics,
> > Armorer, mercantile and speechcraft skills are more
> > useful to him
> >
> > The crusader is a mercenary, and will work for a ruler
> > a house or a temple. His choices would be any of
> > the great houses, the legion, the fighters guild, the thieves guild
> and/or
> > the morag tong. He will see the importance of certain combat
orientated
> > potions and cures, but will distrust the rest
> >
> > Basically he is a warrior type and he will use enchantments and
potions,
> > but he will not make them himself. His majors will be longblade,
marksman,
> > mercantile, speechcraft, and heavy or medium armor
> >
> > As the knight is a healer with combat experience, the
> > crusader is a thief with a mercenary mind. He is a
> > professional hit man, a morag tong type with a conscience and
principles
> >
> > All these comments are just suggestions. And the
> > background stories used by me
> >
> > merlin
> >
> >
> >
>
> So I would not be able to jion the fighter's guild with a knight?
>
>
There are nothing in the game that prevents you from that. After all
the knight is a fighter- or warrior type. My suggestions has more to
do with strict role-playing, with letting a certain attitude or
personality
control how you play - like when you letting a mage avoid weapons
or armor, and only accept a staff The only limit the game imposes
on you, is that you can only join one of the great houses
merlin