Twin Lamps: I want to free ALL of the slaves - where are t..

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Anybody know of a master list or cheat-sheet that lists the locations of
all slaves in Morrowind? I want to free all the slaves that I can.

Thank you.
 
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If you don't have it already, get Juniper's Twin Lamps. Among other
things, that plugin will add an inn with a basement containing several
Twin Lamps members and notes that list the location of most of the game's
freeable slaves.

--

On Wed, 11 Aug 2004 20:11:59 -0400, ToolPackinMama
<laura@lauragoodwin.org> wrote:

> Anybody know of a master list or cheat-sheet that lists the locations of
> all slaves in Morrowind?

--

Mail: marxistbastard666@yahoo.invalid
MSN Messenger: marxistbastard666@yahoo.invalid
[Replace ".invalid" TLD with ".com" for working address]
ICQ: 263721104
 
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Marxist ßastard wrote:
>
> If you don't have it already, get Juniper's Twin Lamps. Among other
> things, that plugin will add an inn with a basement containing several
> Twin Lamps members and notes that list the location of most of the game's
> freeable slaves.

I tried here, but it doesn't work for me.

http://thelys.free.fr/BrotherJuniper/juniper.htm
 
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ToolPackinMama <laura@lauragoodwin.org> wrote in message news:<411ABFE4.BC18AAB1@lauragoodwin.org>...
> Marxist ßastard wrote:
> >
> > If you don't have it already, get Juniper's Twin Lamps. Among other
> > things, that plugin will add an inn with a basement containing several
> > Twin Lamps members and notes that list the location of most of the game's
> > freeable slaves.
>
> I tried here, but it doesn't work for me.
>
> http://thelys.free.fr/BrotherJuniper/juniper.htm

The main game is frustrating because you often can't tell whether it
is impossible or just difficult to free a particular slave. I'm
currently playing Nerena(sp?)'s Twin Lamps and slave Hunters mod.
It's a very good mod and the author says he's got a way to free every
slave he could find. (It's not always obvious how, though.)
 
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DeAnn wrote:

> The main game is frustrating because you often can't tell whether it
> is impossible or just difficult to free a particular slave. I'm
> currently playing Nerena(sp?)'s Twin Lamps and slave Hunters mod.
> It's a very good mod and the author says he's got a way to free every
> slave he could find. (It's not always obvious how, though.)

Where are they all, though? Some locations, please, anybody?
 
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FWIW, I still don't know where to find them. In past incarnations I ran
into many in random caves, etc., but I certainly don't remember where
they all are.

I'm running the Twin Lamps Mod now (not Juniper's, the other one) and I
understand that I have to free 15 slaves before I even get the password
and can start. I have freed 13 so far, and all the others I know of
can't be freed.

I just need a couple of locations so I can free a couple more slaves and
begin the Twin Lamps quests, so please help me out.

I freed the Seyda Need and Rotheran ones so far.
 
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On Wed, 11 Aug 2004 20:55:00 -0400, ToolPackinMama
<laura@lauragoodwin.org> wrote:

>> If you don't have it already, get Juniper's Twin Lamps. Among other
>> things, that plugin will add an inn with a basement containing several
>> Twin Lamps members and notes that list the location of most of the
>> game's freeable slaves.
>
> I tried here, but it doesn't work for me.
>
> http://thelys.free.fr/BrotherJuniper/juniper.htm

TheLys has moved here
http://thelys.org/

There's a second Twin Lamps mod, too. It is called
"Nevena's Twin Lamps and Slavehunters", available at
http://www.rpgplanet.com/morrowind/modcontrols/mods.asp
It is better to start a new game with this mod, but I liked it better
than Juniper's Twin Lamps. Get them both and decide for yourself.

Bjoern
 

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"ToolPackinMama" <laura@lauragoodwin.org> wrote in message
news:411B958F.17062AF3@lauragoodwin.org...

> I just need a couple of locations so I can free a couple more slaves and
> begin the Twin Lamps quests, so please help me out.
>
> I freed the Seyda Need and Rotheran ones so far.

