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My first victory, after a couple years (but most of that time not spent
playing). This character was started semi-seriously. I mostly wanted to
try out the Drain Life demonspawn mutation. But I never got it. Once I
got the Resist Torment mutation, I knew I was going to stick with this
guy. I've never had it before.

The beginning down to the lair wasn't too eventful. I chose Makleb
mostly for the HP restore on kills. Minor servants also saved my life
a couple times. I found a +0 Dragon armor early in the lair, which was
my armor for most of the game, after using a ring mail to train up a
little armor. I eventually swapped it out for Storm Dragon Armor I made
after getting the hide from Zot at armor 15, unarmed 27. Neither armor
really seemed to affect my attacks much. I was still attacking very
quickly.

I spent most of the game using Makleb Invocations as my main ranged
attack. I didn't learn a single spell until unarmed reached 27. And
my evocations didn't go above 5 until I started tackling the hells
either. So really I focused on unarmed, fighting, armor, and
invocations until endgame.

My earliest decent artifact came from a ?acquirement for jewelry.
Couldn't think what else to use it on, and never used the other 3 I
found. It gave hunger, but also electicity, fire, and something else I
can't remember. I didn't use it too often. A ring of combined poison
resist and drain resist + a ring of evasion +6 made the lair/snake
pit/swamp pretty easy. I swapped in the hunger for the evasion for the
Halls, and that was pretty easy too.

I got the horns mutation at 2. Normally I hate horns, and I thought I
hated it here too, but I guess for an unarmed specialist, it's actually
really amazing. I also got teleport control and teleport at will. I
thought that combination would be amazing, but I didn't end up using it
much. Horns 3 and telport control 3 came as my first mutations from
food. I couldn't tell what teleport control 3 actually did over 2
though. I lost horns 3 the first time I needed to cure some bad
mutation, but it wasn't too big a deal.

A couple of my better artifacts gave minuses to dex. Which was
annoying to have wrestler titles when I was pumping dex just for
martial arts titles.

I found a lot of potions of gain attributes. I lost almost all the
benifit from eating mutating corpses. I got the run mutation, which is
very nice, plus slow metabolism, which I lost again before long.

I did the dungeons in this order:
Lair
Snake Pit
Swamp
Mines
Elf Halls
Hive
Vault 1-7
Crypt
Hall of Blades
Dungeon to 27
Vault 8
Zot 1-3
Hell (Iron, Fire)
Slime Pits
Hell (Death, Cold)
Tomb
Pandemonium
Zot

Up to the Crypt is pretty standard for me. After that, I didn't have
the equipment I usually like to take Vault 8, so I cleared the dungeon.
I wanted to get gold dragon armor from Zot, but only had two runes.
So Vault 8 was next. Gold dragon armor turned out to be way too
restrictive, so I used storm dragon armor. That got rid of my cold hit
from the dragon armor, and I managed to have firex2, cold, elecx2,
poison and drainx2 resist at the same time. I was mostly very pleased.
The main problems were no AoG, only one rod that didn't help me, no
spellbook with blade hands (or any transmigrations below alter self).
I did use up two manuals of transmigrations counting on getting blade
hands later, but I never did. I did eventually use alter self a bit,
which mostly just got me mutation resistance.

Drain resistance came as a demonspawn mutation at level 27. Ironic.

I trained enchantments/air to get swiftness, levitation and repel
missles. Swiftness and levitaion helped a lot in hell. The iron hell
turned up the Amulet of the Lobster (gourmand), a rod of discovery
(which helped a ton in the other hells). Fire turned up some item that
was very important to being able to take the slime pits, but I can't
remember which one.

I cleared the slime pits for the first time ever. There are a lot of
mutators down there, and azure jellies and giant eyes are scary no
matter what. But a ton of XP to find too. I also think I found my two
favorite rings there.

I meleed all the mummies. I only brought healing potions, dropped
them, and used them only to cure rotting. I did have to leave three
times for stat restores though. I used silence here when needed. The
hellfire mutation is nice combined with silence.

Pandemonium is a whole lot easier with Torment resistance. I picked up
runes in the first three sections, but my luck ran dry in the next few,
and I got a couple bad mutations, so I left through the first exit
portal.

