G
Guest
Guest
Archived from groups: comp.sys.ibm.pc.games.rpg,alt.games.morrowind (More info?)
My relationship with Morrowind is truly a curious one. I bought the game
and both expansions when they came out. I even bought a new computer
chiefly because of Morrowind back in summer of 2002. While the game
really offers everything I expect from a SP title (particularly the
flexible skill system), I never really managed to get into the game,
even though I tried a number of times. Normally, I would have banned a
game that fails to attract me on the shelf, but this one keeps making me
want to give it yet another chance.
Now, since I have no other RPGs to play, and with Oblivion hopefully
coming out next year (right in time for a massive hardware upgrade),
I've decided to give Morrowind another try. I spent some time
downloading various mods to "fix" some aspects that I always considered
lacking: the incredibly ugly NPC faces, the boring sound, the too
simplistic archer equipment, the too limited thieving/bardic skill(s),
and finally the absence of real crafting skills. I was delighted to find
player-created mods for all of these issues -- so, I pulled my feline
thief/bard out of the box and have spent the evening playing. The game
in this "enhanced" version is much better. There are more mods that I
was tempted to install, but I didn't want to overdo it.
I still wonder about this game and why it didn't "grab" me immediately,
yet keeps motivating me to give it another go. The open-ended design,
with its almost MMPORPG-like touch (it's the only SP game that seems to
offer it), is very much like what I had always hoped for, yet I ended up
playing NWN much more frequently, even though the latter is far more
restrictive and less compatible with my ideas of a perfect RPG. I think
the main problem was that while Morrowind offered a real world, it
lacked a sense of being "alive". The mods I installed fix this to some
degree.
And I hope that Oblivion will learn from Morrowind's shortcomings, as
subjective as they may be.
M.
My relationship with Morrowind is truly a curious one. I bought the game
and both expansions when they came out. I even bought a new computer
chiefly because of Morrowind back in summer of 2002. While the game
really offers everything I expect from a SP title (particularly the
flexible skill system), I never really managed to get into the game,
even though I tried a number of times. Normally, I would have banned a
game that fails to attract me on the shelf, but this one keeps making me
want to give it yet another chance.
Now, since I have no other RPGs to play, and with Oblivion hopefully
coming out next year (right in time for a massive hardware upgrade),
I've decided to give Morrowind another try. I spent some time
downloading various mods to "fix" some aspects that I always considered
lacking: the incredibly ugly NPC faces, the boring sound, the too
simplistic archer equipment, the too limited thieving/bardic skill(s),
and finally the absence of real crafting skills. I was delighted to find
player-created mods for all of these issues -- so, I pulled my feline
thief/bard out of the box and have spent the evening playing. The game
in this "enhanced" version is much better. There are more mods that I
was tempted to install, but I didn't want to overdo it.
I still wonder about this game and why it didn't "grab" me immediately,
yet keeps motivating me to give it another go. The open-ended design,
with its almost MMPORPG-like touch (it's the only SP game that seems to
offer it), is very much like what I had always hoped for, yet I ended up
playing NWN much more frequently, even though the latter is far more
restrictive and less compatible with my ideas of a perfect RPG. I think
the main problem was that while Morrowind offered a real world, it
lacked a sense of being "alive". The mods I installed fix this to some
degree.
And I hope that Oblivion will learn from Morrowind's shortcomings, as
subjective as they may be.
M.