Check the caves right outside Gnisis when you leave via the entrance next to
Fort Darius. Also, and you may be including these under the Seyda Neen
ones, there is a cave on one of the islands near Seyda Neen that has slaves
(the islands around where you find you know who's body).
 
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Sarah wrote:
>
> "ToolPackinMama" <laura@lauragoodwin.org> wrote in message
> news:411B958F.17062AF3@lauragoodwin.org...
>
> > I just need a couple of locations so I can free a couple more slaves and
> > begin the Twin Lamps quests, so please help me out.
> >
> > I freed the Seyda Need and Rotheran ones so far.
>
> Check the caves right outside Gnisis when you leave via the entrance next to
> Fort Darius. Also, and you may be including these under the Seyda Neen
> ones, there is a cave on one of the islands near Seyda Neen that has slaves
> (the islands around where you find you know who's body).

Dig this: I searched that cave high and low and picked the bodies of
the denizen's clean, but I never could find the ding-dong KEY!.
 
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ToolPackinMama wrote:

> I'm running the Twin Lamps Mod now (not Juniper's, the other one) and I
> understand that I have to free 15 slaves before I even get the password
> and can start.

OK I finally met my quota, did a couple of little chores for Ms. Dren,
and now I seem to have dead-ended. I thought the mod added all kinds of
Twin lamps quests. So far, I'm pretty disappointed.
 
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ToolPackinMama wrote:

> OK I finally met my quota, did a couple of little chores for Ms. Dren,
> and now I seem to have dead-ended. I thought the mod added all kinds of
> Twin lamps quests. So far, I'm pretty disappointed.

Nevena's Twin Lamps mod, I should specify. Anybody reading this playing
this mod? The mod is loaded and enabled, all right. The slave-hunter
faction shows up, and etc.
 
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"ToolPackinMama" <laura@lauragoodwin.org> wrote in message
news:411BEF73.DA6DF3EF@lauragoodwin.org...
> ToolPackinMama wrote:
>
> > OK I finally met my quota, did a couple of little chores for Ms. Dren,
> > and now I seem to have dead-ended. I thought the mod added all kinds of
> > Twin lamps quests. So far, I'm pretty disappointed.
>
> Nevena's Twin Lamps mod, I should specify. Anybody reading this playing
> this mod? The mod is loaded and enabled, all right. The slave-hunter
> faction shows up, and etc.

Okay -

First off, make certain you have version 1.2 of Nevena's mod installed.
This fixes a bunch of bugs that will lock you out of the main quest. In
order to meet-up with the twin lamps, you have to go visit Ambika in
Peligard. Once you are in her Apotechary shop, look around. You'll see a
'dusty' letter near a table to your left as you enter. Pick it up. Ambika
will then ask you to deliver the letter to her 'bestest' friend Aurora - do
so and you'll start meeting all the various twin lamps operatives. The mail
delivery will quickly turn into a courier service that will bounce you all
over the island - but at the end, you'll be recoginzied as friendly to the
Twin Lamps.

That's how you get involved with the Twin Lamps. Its a little clunky way to
start-up but I hope it will be fixed with version 2.

Hope it helps some.

--
MJB

Mr. Tin's Painting Workshop:
http://web.newsguy.com/Mrtinsworkshop/
 
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MJB wrote:

> First off, make certain you have version 1.2 of Nevena's mod installed.
> This fixes a bunch of bugs that will lock you out of the main quest. In
> order to meet-up with the twin lamps, you have to go visit Ambika in
> Peligard. Once you are in her Apotechary shop, look around. You'll see a
> 'dusty' letter near a table to your left as you enter.

Thank you very much.
 

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"ToolPackinMama" <laura@lauragoodwin.org> wrote in message
news:411BEB5E.EAAEC34D@lauragoodwin.org...