I never saw a single useful item in a shop. And ended with over $9000.
Of course, my previous character saw $4000+ artifact gold dragon armor
in a shop, but died.

By Zot 5, I could cast deflect missles reliably in storm dragon armor,
AC 41, EV 9, and pummel everything easily. It was cake.

In conclusion, armored unarmed works. Makleb's healing rocks with good
armor. But the armor skill is super irritating to train.


Dungeon Crawl version 4.0.0 beta 26 character file.

Misery the Grand Master (Demonspawn)
(Level 27 Monk)

Play time: 1 day, 07:45:30 Number of turns: 149687

Experience : 27/2216831
Strength 22 Dexterity 26 Intelligence 15
Hit Points : 265 Magic Points : 31/42
AC : 41 Evasion : 9 Shield : 0
GP : 9153

You are on level 1.
You worship Makhleb.
Makhleb is exalted by your worship.
You are full.

Inventory:
Hand weapons
a - the +5,+2 dagger of Qomujom
It affects your intelligence (+4).
It affects your dexterity (-1).
It protects you from fire.
It partially protects you from negative energy.
It lets you turn invisible.
//butcher

u - the uncursed Staff of Dispater
This legendary item can unleash the fury of Hell.

A - the uncursed Sceptre of Asmodeus
It carries some of the powers of the arch-fiend Asmodeus.

Armour
g - a +6 storm dragon armour (worn)
w - the +3 pair of boots of Protective Custody (worn)
It affects your damage-dealing abilities (+3).
It partially protects you from negative energy.

D - a +2 cloak (worn)
L - the +1 pair of gloves "Uxo" (worn)
It affects your strength (+3).
It protects you from magic.
It enhances your eyesight.

Y - a +2 wizard's hat of magic resistance (worn)
//My magic resistance didn't get beat often.

Comestibles
S - 3 royal jellies
Scrolls
l - 2 scrolls of summoning
q - 3 scrolls of acquirement
J - 5 scrolls of blinking
N - 2 scrolls of torment
Jewellery
r - the ring of Grot (left hand)
This ring provides protection from the effects of poisons and venom.

It affects your damage-dealing abilities (+4).

x - the ring "Hev For" (right hand)
This ring increases or decreases the dexterity of its wearer,
depending on
the degree to which it has been enchanted.
It affects your dexterity (+5).
It protects you from fire.
It makes you much more stealthy.
It enhances your eyesight.

R - the amulet of Ywufixuwuqenif (around neck)
This amulet protects some of the possessions of its wearer from
outright
destruction, but not infallibly so.
It affects your intelligence (+3).
It affects your dexterity (-2).
It protects you from cold.
It partially protects you from negative energy.

T - the amulet of the Lobster
This amulet allows its wearer to consume meat in various states of
decay
without suffering unduly as a result. Poisonous or cursed flesh is
still
not recommended.
It protects you from cold.

Potions
b - 6 potions of healing
o - 10 potions of heal wounds
p - 4 potions of restore abilities
v - 10 potions of might
z - a potion of porridge
M - 3 potions of berserk rage
P - 11 potions of speed
Magical staves
c - a rod of demonology
h - a rod of destruction
i - a rod of discovery
Orbs of Power
d - the Orb of Zot
Miscellaneous
e - a dark rune of Zot
// I think this one was from a special level in pandemonium
f - a golden rune of Zot
j - a decaying rune of Zot
k - 2 demonic runes of Zot
m - a slimy rune of Zot
n - an iron rune of Zot
s - a bone rune of Zot
t - an icy rune of Zot
y - a stone of earth elementals
B - a silver horn
E - an obsidian rune
F - a deck of wonders
G - a silver rune
H - a deck of wonders
I - a serpentine rune


You have 17 experience left.

