Archived from groups: alt.games.morrowind (
More info?)
On Wed, 29 Sep 2004 19:04:27 +0200, Peter Strempel
<peterstrempel@yahoo.com> wrote:
> Bjoern Liffers wrote:
>
>>> Getting somewhat off-topic, sorry - but I did answer Allan earlier :*)
>> Sorry. I didn't mean any offense.
>
> I didn't target that at you, just a general remark because I find it
> occasionally a bit impolite to switch topic in a thread, so I justified
> myself by mentioning I already answered Allan previously.
Phew! That's a relief. Personally, I don't mind switching the topic as
long as it is mentioned in the subject.
>> "Beyond Ysgramor" is definitely worth playing. It has quests similar
>> both in amount and quality to Suran Underworld.
>
> Sounds good. Fileplanet seems currently flawed, I will try again later.
> And I need to get to level 30 first. :*)
Level 30 is just a recommendation. You can perform the first quests at a
lower level. If you are able to master Tribunal, you are ready to visit
Ysgramor. And you can always do some of the side quests.
One hint though (and a slight spoiler): Don't teleport from the Ysgramor
mansion to the dungeon unless you have found a certain ring within the
mansion. It is no big deal, but I hate hate killing those who could be
my guards.
The mod is also available at Euro-Morrowind
http://www.euro-morrowind.com/index.php?section=article&code=01&id=5
>> And don't forget "Havish". That mod features some of the best storyline,
>> quests and graphic effects I've ever seen in Morrowind.
>
> Sounds even better. I read some positive review about Havish somewhere,
> but don't remember the details.
Well, let Havish surprise you. It starts as a totally harmless escort
mission for a fellow mage. Soon afterwards it becomes weird, but
fascinating. Keep you eyes open, you never know what will happen next.
In case Fileplanet is still down, here is an alternate link
http://home.tiscali.de/jo.ge/mw/havish.htm
>> If you like to play a mod "in between", try the "Cult of the Clouds"
>> mod. It adds a faction of mages that put both House Telvanni and the
>> Mages Guild to shame.
>
> Wasn't that with the weather control?
Yes, that's the one. I really like the concept of changing the weather.
There were times when I travelled the Ashlands just because I was sick of
Balmora and its constant rain. Thanks to the Sunshine artifact those days
are over.
> Actually, not so difficult at all to put the Mages Guild to shame.
> I like Telvanni though, especially with some Urivith expansion mod for
> a better stronghold.
Which Uvirith mod do you recommend? I intend to start a new character who
will join House Telvanni, but so far I haven't built a home anywhere near
Tel Uvirith.
> I started BlackMill with a previous vampire character (with Embrace),
> but soon noticed that didn't really fit so I stopped the quest. Should
> play that again with a normal char, the mod looked ok so far.
I tried BlackMill once, but somehow it didn't feel as if it belonged into
the game. And when I couldn't find out how to continue in the mill, I
called it a failure and uninstalled the mod. Perhaps I should give it
another try.
Bjoern