> > Check the caves right outside Gnisis when you leave via the entrance
next to
> > Fort Darius. Also, and you may be including these under the Seyda Neen
> > ones, there is a cave on one of the islands near Seyda Neen that has
slaves
> > (the islands around where you find you know who's body).
>
> Dig this: I searched that cave high and low and picked the bodies of
> the denizen's clean, but I never could find the ding-dong KEY!.

You mean the one on an island near Seyda Neen? It's sitting on top of a
chest or table and it's very hard to see because the colour of the key is
almost identical to what it's sitting on.
 
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On Thu, 12 Aug 2004 18:30:11 -0400, ToolPackinMama
<laura@lauragoodwin.org> wrote:

> ToolPackinMama wrote:
>
>> OK I finally met my quota, did a couple of little chores for Ms. Dren,
>> and now I seem to have dead-ended. I thought the mod added all kinds of
>> Twin lamps quests. So far, I'm pretty disappointed.
>
> Nevena's Twin Lamps mod, I should specify. Anybody reading this playing
> this mod? The mod is loaded and enabled, all right. The slave-hunter
> faction shows up, and etc.

Did you talk to Im-Kilaya at the Argonian Mission in Ebonheart or Jobasha
in Vivec's Foreign Quarter? There are a few new quest givers, for example
a Khajiit in Pelagiad. Since the Twin Lamps isn't a public faction they
operate undercover. You'll have to find them.
 
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Bjoern Liffers wrote:
>
> On Thu, 12 Aug 2004 18:30:11 -0400, ToolPackinMama
> <laura@lauragoodwin.org> wrote:
>
> > ToolPackinMama wrote:
> >
> >> OK I finally met my quota, did a couple of little chores for Ms. Dren,
> >> and now I seem to have dead-ended. I thought the mod added all kinds of
> >> Twin lamps quests. So far, I'm pretty disappointed.
> >
> > Nevena's Twin Lamps mod, I should specify. Anybody reading this playing
> > this mod? The mod is loaded and enabled, all right. The slave-hunter
> > faction shows up, and etc.
>
> Did you talk to Im-Kilaya at the Argonian Mission in Ebonheart

Yes, when I delivered that poor Hla Oad Kajiit. No new quest.

> or Jobasha
> in Vivec's Foreign Quarter?

May I ask, do you KNOW that I should talk with him, or are you just
guessing?

> There are a few new quest givers, for example
> a Khajiit in Pelagiad.

Really?
 
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Sarah wrote:
>
> "ToolPackinMama" <laura@lauragoodwin.org> wrote in message
> news:411BEB5E.EAAEC34D@lauragoodwin.org...
>
> > > Check the caves right outside Gnisis when you leave via the entrance
> next to
> > > Fort Darius. Also, and you may be including these under the Seyda Neen
> > > ones, there is a cave on one of the islands near Seyda Neen that has
> slaves
> > > (the islands around where you find you know who's body).
> >
> > Dig this: I searched that cave high and low and picked the bodies of
> > the denizen's clean, but I never could find the ding-dong KEY!.
>
> You mean the one on an island near Seyda Neen? It's sitting on top of a
> chest or table and it's very hard to see because the colour of the key is
> almost identical to what it's sitting on.

That's what I figured, so I looked extra carefully at every flat surface
in the place, but I just plain can't find it ~at all~.

Maybe I'll go back with a find-key spell.
 
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ToolPackinMama <laura@lauragoodwin.org> wrote in message news:<411BEE6D.647C0D13@lauragoodwin.org>...
> ToolPackinMama wrote:
>
> > I'm running the Twin Lamps Mod now (not Juniper's, the other one) and I
> > understand that I have to free 15 slaves before I even get the password
> > and can start.
>
> OK I finally met my quota, did a couple of little chores for Ms. Dren,
> and now I seem to have dead-ended. I thought the mod added all kinds of
> Twin lamps quests. So far, I'm pretty disappointed.

SPOILERS.....









