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Gil Cintron wrote:
> What are the top 5 or 10 "must have" mods?
Tough question. I currently have 27 mods installed and wouldn't want to
miss one of them.
Some random picks:
If you play a mage (or at least anything not a dumb warrior):
* Scripted Spells
* Magickal Trinckets of Tamriel
If you play a warrior, but mages also profit (unless you want to play a
pure mage who never goes into close combat, but the mod is perfect for
nightblades or spellswords etc.):
* Combat Enhanced
If you want to play a vampire:
* Vampire Embrace
* Vampire Realism
Quests & Factions
* Illuminati Order (for the wired character)
* Suran Underworld (for the mean character)
* Nevenars Twinlamps & Slavehunters
* see ongoing discussing under thead "Question about vampire and
werewolf disease"
Misc stuff:
* Pegas Horse Ranch (buy/ride/breed/train horses)
* Morrowind Comes Alive (Adds lots of random NPCs)
* Better Bodies & Better Heads (eyecandy)
* Thief/Dodge/Armor/Flee/Gameplay tweaks from the webpage which has
Illuinati Order (links see below)
* Herbalism (don't open plant "containers", just pick them up)
* Sris Alchemy (better alchemy system)
* Give your orders (command your faction collegues and slaves)
* Necessities of Morrowind (eat & drink & sleep & cook)
* VGreetings (enables voices which are in the game but are not active)
* Weathered Signs (tired of those unreadable signs?)
* Horatio Spellcasting (changes mana costs to a Daggerfall like system)
* Advanced Soundeffects
Weapons & Armors
* Taddeus Balanced Armors/Weapons/Objects
* Assassins Armory (dont be fooled by the name, great for non-assassins)
* Marksman mod (makes marksman weapons finally useful)
Links:
http://www.thelys.org/
http://www.rpgplanet.com/morrowind/
http://www.hiredgoons.net/MWFiles/
http://home.bellsouth.net/p/s/community.dll?ep=16&groupid=200845&ck=
http://www.tadnan-hideout.com/MW/main.html
More or less complete list of all the good mods out there:
http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Number=2875153&page=0&view=collapsed&sb=5&o=14&fpart=1
You find only high-quality mods at thelys.org and hiredgoons.net
rpgplanet (Morrowind Summit) hosts pretty much every mod out there, but
it's difficult to find the good ones among all the trash.
Absolute "must have" in my opinion, but others will certainly disagree:
* The Herbalism & Sris Alchemy mods because default herbalism is just stupid
* The various game tweaks from the hiredgoons.net page
* VGreetings because those voices offer better athmosphere
* Better Bodies & Better Heads because they are so much better than the
default graphics
General hint:
When you start a new game, make sure you have the Twinlamps &
Slavehunters (assuming you want to play it) and the hiredgoons tweaks
already activated. First one requires to start a new character anyways,
and second one changes the races and birthsigns. All other mods you can
enable later during the game. Enable one mod after the other, and keep a
savegame backup from *before* enabling a mod, in case something goes wrong.
Phew, long list. I should keep this as reference.
Peter