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I have never played as a magic specialized character. I had one character
with Restoration as a minor skill, and one with Alchemy and Enchant as minor
skills. Other than that, I have avoided magic users because it seemed liked
using Destruction spells to kill enemies would deplete you of magicka in a
*very* short time, especially with many of the more powerful Daedra and
Sixth House enemies being resistant to various elements and magic. But I
feel I *should* play as a Mage, just to rise in the ranks and check out the
quests of the Mages Guild, House Telvanni, The Temple, and the Imperial
Cult.
So what is the best way to play as a Mage?
The Atronach birthsign gives you an extra 2x magicka (effectively tripling
your magicka), but you can't regain magicka when you sleep - only via Spell
Absorption. The Apprentice birthsign gives you an extra 1.5x normal
magicka, but makes you weak against others' magical attacks. The Mage
birthsign has no ill effects, but only gives you 0.5x extra magicka.
Atronach sounds tempting - does the Spell Absorption ability absorb 50% of
*everything* - elemental, poison, pure magicka, etc? Or does it only absorb
pure magicka? If it is everything, then it seems like you would be
essentially playing the game with Resist Fire 50%, Resist Frost 50%, Resist
Shock 50%, Resist Poison 50%, and Resist Magicka 50%. Actually, better than
that, because you would be gaining spell points on top of resisting harm.
Does the 50% Spell Absorption do a good job of making up for the Stunted
Magicka, or do you find yourself constantly low on magicka, and having to
carry around dozens of restore magicka potions?
The High Elf race gives you 1.5x extra magicka, but comes with all kinds of
weaknesses to fire, frost, shock, and magicka. The Breton race gives you
0.5x extra magicka, and partial resistance to magicka as well. If I
combined a High Elf with Atronach, I would have magicka equal to 4.5x
intelligence. Assuming I begin the game with an Intelligence of 60, I would
start with an impressive 270 magicka. But are all those High Elf weaknesses
a huge problem to overcome? Do High Elves keel over dead if you look at
them funny, or is playing as a High Elf not as difficult as it first
appears?
Finally, how do you guys feel about mages using melee weapons? Should I add
spear or blunt weapon as a skill, since staffs or spears seem like they
could fit in with a wizard? Or is that taking the easy way out, and I
should depend solely on magical attacks to kill bad guys?
Thanks!
--
Rick Cavalla
rac22@NO.erols.SPAM.com
==========================
"Beyond me, night is total / And through the colonnades I walk..."
I have never played as a magic specialized character. I had one character
with Restoration as a minor skill, and one with Alchemy and Enchant as minor
skills. Other than that, I have avoided magic users because it seemed liked
using Destruction spells to kill enemies would deplete you of magicka in a
*very* short time, especially with many of the more powerful Daedra and
Sixth House enemies being resistant to various elements and magic. But I
feel I *should* play as a Mage, just to rise in the ranks and check out the
quests of the Mages Guild, House Telvanni, The Temple, and the Imperial
Cult.
So what is the best way to play as a Mage?
The Atronach birthsign gives you an extra 2x magicka (effectively tripling
your magicka), but you can't regain magicka when you sleep - only via Spell
Absorption. The Apprentice birthsign gives you an extra 1.5x normal
magicka, but makes you weak against others' magical attacks. The Mage
birthsign has no ill effects, but only gives you 0.5x extra magicka.
Atronach sounds tempting - does the Spell Absorption ability absorb 50% of
*everything* - elemental, poison, pure magicka, etc? Or does it only absorb
pure magicka? If it is everything, then it seems like you would be
essentially playing the game with Resist Fire 50%, Resist Frost 50%, Resist
Shock 50%, Resist Poison 50%, and Resist Magicka 50%. Actually, better than
that, because you would be gaining spell points on top of resisting harm.
Does the 50% Spell Absorption do a good job of making up for the Stunted
Magicka, or do you find yourself constantly low on magicka, and having to
carry around dozens of restore magicka potions?
The High Elf race gives you 1.5x extra magicka, but comes with all kinds of
weaknesses to fire, frost, shock, and magicka. The Breton race gives you
0.5x extra magicka, and partial resistance to magicka as well. If I
combined a High Elf with Atronach, I would have magicka equal to 4.5x
intelligence. Assuming I begin the game with an Intelligence of 60, I would
start with an impressive 270 magicka. But are all those High Elf weaknesses
a huge problem to overcome? Do High Elves keel over dead if you look at
them funny, or is playing as a High Elf not as difficult as it first
appears?
Finally, how do you guys feel about mages using melee weapons? Should I add
spear or blunt weapon as a skill, since staffs or spears seem like they
could fit in with a wizard? Or is that taking the easy way out, and I
should depend solely on magical attacks to kill bad guys?
Thanks!
--
Rick Cavalla
rac22@NO.erols.SPAM.com
==========================
"Beyond me, night is total / And through the colonnades I walk..."