Hmm, the mod DOES add all kinds of quests and interesting stuff.
Since I routinely free slaves, I didn't have a problem getting to 15.
some locations:

1. The Dren plantation. Keys are on some of the guards (there is a
note indicating that one of these guards is a pain to slaves). One of
the slaves is part of another quest, though (it is obvious which one),
a residual from the unmodded game. This is about 6 slaves.

2. The smugglers cave by the Silt strider in Scyda Neen. This is 3
slaves.

3. A cave off the coast by Pelegiad (the cave on the side of town
with the Argonian in the field, not the cave on the side with
Ahnassi's house). This is 6 slaves.

4. The cave south of Gnisis, on the road to Ald Velothi. The key is
on the Orc guard, if I remember correctly. Certainly it is in that
first room. I think this is 6 slaves. If the guard's body is gone,
there may not be another key.

5. The ~5 slaves you can buy and free in Tel Arune (sp?--the place in
Zarmumble Bay that sells slaves to the PC.

Presumeably, you get a bonus for taking the slaves to a safehouse.
One such safehouse is the Argonian Mission in Ebonhart, which is "sort
of" obvious if you've played the main game a lot (and taken escaped
slaves there already).
 
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ToolPackinMama wrote:

> Nevena's Twin Lamps mod, I should specify. Anybody reading this playing
> this mod?

I played through most quests of the mod recently. I had no serious
problems. There are some minor hiccups, but I got no show-stopper which
prevented me from following the quests.

Concerning the tough-to-discover TwinLamps, I actually like this. They
are operating in underground, so it would be a bit silly to have a
questgiver sitting at Balmora marketplace. And you have to earn their trust.

If you follow the deliver-letter series of quests, you will be shown
around to the TwinLamps guildhouses. I suppose this quest was meant to
do exactly this, introduce the player to their locations. This quest
starts in the Pelagiad Apothecary. Each of the deliverey objects are
TwinLamp questgivers.

I'm sure I havn't discovered all and every slave in Morrowind yet, but
every slave I found so far could be freed with Nevena's mod. Though
sometimes it's a bit tricky, but that doesn't mean impossible.
A possible hiccup here is not related to the mod but the game engine: If
for example a slave of the Arvel plantation wanders a bit far away and
ends up in the Dren plantation cell, he needs the Dren slave key to be
freed now, not anymore the Arvel key.

The only slaves you cannot free the normal way are "special slaves",
like that escaped Argonian in the middle of nowhere of the Ashlands, or
the drug-mule Rabinna. Those have their own scripts, not the common
slaveScript, but as they are still class "Slave" they get the dialog
options, but those won't work properly because of their own script.


Peter
 
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Peter Strempel wrote:

> Concerning the tough-to-discover TwinLamps, I actually like this.

IMHO it's kind of hard to enjoy playing a mod when you can't even get
started with it.
 
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ToolPackinMama wrote:

> Sarah wrote:
>
>>"ToolPackinMama" <laura@lauragoodwin.org> wrote in message
>>news:411BEB5E.EAAEC34D@lauragoodwin.org...
>>
>>
>>>>Check the caves right outside Gnisis when you leave via the entrance
>>
>>next to
>>
>>>>Fort Darius. Also, and you may be including these under the Seyda Neen
>>>>ones, there is a cave on one of the islands near Seyda Neen that has
>>
>>slaves
>>
>>>>(the islands around where you find you know who's body).
>>>
>>>Dig this: I searched that cave high and low and picked the bodies of
>>>the denizen's clean, but I never could find the ding-dong KEY!.
>>
>>You mean the one on an island near Seyda Neen? It's sitting on top of a
>>chest or table and it's very hard to see because the colour of the key is
>>almost identical to what it's sitting on.
>
>
> That's what I figured, so I looked extra carefully at every flat surface
> in the place, but I just plain can't find it ~at all~.
>
> Maybe I'll go back with a find-key spell.

Thats what I had to do and it still took awhile to find it.
 