Skills:
* Level 27 Fighting
- Level 1 Short Blades
+ Level 16 Armour
+ Level 3 Dodging
- Level 2 Stealth
+ Level 6 Stabbing
- Level 1 Traps & Doors
* Level 27 Unarmed Combat
+ Level 14 Spellcasting
+ Level 16 Enchantments
+ Level 10 Transmigration
+ Level 15 Air Magic
- Level 1 Poison Magic
+ Level 14 Invocations
+ Level 12 Evocations


You have 20 spell levels left.
You know the following spells:

Your Spells Type Success
Level
a - Swiftness Air/Enchantment Excellent 2
b - Selective Amnesia Enchantment Excellent 3
c - Repel Missiles Air/Enchantment Excellent 2
d - Levitation Air/Enchantment Excellent 2
e - Corona Enchantment Excellent 1
f - Silence Air/Enchantment Excellent 3
g - Remove Curse Enchantment Great 5
h - Spider Form Poison/Transmigration Good 3
i - Deflect Missiles Air/Enchantment Good 6
j - Alter Self Transmigration Useless 7

Mutations & Other Weirdness
Your mind is acute (Int +2).
* You can control translocations.
You are resistant to magic.
You cover the ground quickly.
* You are good at teleporting at will.
* You have a pair of horns on your head.
You are somewhat resistant to further mutation.
* You are immune to unholy pain and torment.
* You are quite resistant to negative energy.
* You can hurl blasts of hellfire.
You are partially covered in white scales (AC + 1).
 
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Archived from groups: rec.games.roguelike.misc (More info?)

Igor D. WonderLlama writes:
> My first victory, after a couple years (but most of that time not
spent
> playing). This character was started semi-seriously. I mostly wanted
to
> try out the Drain Life demonspawn mutation. But I never got it. Once
I
> got the Resist Torment mutation, I knew I was going to stick with
this
> guy. I've never had it before.

[snip log generated on the stairs]

Oops, just noticed the morgue.txt file. I can post that by request if
anybody really wants to see the cash value of my items. Probably not
that interesting.
 
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Guest

Guest
Archived from groups: rec.games.roguelike.misc (More info?)

"Igor D. WonderLlama" <WonderLlama_@hotmail.com> wrote in message
news:1116305602.084288.116860@g49g2000cwa.googlegroups.com...
> My first victory, after a couple years (but most of that time not
spent
> playing). This character was started semi-seriously. I mostly wanted
to
> try out the Drain Life demonspawn mutation. But I never got it. Once
I
> got the Resist Torment mutation, I knew I was going to stick with this
> guy. I've never had it before.

Congrats!

[...]

> I cleared the slime pits for the first time ever. There are a lot of
> mutators down there, and azure jellies and giant eyes are scary no
> matter what. But a ton of XP to find too. I also think I found my
two
> favorite rings there.

Were you meleeing, or rodding them? Don't know what rod you had, but
bolt of inaccuracy is excellent in the slime pits -- only thing you'll
have trouble hitting is azure jellies.

[...]

> Y - a +2 wizard's hat of magic resistance (worn)
> //My magic resistance didn't get beat often.

I don't think I knew you could get magic resistance in headgear.

Congrats again.

--
Jeremey
 
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Jeremey Wilson writes:
> "Igor D. WonderLlama" <WonderLlama_@hotmail.com> wrote in message
> news:1116305602.084288.116860@g49g2000cwa.googlegroups.com...

> > I cleared the slime pits for the first time ever. There are a lot
of
> > mutators down there, and azure jellies and giant eyes are scary no
> > matter what. But a ton of XP to find too. I also think I found my
> > two favorite rings there.
>
> Were you meleeing, or rodding them? Don't know what rod you had, but
> bolt of inaccuracy is excellent in the slime pits -- only thing
you'll
> have trouble hitting is azure jellies.

Melee. My evocations was very low at that point. I ended the game
with 3 rods, but I don't remember if I had them all by that point.
Demonology was worthless with Makleb as my god. Discovery was nice,
but obviously didn't kill many jellies. And I had a fire-destruction
rod. Very meh.

> > Y - a +2 wizard's hat of magic resistance (worn)
> > //My magic resistance didn't get beat often.
>
> I don't think I knew you could get magic resistance in headgear.

I think I've seen it before. But the big thing was I had 3 sources of
resistance most of the time, plus the mutation a bit of the time
(although my mutations changed an awful lot this game).