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ToolPackinMama <laura@lauragoodwin.org> wrote in message news:<411BEE6D.647C0D13@lauragoodwin.org>...
> ToolPackinMama wrote:
>
> > I'm running the Twin Lamps Mod now (not Juniper's, the other one) and I
> > understand that I have to free 15 slaves before I even get the password
> > and can start.
>
> OK I finally met my quota, did a couple of little chores for Ms. Dren,
> and now I seem to have dead-ended. I thought the mod added all kinds of
> Twin lamps quests. So far, I'm pretty disappointed.

SPOILER SPACE

















There are many quests. I have just installed it and started it (that
is, have not finished it), but I have been asked to do a number of
quests for many people.

One thing that got quests started was noticing the "undelivered mail"
on the table of the new apothecary in Pelegiad. This is one way to
start delivering mail between the major Twin Lamps cells. There may
be other things that initiate the quest. This will let you know who
the major players are.

After you have freed enough slaves to get the Twin Lamps passphrase,
each of these / most of these will start giving you additional quests.

In addition, there is the little item of figuring out what is going on
with the slave hunters. At some point, I got lucky asking about them
and started getting info. Many legionaires, for example, will tell
you they are working on trying to figure those guys out. The Morag
Tong in Sadrith Mora also had a little info.

I am currently trying a bunch of mods that add quest streams, so
progress on Twin Lamps is slow for me.....but quite fun. One thing
I've noticed about adding (so many) mods: I have to actually read the
dialogue screens again as they contain a lot of useful information
that I don't already know. Nerena's Twin Lamps and Slave Hunters is a
full faction-type mod (perhaps two factions if you can follow the
Slave Hunter route as an alternative). The only difficulty I've
found is when I end up leading 6 or 9 or whatever number of slaves to
a safehouse. I have needed to "tcl" on occasion to get someone
unstuck. And "tcl" with lots of NPCs following you is a bit tricky
(save first).
 
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DeAnn wrote:

> Presumeably, you get a bonus for taking the slaves to a safehouse.

Thanks very much. :)
 
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On Thu, 12 Aug 2004 19:59:53 -0400, ToolPackinMama
<laura@lauragoodwin.org> wrote:

> Bjoern Liffers wrote:
>>
>> On Thu, 12 Aug 2004 18:30:11 -0400, ToolPackinMama wrote:
>>
>> Did you talk to Im-Kilaya at the Argonian Mission in Ebonheart
>
> Yes, when I delivered that poor Hla Oad Kajiit. No new quest.

Strange. He gave me a quest to guide Ree-Jah (an Argonian west of
the Erabenimsun Camp) to safety. The topic you need to address is
"aid the Twin Lamps"

>> or Jobasha in Vivec's Foreign Quarter?
>
> May I ask, do you KNOW that I should talk with him, or are you just
> guessing?

Concerning Jobasha, I'm just guessing. According to the mod's readme file,
he has been changed. Concerning Im-Kilaya, I'm absolutely sure. I've
done a few quests for him.

>> There are a few new quest givers, for example
>> a Khajiit in Pelagiad.
>
> Really?

Yes, that Khajiit is an Apothecary named Ambika. She has her own house
in northern Pelagiad. I have done a quest for her, too.

Maybe you don't get all the quests, because you are just starting to
liberate slaves. I started this mod at a time when my character had already
freed more than 100 slaves.
 
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Bjoern Liffers wrote:
>
> On Thu, 12 Aug 2004 19:59:53 -0400, ToolPackinMama
> <laura@lauragoodwin.org> wrote:
>
> > Bjoern Liffers wrote:
> >>
> >> On Thu, 12 Aug 2004 18:30:11 -0400, ToolPackinMama wrote:
> >>
> >> Did you talk to Im-Kilaya at the Argonian Mission in Ebonheart
> >
> > Yes, when I delivered that poor Hla Oad Kajiit. No new quest.
>
> Strange. He gave me a quest to guide Ree-Jah (an Argonian west of
> the Erabenimsun Camp) to safety. The topic you need to address is
> "aid the Twin Lamps"

OK, thank you.